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Huntington's DiseaseNCT01735981

The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease

A study testing Video game exercise using Dance Dance Revolution and hand-held video game in people with Huntington's Disease, run by Anne Kloos at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease. Read more about this study

Who is it for?
Ages 18 to 79 years
Conditions the study is for
Huntington's Disease
What is being tested?
Video game exercise using Dance Dance Revolution and hand-held video game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
24 participants
Where
1 siteUnited States
Study dates
Jun 2008to Jun 2012
Phase
Interventional
Are there results?
Yes, posted in the registrySummary in the doctors' view

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 79 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • adults 18 - 79 with a diagnosis of Huntington's disease

Who cannot join

  • cannot walk 10 feet without assistance, any other neurologic condition

Trial locations and contacts

1 site in 1 country.

United States1 site
  • The Ohio State University Atwell Hall

    Columbus, Ohio, 43210

Other trials in United States

About this study

Official title: The Effect of Video Game Biofeedback Modulated Exercise (ViBE)on Dynamic Balance and Gait in Individuals With Huntington's Disease

To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.

Read the detailed description

The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial

Being tested
Video game exercise using Dance Dance Revolution, hand-held video game
Keywords
Huntington's Disease, gait, exercise, balance, video game
Medical subject headings
Huntington Disease, Motor Activity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Video game exercise using Dance Dance RevolutionOther

    Also called exercise, video-game based exercise

    use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance

  • hand-held video gameOther

    hand-held video games

Study groups in NCT01735981
Study groupRoleWhat they receive
video game exerciseExperimentalVideo game exercise using Dance Dance Revolution
Receives: Other: Video game exercise using Dance Dance Revolution; Other: hand-held video game
controlOtherhand-held video game control
Receives: Other: Video game exercise using Dance Dance Revolution; Other: hand-held video game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.

    Measured: 6 weeks

  2. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: forward stride length.

    Measured: 6 weeks

  3. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: forward swing percent.

    Measured: 6 weeks

  4. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: forward double support percent.

    Measured: 6 weeks

  5. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: forward heel to heel base of support.

    Measured: 6 weeks

  6. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: backwards velocity.

    Measured: 6 weeks

  7. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: backwards stride length.

    Measured: 6 weeks

  8. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: backwards swing percent.

    Measured: 6 weeks

  9. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: backwards double support percent.

    Measured: 6 weeks

  10. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: backwards heel to heel base of support.

    Measured: 6 weeks

  11. Gait Parameters

    utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity.

    Measured: 6 weeks

Secondary outcomes (4)
  1. Tinetti Mobility Test

    Observation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease.

    Measured: 6 weeks

  2. Four Square Step Test

    Examines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly.

    Measured: 6 weeks

  3. Activities-Specific Balance Confidence Scale

    Individuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations.

    Measured: 6 weeks

  4. World Health Organization Quality of Life

    This questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity.

    Measured: post intervention and post hand-held game, each lasts 6 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted28 Nov 2012 (estimated)
  2. Study startJun 2008
  3. Primary completionNov 2010
  4. Study completionJun 2012

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Non-randomised
Intervention model
Crossover
Model description
Participants completed one arm of the study and then crossed over into the other arm of the study
Masking
Single blind
Who is masked
Investigator
Enrolment
24 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT01735981
Sponsor's protocol ID
2008H0109
Status last verified
Jul 2021
First submitted
7 Nov 2012
Last updated
9 Aug 2021
Data monitoring committee
No

Questions about this trial

What is this clinical trial studying?

A study testing Video game exercise using Dance Dance Revolution and hand-held video game in people with Huntington's Disease, run by Anne Kloos at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 9 Aug 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Yes. Results are posted in the registry (first posted 9 Aug 2021). A summary is in the For doctors view, and the full results are on ClinicalTrials.gov.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Gait Parameters (time frame: 6 weeks). The study lists 11 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Aug 2021.

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