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Motor ActivityNCT01430715

Estimating Energy Expenditure in Active Video Gaming Compared to Unstructured, Outdoor Play in Children

A study testing Active vido games and outdoor play in people with Motor Activity, run by The University of Tennessee, Knoxville at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The increasing use of sedentary screen-based activities (SBAs) has been most recently blamed for children and adolescents' lack of engagement in physical activity (PA). Studies indicate a large portion of children participate high-levels of sedentary SBAs and the sedentary SBAs appear to compete for time to engage in… Read more about this study

Who is it for?
Ages 5 to 8 years
Conditions the study is for
Motor Activity
What is being tested?
Active vido games and outdoor play
Could I receive a placebo?
No, everyone receives an active treatment
How many people
16 participants
Where
1 siteUnited States
Study dates
Jul 2011to Oct 2011
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 5 to 8 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • All children between 5- to 8- years of age and enrolled in the ELC, with parental consent can participate. Children must be healthy, with an absence of any known cardiopulmonary, metabolic, or orthopedic disease condition or ailment that would limit their participation in the study. Also, children with any type of grass allergy and sensitivity to sunlight will not be included in the study. Additionally, children must be of healthy weight with a body mass index (BMI)-for-age percentile between, > 5th % to < 85th %. Eligible children must also agree to be observed during outdoor activity and while playing the video game.

Who cannot join

  • Children who are not between 5- to 8- years of age and those who are not enrolled in the ELC, and do not obtain parental consent will not be allowed to participate. Children must be healthy, those with any known cardiopulmonary, metabolic, or orthopedic disease condition or aliment that would limit their physical activity, cannot participate in the study. Also, children with any type of grass allergy and sensitivity to sunlight will not be included in the study. Additionally, children must be of healthy weight with a body mass index (BMI)-for-age percentile between, > 5% to < 85%. Children above or below the healthy weight criteria (body mass index (BMI)-for-age percentile below the 5th percentile or above the 85th percentile), will be ineligible and not be able to participate in the study. Eligible children must also agree to be observed during outdoor activity and video-recorded while playing the video game, those children who do not agree to be observed cannot participate in the research study.

Trial locations and contacts

1 site in 1 country.

United States1 site
  • The Early Learning Center

    Knoxville, Tennessee, 37996-1912

Other trials in United States

About this study

Official title: Active Video Gaming Compared to Unstructured, Outdoor Play in Children: Measurements of Estimated Energy Expenditure and Measured Percent Time in Moderate-to-Vigorous Physical Activity

The increasing use of sedentary screen-based activities (SBAs) has been most recently blamed for children and adolescents' lack of engagement in physical activity (PA). Studies indicate a large portion of children participate high-levels of sedentary SBAs and the sedentary SBAs appear to compete for time to engage in PA. If sedentary behavior is a substitute for PA, to help increase PA, strategies need to be put into place that helps to decrease sedentary behaviors.

One modification to sedentary videogames that may increase PA in children is to alter sedentary videogames so that the videogames actually provide an option to engage in PA, rather than to be sedentary. These types of games then don't compete with PA, but actually are a source of PA. These types of videogames are called active video games (AVG) or "Exer-gaming." Previous research demonstrates that energy-expenditure (EE) in AVG play is comparable to moderate-intensity walking and produce greater EE than sedentary SBAs. However, previous studies have been limited to measuring EE in AVG play to walking either on a treadmill or in a structured setting. Studies have not investigated the EE of AVG play compared to the EE in free-living outdoor play. Thus, the purpose of the proposed study is to determine whether a greater EE is released during AVG play compared to free-living, outdoor play in children.

Read the detailed description

Fifteen children, aged 5- to 8- years, attending a nearby preschool, with a normal body mass index (BMI)-for-age percentile between, > 5th % to < 85th %.BMI, will participate in unstructured, outdoor play and one AVGs in a randomized order. Activity type, duration and intensity will be measured via accelerometery and direct observation. The EE will be calculated from Metabolic Equivalent (MET) values and the percent of time each activity meets MVPA intensity will be calculated. A MET is the energy cost of the activity expressed as kilocalories expended per kilogram of body weight per hour of activity (7). If EE and intensity in AVG play is similar to EE and intensity in outdoor play, then AVG play could be a great supplement to efforts aimed at increasing PA in children.

