Huntington's DiseaseNCT01735981
The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease
A study testing Video game exercise using Dance Dance Revolution and hand-held video game in people with Huntington's Disease, run by Anne Kloos at 1 site in United States.
Trial summary
To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease. Read more about this study
- Who is it for?
- Ages 18 to 79 years
- Conditions the study is for
- Huntington's Disease
- What is being tested?
- Video game exercise using Dance Dance Revolution and hand-held video game
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 24 participants
- Where
- 1 siteUnited States
- Study dates
- Jun 2008to Jun 2012
- Phase
- Interventional
- Are there results?
- Yes, posted in the registrySummary in the doctors' view
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 79 years
- All sexes
- No healthy volunteers
- Adult, Older adult
Who may be able to join
- adults 18 - 79 with a diagnosis of Huntington's disease
Who cannot join
- cannot walk 10 feet without assistance, any other neurologic condition
Trial locations and contacts
1 site in 1 country.
United States1 site
The Ohio State University Atwell Hall
Columbus, Ohio, 43210
About this study
Official title: The Effect of Video Game Biofeedback Modulated Exercise (ViBE)on Dynamic Balance and Gait in Individuals With Huntington's Disease
To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.
Read the detailed description
The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial
- Conditions
- Huntington's Disease
- Being tested
- Video game exercise using Dance Dance Revolution, hand-held video game
- Keywords
- Huntington's Disease, gait, exercise, balance, video game
- Medical subject headings
- Huntington Disease, Motor Activity
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Video game exercise using Dance Dance RevolutionOther
Also called exercise, video-game based exercise
use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance
hand-held video gameOther
hand-held video games
| Study group | Role | What they receive |
|---|---|---|
| video game exercise | Experimental | Video game exercise using Dance Dance Revolution Receives: Other: Video game exercise using Dance Dance Revolution; Other: hand-held video game |
| control | Other | hand-held video game control Receives: Other: Video game exercise using Dance Dance Revolution; Other: hand-held video game |
What is being measured
The primary outcome is the main question the study is designed to answer.
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.
Measured: 6 weeks
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: forward stride length.
Measured: 6 weeks
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: forward swing percent.
Measured: 6 weeks
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: forward double support percent.
Measured: 6 weeks
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: forward heel to heel base of support.
Measured: 6 weeks
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: backwards velocity.
Measured: 6 weeks
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: backwards stride length.
Measured: 6 weeks
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: backwards swing percent.
Measured: 6 weeks
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: backwards double support percent.
Measured: 6 weeks
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: backwards heel to heel base of support.
Measured: 6 weeks
Gait Parameters
utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity.
Measured: 6 weeks
Secondary outcomes (4)
Tinetti Mobility Test
Observation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease.
Measured: 6 weeks
Four Square Step Test
Examines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly.
Measured: 6 weeks
Activities-Specific Balance Confidence Scale
Individuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations.
Measured: 6 weeks
World Health Organization Quality of Life
This questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity.
Measured: post intervention and post hand-held game, each lasts 6 weeks
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted28 Nov 2012 (estimated)
- Study startJun 2008
- Primary completionNov 2010
- Study completionJun 2012
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Posted resultsParticipant flow, outcome measures and adverse events reported by the sponsor.
- Other trials for Huntington's DiseaseStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Non-randomised
- Intervention model
- Crossover
- Model description
- Participants completed one arm of the study and then crossed over into the other arm of the study
- Masking
- Single blind
- Who is masked
- Investigator
- Enrolment
- 24 participants (actual)
Sponsor and investigators
- Lead sponsor
- Anne Kloos
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor-investigator, Anne Kloos, Ohio State University
- Investigators
- Deb Kegelmeyer, DPT, MS, Principal investigator, Ohio State UniversityAnne Kloos, PT, PhD, Principal investigator, Ohio State University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT01735981
- Sponsor's protocol ID
- 2008H0109
- Status last verified
- Jul 2021
- First submitted
- 7 Nov 2012
- Last updated
- 9 Aug 2021
- Results posted
- Yes, on ClinicalTrials.gov
- Data monitoring committee
- No
Study at a glance
From the registry record, last updated by the sponsor on 9 Aug 2021. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of Video Game Biofeedback Modulated Exercise (ViBE)on Dynamic Balance and Gait in Individuals With Huntington's Disease
- ClinicalTrials.gov ID
- NCT01735981
- Acronym / sponsor ID
- 2008H0109
- Conditions
- Huntington's Disease
- Keywords
- Huntington's Disease, gait, exercise, balance, video game
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 24 participants (actual)
- Lead sponsor
- Anne KloosUniversity, hospital or other
- Study start
- Jun 2008
- Primary completion
- Nov 2010 (actual)
- Study completion
- Jun 2012 (actual)
- First posted
- 28 Nov 2012 (estimated)
- Results
- Posted 9 Aug 2021
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.
