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StrokeHome-VRNCT02393170

Home-based -Virtual Reality Intervention for Stroke Rehabilitation

A study testing self-training using video-games and traditional self-training in people with Stroke, run by Sheba Medical Center at 1 site in Israel.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

On-going rehabilitation is needed to maintain and improve the weaker upper extremity following stroke. Community rehabilitation programs for stroke individuals in the chronic stage are often difficult to be implement. Consequently, many individuals remain without structured interventional programs. Read more about this study

Who is it for?
Ages 18 to 80 years
Conditions the study is for
Stroke
What is being tested?
self-training using video-games and traditional self-training
Could I receive a placebo?
No, everyone receives an active treatment
How many people
24 participants
Where
1 siteIsrael
Study dates
Nov 2014to Aug 2015
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 80 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • 6 to 36 months after stroke onset
  • lived in the community with family or a caregiver
  • mild to moderate weakness the affected upper extremity
  • without significant cognitive deficit
  • able to walk at least 10-meters (with or without assistance).

Who cannot join

  • Other neurological conditions
  • Epilepsy

Trial locations and contacts

1 site in 1 country.

Israel1 site
  • Sheba Medical Center

    Ramat Gan

Other trials in Israel

About this study

Official title: Virtual Reality Intervention for Stroke Rehabilitation - Home Based (Stage 2)

On-going rehabilitation is needed to maintain and improve the weaker upper extremity following stroke. Community rehabilitation programs for stroke individuals in the chronic stage are often difficult to be implement. Consequently, many individuals remain without structured interventional programs. Self-training programs, where individuals can independently continue to exercise at home, might answer this challenge. However, since exercising alone is boring and not motivating, individuals often stop the prescribed exercises and remain inactive. The use of video-games for self-training might answer this challenge.

Therefore, the investigators aimed to assess the feasibility of using video-games for self-training after stroke. Specifically the investigators aim to compare the (1) training time, (2) satisfaction and (3) effectiveness of a self-training program using video-games compared to a traditional self-training program.

Read the detailed description

This is a single-blind randomized controlled trial with four assessments; two before and two following the 5-week self training intervention.

Individuals are requested to perform the self training (video-games or traditional exercises) 60 minutes a day for 5 weeks.

Conditions
Stroke
Being tested
self-training using video-games, traditional self-training
Medical subject headings
Stroke

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • self-training using video-gamesOther

    Individuals will receive a video-game console and will be taught how to play the games.

    They will be requested to play 60 minutes a day for 5 weeks.

  • traditional self-trainingOther

    Individuals will receive a manual and equipment and will be taught how to perform the exercises. They will be requested to perform the exercises 60 minutes a day for 5 weeks.

Study groups in NCT02393170
Study groupRoleWhat they receive
self-training using video-gamesExperimentalParticipants will receive a video-game console and will be asked to play video-games for one hour a day X 6 days a week for 5 weeks.
Receives: Other: self-training using video-games
traditional self-trainingActive comparatorParticipants will receive a manual and kit of a traditional self-training program and will be asked to perform the program one hour a day X 6 days a week for 5 weeks.
Receives: Other: traditional self-training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. self-training time

    Self-training time for the 5-week program as documented on a daily log sheet by the participants in both self-training programs. The mean weekly training hours per week will also be calculated.

    Measured: week 9

  2. Change in Action Research Arm Test

    change in functional ability of the weaker upper extremity

    Measured: week 0, week 4, week 9, week 13

Secondary outcomes (6)
  1. Change in Box and Block Test

    Change in dexterity of the weaker upper extremity as assessed by the Box and Block Test

    Measured: week 0, week 4, week 9, week 13

  2. Change in The Functional Reach Test

    Change in standing balance

    Measured: week 4, week 9, week 13

  3. Daily enjoyment from the self-training

    For each daily session participants rated their perceived enjoyment (1-5 points).

    Measured: week 9

  4. Change in the Motor Activity Log (MAL)

    Change in daily use of the weaker upper extremity by using the MAL. This self-report questionnaire generates two seperate scores ranging from 0 to 5, regarding the amount and quality of the weaker upper extremity

    Measured: week 0, week 4, week 9, week 13

  5. Daily exertion from the self-training

    For each daily session participants rated their perceived exertion (6-20 on the Borg scale). A mean score will be calculated per week.

    Measured: week 9

  6. Satisfaction from the self-training program

    Satisfaction from the 5-week program and their perceived benefit from the program for improving their weaker upper extremity and balance on a 5-point Likert scale from "not at all" to "very much".

    Measured: week 9

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted19 Mar 2015 (estimated)
  2. Study startNov 2014
  3. Primary completionJul 2015
  4. Study completionAug 2015

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
24 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT02393170
Sponsor's protocol ID
SHEBA-14-1764-HW-CTIL
Acronym
Home-VR
Status last verified
Feb 2016
First submitted
22 Feb 2015
Last updated
15 Feb 2016
Results posted
No
Data monitoring committee
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing self-training using video-games and traditional self-training in people with Stroke, run by Sheba Medical Center at 1 site in Israel.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 15 Feb 2016. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Israel. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

self-training time (time frame: week 9). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 Feb 2016.

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