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StrokeMARGAUTNCT01554449

Upper Arm Reahabilitation After Stroke and Video Game

A study testing serious game reeducation and functional MRI in people with Stroke and Cerebro-vascular Accident, run by University Hospital, Montpellier at 1 site in France.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The purpose of this study is to assess the efficiency of occupational therapy enhanced by "dedicated adaptative video games" in rehabilitation of the upper arm of stroke patients in the acute phase after their cerebro-vascular accident. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
What is being tested?
serious game reeducation and functional MRI
Type of treatment
Surgery or procedure
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
62 participants
Where
1 siteFrance
Study dates
12 Sep 2011to 12 Jul 2016
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • age > 18
  • onset of stroke < 6 weeks
  • first unique supra-tentorial ischemic or haemorhagic stroke
  • Fugl Meyer score of the upper arm < 30/66 at baseline

Who cannot join

  • severe neglect or aphasia
  • upper arm severe orthopedic limitation
  • shoulder pain > 5/10
  • pregnancy < 3 months
  • Contraindication to MRI

Trial locations and contacts

1 site in 1 country.

France1 site
  • CHRU de Montpellier

    Montpellier, 34295

Other trials in France

About this study

Official title: Effect of Early Upper Arm Rehabilitation After Stroke Using Adaptative Video Games

The purpose of this study is to assess the efficiency of occupational therapy enhanced by "dedicated adaptative video games" in rehabilitation of the upper arm of stroke patients in the acute phase after their cerebro-vascular accident. Our hypothesis is that occupational therapy enhanced by dedicated adaptative video games is more efficient in improving motor recovery of the upper arm than conventional occupational therapy alone.

Read the detailed description

Introduction : Stroke constitutes one of the most disabiliting desease in industrialized countries, leading to major deficiencies, especially in the upper arm (concerning 50 to 80% of post-stroke patients). Upper arm rehabilitation after stroke improved during the last ten years, with the development of new rehabilitation methods including constraint induced therapy, mirror therapy, mental imaging, virtual reality and robotics. Video games and virtual reality are very promising in this field, and the development of new adaptative games dedicated to upper arm rehabilitation after stroke is necessary to enhance the benefit of those devices in therms of sensori-motor and functional recovery.

Objectives: To prove the efficiency of video-gaming (using dedicated adaptative games) on recovery of motor function of the upper armafter stroke, compared to a "conventional" rehabilitation program.

Design: Multicentric Randomized Controlled TrialParticipants: 50 early stroke patients and 12 healthy control persons will be included in this trial. Inclusion criteria for patients are as follow: age>18, onset of stroke <6 weeks, first unique supra-tentorial ischemic or haemorrhagic stroke, Fugl Meyer score of the upper arm < 30/66 at inclusion. Exclusion criteria are as follow: severe neglect or aphasia, upper arm severe orthopedic limitation, shoulder pain > 5/10, contra-indication to MRI.

Methods:All patient will get a "standard program" of rehabilitation 5 days/week duiong six weeks, including physiotherapy (one or two sessions/day), occupational therapy (one session/day) and speech therapy if necessary (one session/day). Patients will be randomized in two groups: the "treated group" receiving an additional session of 30 to 45 minutes of daily rehabilitation with video games under the supervision of an occupational therapist, and the "control group" receiving the same anount of "standard rehabilitation" provided by an occupational therapist.Assesment will be conducted at inclusion (J0), at the end of the program (Week 6: W6) and at follow-up (end of month 6: M6)).

Recorded datas: The primary endpoint is the difference in increasing the upper arm Fugl Meyer Score (FMS) between both groups at W6. Secondary criterions include: FMS at M6, Box and Block Test at W6 and M6, Nine Hole Peg test at W6 and M6, Wolf Motor Function Test at W6 and M6, Motor Activity Log at W6 and M6, Barthel Index at W6 and M6, SF-36 at W6 and M6. Functional MRI and tensor diffusion imaging will also be conducted in 25 patients and 12 controls, at J0 and W6. Evolution of cerebral plasticity and correlations between cerebral re-organisations and kinematic characteristics of upper arm movements will be provided.

