Exogenous ObesityNCT01750151
Video Game Playing on Lunch-time Food Intake in Children
A study testing Glucose Beverage and Video Game Playing in people with Exogenous Obesity, run by Toronto Metropolitan University at 2 sites in Canada.
Trial summary
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Read more about this study
- Who is it for?
- Ages 9 to 14 years, men onlyHealthy volunteers can take part
- Conditions the study is for
- Exogenous Obesity
- What is being tested?
- Glucose Beverage and Video Game Playing
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 41 participants
- Where
- 2 sitesCanada
- Study dates
- Jul 2011to Jun 2014
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 9 to 14 years
- Men only
- Healthy volunteers accepted
- Child
Who may be able to join
- healthy boys with no emotional, behavioral or learning problems
Who cannot join
- girls
Trial locations and contacts
2 sites in 1 country.
Canada2 sites
Department of Applied Human Nutrition
Halifax, Nova Scotia
School of Nutrition, Ryerson University
Toronto, Ontario
About this study
Official title: The Effect of Sedentary Video Game Playing Before a Mixed Meal on Subjective Appetite and Satiety Signals From a Glucose Preload in Normal Weight and Overweight/Obese Boys
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.
- Conditions
- Exogenous Obesity
- Being tested
- Glucose Beverage, Video Game Playing, Control Beverage
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Glucose BeverageDietary supplement
Video Game PlayingBehavioural
Control BeverageDietary supplement
| Study group | Role | What they receive |
|---|---|---|
| Glucose beverage | Experimental | Glucose beverage Receives: Dietary Supplement: Glucose Beverage |
| Control beverage and video game playing | Experimental | Control beverage and video game playing Receives: Behavioral: Video Game Playing |
| Glucose beverage and video game playing | Experimental | Glucose beverage and video game playing Receives: Behavioral: Video Game Playing |
| Control beverage | Experimental | Control beverage Receives: Dietary Supplement: Control Beverage |
What is being measured
The primary outcome is the main question the study is designed to answer.
Food Intake (kcal)
Measured: at 30 min after the treatment
Secondary outcomes (1)
Subjective appetite (mm)
Subjective appetite (in mm) determined by visual analogue scale will be determined at 0, 20, 35 and 65 minutes.
Measured: 0-65 min
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted17 Dec 2012 (estimated)
- Study startJul 2011
- Primary completionJun 2014
- Study completionJun 2014
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Exogenous ObesityStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Crossover
- Masking
- Single blind
- Who is masked
- Participant
- Enrolment
- 41 participants (actual)
Sponsor and investigators
- Lead sponsor
- Toronto Metropolitan University
- Sponsor type
- University, hospital or other
- Collaborators
- Danone Institute International, Mount Saint Vincent University
- Responsible party
- Principal investigator, Nick Bellissimo, Toronto Metropolitan University
- Investigators
- Nick Bellissimo, PhD, Principal investigator, Toronto Metropolitan University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT01750151
- Sponsor's protocol ID
- REB 2012-120-001
- Status last verified
- Jul 2018
- First submitted
- 12 Dec 2012
- Last updated
- 23 Jul 2018
- Results posted
- No
- Data monitoring committee
- Yes
Publications
Branton A, Akhavan T, Gladanac B, Pollard D, Welch J, Rossiter M, Bellissimo N. Pre-meal video game playing and a glucose preload suppress food intake in normal weight boys. Appetite. 2014 Dec;83:256-262. doi: 10.1016/j.appet.2014.08.024. Epub 2014 Aug 20.
PubMed 25150911
Study at a glance
From the registry record, last updated by the sponsor on 23 Jul 2018. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of Sedentary Video Game Playing Before a Mixed Meal on Subjective Appetite and Satiety Signals From a Glucose Preload in Normal Weight and Overweight/Obese Boys
- ClinicalTrials.gov ID
- NCT01750151
- Acronym / sponsor ID
- REB 2012-120-001
- Conditions
- Exogenous Obesity
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 41 participants (actual)
- Lead sponsor
- Toronto Metropolitan UniversityUniversity, hospital or other
- Collaborators
- Danone Institute International, Mount Saint Vincent University
- Study start
- Jul 2011 (actual)
- Primary completion
- Jun 2014 (actual)
- Study completion
- Jun 2014 (actual)
- First posted
- 17 Dec 2012 (estimated)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.
Study design
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Crossover
- Masking
- Single blind (participant)
- Number of arms
- 4
| Arm | Type | Receives |
|---|---|---|
| Glucose beverage | Experimental | Dietary Supplement: Glucose BeverageGlucose beverage |
| Control beverage and video game playing | Experimental | Behavioral: Video Game PlayingControl beverage and video game playing |
| Glucose beverage and video game playing | Experimental | Behavioral: Video Game PlayingGlucose beverage and video game playing |
| Control beverage | Experimental | Dietary Supplement: Control BeverageControl beverage |
Who may qualify
- Ages
- 9 to 14 years
- Sex
- Male only
- Healthy volunteers
- Accepted
- Age groups
- Child
Key inclusion criteria (1 listed)
- healthy boys with no emotional, behavioral or learning problems
Key exclusion criteria (1 listed)
- girls
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Glucose Beverage | Dietary supplement | Glucose beverage |
| Video Game Playing | Behavioural | Control beverage and video game playing, Glucose beverage and video game playing |
| Control Beverage | Dietary supplement | Control beverage |
Primary outcome
Food Intake (kcal)
Time frame: at 30 min after the treatment
1 secondary outcome
Subjective appetite (mm)
Time frame: 0-65 min
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 23 Jul 2018.
- Derived from this study: PubMed 25150911Branton A, Akhavan T, Gladanac B, Pollard D, Welch J, Rossiter M, Bellissimo N. Pre-meal video game playing and a glucose preload suppress food intake in normal weight boys. Appetite. 2014 Dec;83:256-262. doi: 10.1016/j.appet.2014.08.024. Epub 2014 Aug 20.
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Nick Bellissimo, PhD principal investigator
Toronto Metropolitan University
2 sites in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Glucose Beverage and Video Game Playing in people with Exogenous Obesity, run by Toronto Metropolitan University at 2 sites in Canada.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 23 Jul 2018. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 2 sites in Canada. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Food Intake (kcal) (time frame: at 30 min after the treatment). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT01750151, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 23 Jul 2018; AzTrials last refreshed its copy on 7 Nov 2026.