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Attentional ProcessingGWBNCT01886911

Games & Well-Being Study

A study testing Attention Training Intervention Game and Prosocial Training Intervention Game in people with Attentional Processing and Adolescent Behavior, run by University of Wisconsin, Madison at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train… Read more about this study

Who is it for?
Ages 12 to 15 yearsHealthy volunteers can take part
Conditions the study is for
Attentional Processing, Adolescent Behavior
What is being tested?
Attention Training Intervention Game and Prosocial Training Intervention Game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
192 participants
Where
1 siteUnited States
Study dates
Jun 2013to May 2015
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 12 to 15 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Fluent English speaker
  • Enrolled in 7th or 8th grade

Who cannot join

  • Currently on psychotropic medications

Trial locations and contacts

1 site in 1 country.

United States1 site
  • University of Wisconsin - Madison

    Madison, Wisconsin, 53705

Other trials in United States

About this study

Official title: Neural Correlates of Video Game Based Training to Foster Mindfulness and Prosocial Skills in Adolescents

This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.

Being tested
Attention Training Intervention Game, Prosocial Training Intervention Game, Control for Attention Intervention, Control for Prosocial Intervention
Keywords
prosocial behavior, prosocial, attention training, attention, empathy, emotion recognition
Medical subject headings
Adolescent Behavior, Altruism

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Attention Training Intervention GameOther

    Also called Tenacity

  • Prosocial Training Intervention GameOther

    Also called Crystals of Kaydor

  • Control for Attention InterventionOther

  • Control for Prosocial InterventionOther

Study groups in NCT01886911
Study groupRoleWhat they receive
Control for Attention InterventionActive comparatorAttentional Control Game is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
Receives: Other: Control for Attention Intervention
Prosocial Training Intervention GameExperimentalThe prosocial intervention group, which we expect will be play the experimental prosocial training game for 2 weeks (plus or minus 7 days).
Receives: Other: Prosocial Training Intervention Game
Attention Training Intervention GameExperimentalThe attention intervention group, which we expect will be play the experimental attention training game for 2 weeks (plus or minus 7 days).
Receives: Other: Attention Training Intervention Game
Control for Prosocial InterventionActive comparatorThis is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
Receives: Other: Control for Prosocial Intervention

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change from baseline in behavioral measures

    Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period.

    Measured: baseline and up to 3 weeks

  2. Change from baseline in fMRI

    Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period.

    Measured: baseline and up to 3 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted26 Jun 2013 (estimated)
  2. Study startJun 2013
  3. Primary completionMar 2014
  4. Study completionMay 2015

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
192 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT01886911
Sponsor's protocol ID
Davidson-GWB
Other IDs
Bill & Melinda Gates, Grant Number
Acronym
GWB
Status last verified
Jun 2015
First submitted
19 Jun 2013
Last updated
2 Oct 2015
Results posted
No
Data monitoring committee
No

Publications

  • Patsenko EG, Adluru N, Birn RM, Stodola DE, Kral TRA, Farajian R, Flook L, Burghy CA, Steinkuehler C, Davidson RJ. Mindfulness video game improves connectivity of the fronto-parietal attentional network in adolescents: A multi-modal imaging study. Sci Rep. 2019 Dec 10;9(1):18667. doi: 10.1038/s41598-019-53393-x.

    PubMed 31822684

Questions about this trial

What is this clinical trial studying?

A study testing Attention Training Intervention Game and Prosocial Training Intervention Game in people with Attentional Processing and Adolescent Behavior, run by University of Wisconsin, Madison at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 2 Oct 2015. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change from baseline in behavioral measures (time frame: baseline and up to 3 weeks). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT01886911, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 2 Oct 2015; AzTrials last refreshed its copy on 27 Oct 2026.

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