Detailed description
The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial
Study design
- Primary purpose
- Treatment
- Allocation
- Non-randomised
- Intervention model
- Crossover
- Masking
- Single blind (investigator)
- Number of arms
- 2
- Model description
- Participants completed one arm of the study and then crossed over into the other arm of the study
| Arm | Type | Receives |
|---|---|---|
| video game exercise | Experimental | Other: Video game exercise using Dance Dance Revolution, Other: hand-held video gameVideo game exercise using Dance Dance Revolution |
| control | Other | Other: Video game exercise using Dance Dance Revolution, Other: hand-held video gamehand-held video game control |
Who may qualify
- Ages
- 18 to 79 years
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (1 listed)
- adults 18 - 79 with a diagnosis of Huntington's disease
Key exclusion criteria (1 listed)
- cannot walk 10 feet without assistance, any other neurologic condition
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Video game exercise using Dance Dance RevolutionAlso: exercise, video-game based exerciseuse of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance | Other | control, video game exercise |
| hand-held video gamehand-held video games | Other | control, video game exercise |
Primary outcome
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: forward stride length.
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: forward swing percent.
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: forward double support percent.
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: forward heel to heel base of support.
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: backwards velocity.
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: backwards stride length.
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: backwards swing percent.
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: backwards double support percent.
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: backwards heel to heel base of support.
Gait Parameters
Time frame: 6 weeks
utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity.
4 secondary outcomes
Tinetti Mobility Test
Time frame: 6 weeks
Four Square Step Test
Time frame: 6 weeks
Activities-Specific Balance Confidence Scale
Time frame: 6 weeks
World Health Organization Quality of Life
Time frame: post intervention and post hand-held game, each lasts 6 weeks
Results and safety
Loading the posted results from ClinicalTrials.gov…
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 9 Aug 2021.
- Posted resultsParticipant flow, baseline, all outcome measures and adverse events.
Related trials for Huntington's Disease
RecruitingPhase 2/3
Study to Evaluate the Pharmacodynamics, Safety and Efficacy of SKY-0515 in Participants With Huntington's Disease
Huntington Disease
RecruitingPhase 3
Pridopidine Phase 3 Study in Huntington's Disease
Huntington Disease
Not yet recruiting
Creatine and Beta-Hydroxy-Beta-Methylbutyrate (HMB) Supplementation Plus Home-Based Exercise for Sarcopenia in Huntington's Disease
Huntington Disease, Sarcopenia
Recruiting
Feasibility and Acceptability of an LLM-based Chatbot for Family Caregivers: Evaluation Study
Caregivers
RecruitingObservational study
Development of Non-Invasive Prenatal Diagnosis for Single Gene Disorders
Invasive PreNatal Diagnosis in a Context of Family History of Single-gene Disorders, Including, Sickle Cell Disease
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Deb Kegelmeyer, DPT, MS principal investigator
Ohio State University
Anne Kloos, PT, PhD principal investigator
Ohio State University
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Video game exercise using Dance Dance Revolution and hand-held video game in people with Huntington's Disease, run by Anne Kloos at 1 site in United States.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 9 Aug 2021. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Yes. Results are posted in the registry (first posted 9 Aug 2021). A summary is in the For doctors view, and the full results are on ClinicalTrials.gov.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Gait Parameters (time frame: 6 weeks). The study lists 11 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Aug 2021.