Being tested
serious game reeducation, functional MRI
Keywords
Stroke, Upper arm, Rehabilitation, Motor function, Video games, Virtual reality, Occupational Therapy, Functional MRI
Medical subject headings
Stroke

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • serious game reeducationProcedure or surgery

    It's a daily session (45 minutes) of reeducation by serious game (kinect) compared to a daily session (45 minutes) of conventional reeducation

  • functional MRIProcedure or surgery

    the functional MRI (siemens) will be done on 25 stroke patients and 12 healthy volunteers at baseline and at 6 weeks.

Study groups in NCT01554449
Study groupRoleWhat they receive
Serious gameExperimentalIn this group, patients will have a session of conventional retraining with a serious game retraining.
Receives: Procedure: serious game reeducation; Procedure: functional MRI
control patientsActive comparatorIn this group, patients will have the conventional retraining with an other conventional retrainning session. The difference between both groups of patients is the serious game session for one group and conventional session for the other group
Receives: Procedure: serious game reeducation; Procedure: functional MRI
controlsPlacebo comparatorFor the neurologic assessments, patients are compared to healthy patient (without stroke)
Receives: Procedure: functional MRI

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Efficacy assessment of the serious game on the recovery of the upper limb

    Difference in increase of the Upper Arm Fugl Meyer Score (max: 66) between both groups, at the end of the rehabilitation program (week 6)

    Measured: at 6 weeks

Secondary outcomes (8)
  1. Fugl Meyer Score between both groups

    Difference in increase of the Upper Arm Fugl Meyer Score (max: 66) between both groups, at the end of the study(6 months)

    Measured: at 6 Months

  2. Box and Block Test assessment between both groups

    The box and block test assess the global capacities of prehension of patients. It's important to compare these capacities between both groups of treatment.

    Measured: at 6 Weeks and 6 Months

  3. Wolf Motor Function Test assessment between both groups.

    To assess the motor capacity by the Wolf motor funtion at 6 Weeks and after 6 Months.

    Measured: at 6 weeks and at 6 months

  4. Motor Activity Log assessment between both groups

    This test assess the frequency of use and the quality of the movement.

    Measured: at 6 weeks and at 6 months

  5. Barthel Index and SF-36

    The Barthel Index assess the global functional capacities by a score (calculated /100)between both groups of patients. The SF-36 is a self-questionnaire which permits the evalulation of quality of life.

    Measured: at 6 weeks and at 6 months

  6. Functional MRI Assessment between controls and patients

    Functional MRI permits to study of the topographics neuronal circuits involved in the recovery of the motor functions of the upper limb: evaluation of the profiles of activation involved in the execution of the movement of fingers flexion / extension involving the right hemisphere and then the left hemisphere.

    Measured: at baseline and at 6 weeks

  7. Nine Hole Peg test assessment between both groups

    To assess the efficacy of Serious Game on manual dexterity on the duration of Nine Hole Peg test.

    Measured: at 6 weeks and at 6 months

  8. tensor diffusion analysis between controls and patients

    The tensor diffusion imaging will also be conducted in 25 patients and 12 controls, at baseline and at 6 weeks. Evolution of cerebral plasticity and correlations between cerebral re-organisations and kinematic characteristics of upper arm movements will be provided.

    Measured: at 6 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 Mar 2012 (estimated)
  2. Study start12 Sep 2011
  3. Primary completion22 Mar 2016
  4. Study completion12 Jul 2016

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Investigator
Enrolment
62 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT01554449
Sponsor's protocol ID
8642
Other IDs
2010-A00596-33
Acronym
MARGAUT
Status last verified
May 2018
First submitted
7 Mar 2012
Last updated
15 May 2018
Results posted
No
Data monitoring committee
No

Publications

  • Laffont I, Froger J, Jourdan C, Bakhti K, van Dokkum LEH, Gouaich A, Bonnin HY, Armingaud P, Jaussent A, Picot MC, Le Bars E, Dupeyron A, Arquizan C, Gelis A, Mottet D. Rehabilitation of the upper arm early after stroke: Video games versus conventional rehabilitation. A randomized controlled trial. Ann Phys Rehabil Med. 2020 May;63(3):173-180. doi: 10.1016/j.rehab.2019.10.009. Epub 2019 Dec 9.

    PubMed 31830535

Questions about this trial

What is this clinical trial studying?

A study testing serious game reeducation and functional MRI in people with Stroke and Cerebro-vascular Accident, run by University Hospital, Montpellier at 1 site in France.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 15 May 2018. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in France. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Efficacy assessment of the serious game on the recovery of the upper limb (time frame: at 6 weeks). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT01554449, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 May 2018.

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