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Video Game Play Using Handheld ComputerNCT02775396

Effects of Wearing Progressive Addition Lens on Working Distance and Refractive Status in Adult Computer Users

A study testing Spectacle lens in people with Video Game Play Using Handheld Computer, run by The Hong Kong Polytechnic University.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

With the increasing reliance on tablet computers and smartphones in daily life, it is important to determine whether and how the prolonged usage of these handheld digital devices influences the working habits and refractive status. Read more about this study

Who is it for?
Ages 18 to 40 yearsHealthy volunteers can take part
Conditions the study is for
Video Game Play Using Handheld Computer
What is being tested?
Spectacle lens
Could I receive a placebo?
No, everyone receives an active treatment
How many people
64 participants
Where
No sites listed yet
Study dates
Sep 2014to Apr 2015
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 40 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Hong Kong Chinese
  • Computer users (computer usage >2hours/day)
  • Spherical-equivalent refractive errors between plano and -9.00D and cylindrical power ≤2.50D

Who cannot join

  • Anyone with visual acuity worse than 0 logMAR, anisometropia more than 2.00D, abnormal accommodative function, wearing rigid contact lens, and a history of ocular surgery and pathology

About this study

Official title: Effects of Wearing a New Progressive Addition Lens on Working Distance and Refractive Status in Adult Chinese Computer Users

With the increasing reliance on tablet computers and smartphones in daily life, it is important to determine whether and how the prolonged usage of these handheld digital devices influences the working habits and refractive status. This study aimed to determine the effects of wearing conventional single-vision lenses vs. new progressive addition lenses on the working distance and refractive status while playing interactive video game in Chinese pre-presbyopic adult computer users.

Read the detailed description

Chinese adult computer users were recruited from two age cohorts. They were prescribed, in random order, with conventional single-vision lenses and progressive addition lenses designed for handheld digital display devices (iPad). Basic ocular parameters were measured through a comprehensive eye examination at the baseline visit. Working distance and refractive shift were measured immediately after delivering the lenses and after one month of lens wear. Working distance were recorded with an automatic ultrasound sensor while the participants were playing a 30-minute video game. Refractive-error shift before and after playing the video game were measured with an open-field autorefractor in both eyes and averaged.

Being tested
Spectacle lens

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Spectacle lensDevice

    Wearing a spectacle lens design with corrective prescription power while playing computer game using an iPad tablet computer. Two lens designs were prescribed for each participant: the conventional single-vision lens and a new progressive addition lens designed for handheld digital device. Primary outcome measures were performed immediately after each lens delivery and one-month of lens wear.

Study groups in NCT02775396
Study groupRoleWhat they receive
Adult computer userExperimentalWearing each of the two spectacle lens designs for one month in random sequence
Receives: Device: Spectacle lens

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in near working distance measured by an automatic ultrasound sensor

    Near working distances were measured continuously over a 30-minute interval while the participant was playing computer games using an iPad tablet computer. The mode of the accumulative working distances was analyzed for each 30-minute interval collected immediately after the lens delivery and one-month after the lens wear. Absolute and relative changes in the working distances were analyzed and compared between two lens designs.

    Measured: Change in near working distance after one month of lens wear

  2. Change in refractive status measured by an automatic refractometer

    Refractive status was measured before and after the participant played a 30-minute computer games using an iPad tablet computer. The refractive status shift (post-task refractive status minus pre-task refractive status) was calculated for each 30-minute game play immediately after the lens delivery and one-month after the lens wear. Absolute and relative changes in the refractive shirt were analyzed and compared between two lens designs.

    Measured: Change in refractive status shift after one month of lens wear

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted17 May 2016 (estimated)
  2. Study startSep 2014
  3. Primary completionMar 2015
  4. Study completionApr 2015

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
64 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT02775396
Sponsor's protocol ID
P14-0085
Status last verified
May 2016
First submitted
11 May 2016
Last updated
17 May 2016
Results posted
No
Data monitoring committee
No

Publications

  • Kee CS, Leung TW, Kan KH, Lam CH. Effects of Progressive Addition Lens Wear on Digital Work in Pre-presbyopes. Optom Vis Sci. 2018 May;95(5):457-467. doi: 10.1097/OPX.0000000000001211.

    PubMed 29683984

Questions about this trial

What is this clinical trial studying?

A study testing Spectacle lens in people with Video Game Play Using Handheld Computer, run by The Hong Kong Polytechnic University.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 17 May 2016. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in near working distance measured by an automatic ultrasound sensor (time frame: Change in near working distance after one month of lens wear). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT02775396, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 17 May 2016.

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