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Internet Gaming DisorderNCT02550405

The Behavioral and Brain Mechanism of IGD

A study testing Craving behavioral intervention in people with Internet Gaming Disorder, run by Beijing Normal University at 1 site in China.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This project aims to investigate whether anodal tDCS of dlPFC enhances cognitive regulation over craving an emotions. Read more about this study

Who is it for?
Ages 18 to 30 years, men onlyHealthy volunteers can take part
Conditions the study is for
Internet Gaming Disorder
What is being tested?
Craving behavioral intervention
Could I receive a placebo?
No, everyone receives an active treatment
How many people
204 participants
Where
1 siteChina
Study dates
Mar 2012to Dec 2015
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 30 years
  • Men only
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • a score of 67 or higher on the CIAS;
  • engagement in Internet gaming for over 14 hours per week for a minimum of one year; and
  • reporting of Internet gaming as their primary online activity;
  • a score < 60 on the CIAS;
  • never having spent more than 2 hours per week engaged in Internet gaming

Who cannot join

  • for all participants:
  • current or history of use of illegal substances and gambling;
  • current or history of psychiatric or neurological illness; and
  • current use of psychotropic medications

Trial locations and contacts

1 site in 1 country.

China1 site
  • State Key Laboratory of Cognitive Neuroscience and Learning

    Beijing, Beijing Municipality, 100875

Other trials in China

About this study

Official title: The Behavioral and Brain Mechanism of Internet Gaming Disorder

This project aims to investigate whether anodal tDCS of dlPFC enhances cognitive regulation over craving an emotions.

Being tested
Craving behavioral intervention
Medical subject headings
Internet Addiction Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Craving behavioral interventionBehavioural

    Also called CBI

    The CBI was given once a week for 6 weeks, conducted by four therapists. A pair of therapists was randomly assigned to a CBI+ group. Each session included 5 parts in 2.5-3 hours: warming-up exercise, discussion about the homework from the last session, main structured activity, brief summary, and the homework assignment. There were 6 sessions with each focused on a topic: recognize craving and its relationship with IGD; reduce craving through ameliorating the salience of cues and irrational beliefs, withdrawal symptoms and other negative affects; enhance self-monitoring and control for craving through time management training; relieve fulfillment of psychological needs through Internet use and attenuate the relation between craving and gaming behaviors through coping skill training

Study groups in NCT02550405
Study groupRoleWhat they receive
Craving behavioral interventionExperimentalThe craving behavioral intervention (CBI) was developed based on the framework of craving, combining with behavior intervention (Dong and Potenza, 2014), and conducted among individuals with IGD.
Receives: Behavioral: Craving behavioral intervention
ControlNo interventionThe control group were individuals with Internet gaming disorder who did not receive any intervention but were scanned twice with the similar interval period as experimental group.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Brain resting state functional connectivity as measured by fMRI

    voxel-wise, ROI-wise, and ICA analyses

    Measured: Detecting changes between two different time points (baseline and 6 weeks)

  2. Brain activation during a cue-induced craving task as measured by fMRI

    A paradigm using addictive pictures to induce craving

    Measured: Detecting changes between two different time points (baseline and 6 weeks)

Secondary outcomes (7)
  1. Brain activation during the Cups task as measured by fMRI

    Cups task measuring risky decision-making related to potential gains and losses separately

    Measured: Detecting changes between two different time points (baseline and 6 weeks)

  2. Brain activation during the mixed gambling task tasks as measured by fMRI

    The mix gambling task measuring decision-making related to loss aversion

    Measured: Detecting changes between two different time points (baseline and 6 weeks)

  3. Brain structure as measured by structural MRI

    comparing gray matter and white matter differences between individuals with IGD and healthy controls.

    Measured: Detecting changes between two different time points (baseline and 6 weeks)

  4. IGD severity measured by Chen Internet addiction scale

    a 26-item 4-point Likert scale

    Measured: Detecting changes between two different time points (baseline and 6 weeks)

  5. Craving as measured by brief questionnaire of Internet (gaming) craving

    a 8-item 7-point Likert scale

    Measured: Detecting changes between two different time points (baseline and 6 weeks)

  6. Impulsivity as measured by Barratt impulsive scale (BIS-II)

    a 30-item 4-point Likert scale

    Measured: Detecting changes between two different time points (baseline and 6 weeks)

  7. weekly online (gaming) time

    self-report,in hours

    Measured: Detecting changes between two different time points (baseline and 6 weeks)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 Sep 2015 (estimated)
  2. Study startMar 2012
  3. Primary completionDec 2014
  4. Study completionDec 2015

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Non-randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Participant
Enrolment
204 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT02550405
Sponsor's protocol ID
BeijingNormalU
Status last verified
Dec 2018
First submitted
10 Sep 2015
Last updated
13 Dec 2018
Results posted
No
Data monitoring committee
Yes

Publications

  • Dong G, Potenza MN. A cognitive-behavioral model of Internet gaming disorder: theoretical underpinnings and clinical implications. J Psychiatr Res. 2014 Nov;58:7-11. doi: 10.1016/j.jpsychires.2014.07.005. Epub 2014 Jul 17.

    PubMed 25062755
  • Liu L, Yao YW, Li CR, Zhang JT, Xia CC, Lan J, Ma SS, Zhou N, Fang XY. The Comorbidity Between Internet Gaming Disorder and Depression: Interrelationship and Neural Mechanisms. Front Psychiatry. 2018 Apr 23;9:154. doi: 10.3389/fpsyt.2018.00154. eCollection 2018.

    PubMed 29740358
  • Deng LY, Liu L, Xia CC, Lan J, Zhang JT, Fang XY. Craving Behavior Intervention in Ameliorating College Students' Internet Game Disorder: A Longitudinal Study. Front Psychol. 2017 Apr 10;8:526. doi: 10.3389/fpsyg.2017.00526. eCollection 2017.

    PubMed 28443046

Questions about this trial

What is this clinical trial studying?

A study testing Craving behavioral intervention in people with Internet Gaming Disorder, run by Beijing Normal University at 1 site in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 13 Dec 2018. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Brain resting state functional connectivity as measured by fMRI (time frame: Detecting changes between two different time points (baseline and 6 weeks)). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT02550405, which also lists 3 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 13 Dec 2018.

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