AzTrials
AzTrials

Appetite and General Nutritional DisordersNCT02075827

Metabolic Response to Playing Video Games: Two Arm Trial

A study testing Competitive video game and Little Big Planet in people with Appetite and General Nutritional Disorders and Sedentary Lifestyle, run by University College, London at 1 site in United Kingdom.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
Search all trials

Trial summary

Previous studies have shown that subjects who play video games are prone to consume larger quantities of food than subjects who are simply resting. This is believed to be due to the development of a stress response in the video games group, resulting in increased fuel metabolism. Read more about this study

Who is it for?
Ages 18 to 30 years, men onlyHealthy volunteers can take part
What is being tested?
Competitive video game and Little Big Planet
Could I receive a placebo?
No, everyone receives an active treatment
How many people
72 participants
Where
1 siteUnited Kingdom
Study dates
Feb 2014to Oct 2014
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 30 years
  • Men only
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Healthy adult males with BMI <25 kg/m2

Who cannot join

  • smoking
  • a significant weight change (>3kg) within the previous three months
  • any psychiatric disorder
  • uncontrolled hypertension
  • coronary heart disease
  • heart failure
  • central/peripheral arteriopathies
  • excessive alcohol consumption (<21 units/week).

Trial locations and contacts

1 site in 1 country.

United Kingdom1 site, 1 recruiting
  • UCL Institute of Child Health

    London, WC1N 1EH

    Panos Michael, +44(0)7546842700, panos.michael.11@ucl.ac.uk

    Jonathan CK Wells, PhD

    Recruiting

Other trials in United Kingdom

About this study

Previous studies have shown that subjects who play video games are prone to consume larger quantities of food than subjects who are simply resting. This is believed to be due to the development of a stress response in the video games group, resulting in increased fuel metabolism. However, it was shown that the energy intake of the two groups showed no correlation with the subjects' appetite/hunger, which was identical in both groups.

The investigators propose to explore this issue further by comparing the effects of different types of video games on metabolism, using a randomized controlled trial. In this study, they will compare the stress levels, heart rate, blood pressure, appetite/mood, energy consumption, grip strength, memory and saliva cortisol, leptin and ghrelin levels of subjects playing (a) competitive and (b) problem-solving video games. Measurements will be taken preceding, during and after the 1 hour intervention. Following the intervention, participants will be offered savoury and sweet foods/drinks, which will allow us to assess their appetite preferences and caloric intake.

The investigators first aim is to determine whether there is a significant difference in stress levels, eating habits and energy metabolism in the two groups. Our second aim is to determine whether there is a difference in glucose distribution to the muscles and brain between the two groups.

Read the detailed description

The investigators study is designed to test experimentally whether different kinds of video game generate different types of metabolic response. The exposure comprises one-hour of video game playing, with 36 young men randomized to each group (ie 72 in total).

Prior to the exposure, they will collect baseline data on heart rate, blood pressure, anthropometry (weight, height, waist girth), grip strength and cognitive function (memory test), as well as appetite/mood by visual analogue scale (VAS). The investigators will also collect a baseline saliva sample to assess hormones associated with stress (cortisol) or satiety (leptin, ghrelin). The subject will arrive after and overnight fast and will be given a standardised breakfast. After these baseline data are collected, the randomization envelope will be opened and the subject assigned to his group.

Heart rate will be monitored continuously during the study. At 20 and 40 minutes during the intervention, as well as when it ceases at 60 minutes, the investigators will collect further data on blood pressure and appetite/mood by VAS. At 60 minutes, the investigators will repeat measurement of memory and grip strength, and collect a second saliva sample.

For 20 minutes after the end of the intervention, the subject will be allowed to rest, reading magazines, and will be able to select from a range of snack foods (savoury, sweet, fruit), and drinks (sweetened beverages, water). Consumption of calories will be calculated. At the end of this period, final measurements of blood pressure and VAS will be collected, and the subject will depart.

Being tested
Competitive video game, Little Big Planet
Keywords
Appetite, metabolism, sedentary behaviour, stress response
Medical subject headings
Sedentary Behavior, Fractures, Stress

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Competitive video gameBehavioural

    Also called 'Call of Duty' (Activision)

    1 hour playing video game

  • Little Big PlanetBehavioural

    Also called Little Big Planet (Sony Computer Entertainment

    1 hour playing video game

Study groups in NCT02075827
Study groupRoleWhat they receive
Problem-solving video gameActive comparatorPlaying the video game 'Little Big Planet'
Receives: Behavioral: Little Big Planet
Competitive video gameExperimentalPlaying the video game 'Call of Duty'
Receives: Behavioral: Competitive video game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Food intake

    Subjects will be offered a selection of snacks and drinks over a 20 minute period, and their rates of food intake will be calculated

    Measured: At end of 1-hour video game intervention

Secondary outcomes (8)
  1. Blood pressure

    Blood pressure will be measured in duplicate at 1 minute intervals by digital instrument

    Measured: At 20, 40 and 60 minutes of intervention, and after 20 minutes rest post-intervention

  2. Heart rate

    Heart rate will be measured using a polar digital heart rate monitor

    Measured: Continuously, starting during baseline period, from 0 to 60 minutes during intervention, and for 20 minutes post-intervention rest period

  3. Salivary leptin

    Salivary leptin will be analysed using ELISA

    Measured: After 60 minutes from start of intervention

  4. Salivary ghrelin

    Salivary ghrelin will be assessed using ELISA

    Measured: After 60 minutes from start of intervention

  5. Salivary cortisol

    Salivary cortisol will be assessed using ELISA

    Measured: After 60 minutes from start of intervention

  6. Visual analogue scale

    Visual analogue scale will be used to collect subjective data on mood and appetite

    Measured: At 20, 40 and 60 minutes of intervention, and after 20 minutes rest post-intervention

  7. Grip strength

    Grip strength will be assessed by hand-grip dynamometer, using the average of three measurements for each arm

    Measured: After 60 minutes from start of intervention

  8. Memory recall

    Subjects will be shown images for a set time to allow memorization, and then be given another set time to recall as many of these images as possible

    Measured: After 60 minutes from start of intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted3 Mar 2014 (estimated)
  2. Study startFeb 2014
  3. Primary completionOct 2014 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
72 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT02075827
Sponsor's protocol ID
UCL0326011
Status last verified
Feb 2014
First submitted
24 Feb 2014
Last updated
3 Mar 2014
Results posted
No
Data monitoring committee
No

Publications

  • Siervo M, Sabatini S, Fewtrell MS, Wells JC. Acute effects of violent video-game playing on blood pressure and appetite perception in normal-weight young men: a randomized controlled trial. Eur J Clin Nutr. 2013 Dec;67(12):1322-4. doi: 10.1038/ejcn.2013.180. Epub 2013 Oct 2.

    PubMed 24084510

Questions about this trial

What is this clinical trial studying?

A study testing Competitive video game and Little Big Planet in people with Appetite and General Nutritional Disorders and Sedentary Lifestyle, run by University College, London at 1 site in United Kingdom.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 8 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 3 Mar 2014. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United Kingdom. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Panos Michael (+44(0)7546842700, panos.michael.11@ucl.ac.uk), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Food intake (time frame: At end of 1-hour video game intervention). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT02075827, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 3 Mar 2014.

Free account

Log in to keep searching

You’ve used your 3 free searches. AzTrials is free: log in or create a free account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in