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DiabetesNCT02082704

Interactive Spaced Education to Optimize Diabetes Care

A study testing SE Game on DSME and SE Game on American History in people with Diabetes, run by Boston VA Research Institute, Inc. at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Investigators are conducting a randomized controlled trial to determine whether an online team-based spaced education (SE) game can improve HbA1c levels among these patients with diabetes (primary aim). Read more about this study

Who is it for?
Any age
Conditions the study is for
Diabetes
What is being tested?
SE Game on DSME and SE Game on American History
Could I receive a placebo?
No, everyone receives an active treatment
How many people
456 participants
Where
1 siteUnited States
Study dates
Jun 2014to Nov 2016
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages Any age
  • All sexes
  • No healthy volunteers
  • Child, Adult, Older adult

Who may be able to join

  • Patients in the northeastern Veterans Affairs hospital system who are taking oral diabetes medications, have a PPR<80%, and have a HbA1c >7.5.

Who cannot join

  • -

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Veterans Affairs Boston Healthcare System

    Boston, Massachusetts, 02130

Other trials in United States

About this study

Investigators are conducting a randomized controlled trial to determine whether an online team-based spaced education (SE) game can improve HbA1c levels among these patients with diabetes (primary aim). Secondary aims include determining the impact of the game on patients' pill possession ratio (PPR) of oral DM meds and their microalbumin/creatinine (M/C) ratio, ACE PPR, and ARB PPR.

Read the detailed description

Participants will be randomized to one of two cohorts: (1) the intervention cohort will participate in an online team-based game on diabetes self-management education (DSME) and will receive a paper documents on American history, and (2) the 'attention control' cohort will participate in an online team-based game on American history and will receive a paper documents on DSME. Each game would consist of 2 questions per week x 25 weeks = 50 questions total per arm. The questions are delivered via email by the Qstream platform to the participants. Upon clicking on a hyperlink in the email, participants select an answer that is downloaded to a server. They are then provided with the answer to and explanation of the question, along with additional educational materials. Using an adaptive methodology, the spacing and content of the game material will be individualized for each clinician based on their performance. Home-based testing of HbA1c and M/C ratio will be conducted by patients at enrollment, 6 months and 12 months. If successful, this SE game will improve diabetes management among VA patients and improve patient outcomes. Given the growing use of email and the Internet by patients, SE games could be easily expanded to a broad audience of VA patients with varying health problems across the country. With content tailored to meet specific needs, SE games can be utilized as tools to improve patients' clinical outcomes by bolstering their health management behaviors.

Conditions
Diabetes
Being tested
SE Game on DSME, SE Game on American History
Keywords
Diabetes, Education, Patient, Educational Technology
Medical subject headings
Diabetes Mellitus

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • SE Game on DSMEBehavioural

    Investigators created an online educational game by incorporating game mechanics into an evidence-based form of online education, termed 'spaced education' (SE). Based upon two psychology research findings (the spacing and testing effects), SE has been shown in randomized trials to improves knowledge acquisition, boosts learning retention for up to two years, and durably improves clinical behavior.

  • SE Game on American HistoryBehavioural

    Investigators created an online educational game by incorporating game mechanics into an evidence-based form of online education, termed 'spaced education' (SE). Based upon two psychology research findings (the spacing and testing effects), SE has been shown in randomized trials to improves knowledge acquisition, boosts learning retention for up to two years, and durably improves clinical behavior.

Study groups in NCT02082704
Study groupRoleWhat they receive
SE Game on DSMEExperimentalThe intervention cohort will participate in an online team-based game on diabetes self-management education (DSME) and will receive a paper documents on American history,
Receives: Behavioral: SE Game on DSME
SE Game on American HistoryActive comparatorThe 'attention control' cohort will participate in an online team-based game on American history and will receive a paper documents on DSME.
Receives: Behavioral: SE Game on American History

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. HbA1c levels

    Measured: Months 1-12

Secondary outcomes (16)
  1. Microalbumenuria levels [microalbumin-creatinine ratio].

    Measured: Months 1-12

  2. Pill possession ratios of oral diabetes medications.

    Measured: Months 1-12

  3. Treatment with angiotensin receptor blockers (ARB drugs) and angiotensin converting enzyme inhibitors (ACE inhibitors).

    Measured: Months 1-12

  4. Pill possession ratios of angiotensin receptor blockers (ARB drugs) and angiotensin converting enzyme inhibitors (ACE inhibitors).

    Measured: Months 1-12

  5. Weight / BMI

    Measured: Months 1-12

  6. Low-density lipoprotein (LDL), high-density lipoprotein (HDL), total cholesterol & triglyceride levels,

    Measured: Months 1-12

  7. Systolic and diastolic blood pressure.

    Measured: Months 1-12

  8. Clinic visit frequency.

    Measured: Months 1-12

  9. Initiation or alteration of insulin therapy

    Measured: Months 1-12

  10. Changes in oral diabetes medication regimen.

    Measured: Months 1-12

  11. Patient-perceived empowerment to manage their diabetes.

    Questionnaire

    Measured: Months 1-12

  12. Baseline knowledge levels of patients assessed via their initial responses to SE game questions -- DSME SE game cohort only.

    Measured: Months 1-6

  13. Analysis of SE game performance differences by patient-related variables (age, gender, geographic location, baseline HbA1c, etc.) -- DSME SE game cohort only.

    Measured: Months 1-6

  14. Patient-perceived acceptability of SE game interventions.

    Questionnaire

    Measured: Months 1-6

  15. Patient-perceived barriers and facilitators to the SE game intervention.

    Questionnaire

    Measured: Months 1-6

  16. Patient's perceptions of the optimal parameters for the SE game intervention.

    Questionnaire

    Measured: Months 1-6

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted10 Mar 2014 (estimated)
  2. Study startJun 2014
  3. Primary completionAug 2015
  4. Study completionNov 2016

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Health services research
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
456 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT02082704
Sponsor's protocol ID
AHRQ 1R01HS019708-01A1
Status last verified
Jul 2017
First submitted
4 Mar 2014
Last updated
12 Jul 2017
Results posted
No
Data monitoring committee
No

Publications

  • Kerfoot BP, Gagnon DR, McMahon GT, Orlander JD, Kurgansky KE, Conlin PR. A Team-Based Online Game Improves Blood Glucose Control in Veterans With Type 2 Diabetes: A Randomized Controlled Trial. Diabetes Care. 2017 Sep;40(9):1218-1225. doi: 10.2337/dc17-0310. Epub 2017 Aug 8.

    PubMed 28790131

Questions about this trial

What is this clinical trial studying?

A study testing SE Game on DSME and SE Game on American History in people with Diabetes, run by Boston VA Research Institute, Inc. at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 12 Jul 2017. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

HbA1c levels (time frame: Months 1-12). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT02082704, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 12 Jul 2017.

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