Specific Aims:

  1. To measure the EE acquired in 15 minutes during an AVG, an adventure game, as compared to unstructured outdoor play in children 5- to 8- years of age.
  2. To compare the percent of time each activity meets the definition of MVPA (MET value >3) in children aged 5- to 8-years of age.
Conditions
Motor Activity
Being tested
Active vido games and outdoor play
Keywords
active video game, video gaming, accelerometery, MVPA, outdoor play, children, unstructured, energy expenditure
Medical subject headings
Motor Activity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Active vido games and outdoor playOther

    Also called active video games, outdoor play, accelerometery

    Fifteen children, aged 5- to 8- years, attending a nearby preschool, with a normal body mass index (BMI)-for-age percentile between, > 5th % to < 85th %.BMI, will participate in unstructured, outdoor play and one AVGs in a randomized order. Activity type, duration and intensity will be measured via accelerometery and direct observation. The energy expenditure (EE) will be calculated from Metabolic Equivalent (MET) values and the percent of time each activity meets MVPA intensity will be calculated. A MET is the energy cost of the activity expressed as kilocalories expended per kilogram of body weight per hour of activity. If EE and intensity in AVG play is similar to EE and intensity in outdoor play, then AVG play could be a great supplement to efforts aimed at increasing PA in children.

Study groups in NCT01430715
Study groupRoleWhat they receive
Outside playExperimentalNot described
Receives: Other: Active vido games and outdoor play
Active video gameExperimentalNot described
Receives: Other: Active vido games and outdoor play

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Measured the EE acquired in 15 minutes during an AVG, an adventure game, as compared to unstructured outdoor play in children 5- to 8- years of age

    Fifteen children, aged 5- to 8- years, with a normal body mass index (BMI)-for-age, will participate in unstructured, outdoor play and one AVGs in a randomized order. Activity type, duration and intensity will be measured via accelerometery and direct observation. The energy expenditure (EE) will be calculated from Metabolic Equivalent (MET) values and the percent of time each activity meets MVPA intensity will be calculated. If EE and intensity in AVG play is similar to EE and intensity in outdoor play, then AVG play could be a great supplement to efforts aimed at increasing PA in children.

    Measured: within the study's 4 month period

Secondary outcomes (1)
  1. Compared the percent of time each activity meets the definition of MVPA (MET value >3) in children aged 5- to 8-years of age

    Fifteen children, aged 5- to 8- years, with a normal body mass index (BMI)-for-age, will participate in unstructured, outdoor play and one AVGs in a randomized order. Activity type, duration and intensity will be measured via accelerometery and direct observation. The energy expenditure (EE) will be calculated from Metabolic Equivalent (MET) values and the percent of time each activity meets MVPA intensity will be calculated. If EE and intensity in AVG play is similar to EE and intensity in outdoor play, then AVG play could be a great supplement to efforts aimed at increasing PA in children.

    Measured: within the study's 4 month time frame

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted8 Sep 2011 (estimated)
  2. Study startJul 2011
  3. Primary completionOct 2011
  4. Study completionOct 2011

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Crossover
Masking
None (open label)
Enrolment
16 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT01430715
Sponsor's protocol ID
8556
Status last verified
Apr 2018
First submitted
5 Aug 2011
Last updated
5 Apr 2018
Results posted
No
Data monitoring committee
Yes

Questions about this trial

What is this clinical trial studying?

A study testing Active vido games and outdoor play in people with Motor Activity, run by The University of Tennessee, Knoxville at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 5 Apr 2018. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Measured the EE acquired in 15 minutes during an AVG, an adventure game, as compared to unstructured outdoor play in children 5- to 8- years of age (time frame: within the study's 4 month period). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Apr 2018.

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