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ChildNCT02940431

Active Games: Increasing the Attractiveness of Active Video Game Play for Youth

A study testing High Autonomy and Low Autonomy in people with Child and Overweight, run by USDA Grand Forks Human Nutrition Research Center at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The purpose of this study is to look at the effects of active video game play on youth physical activity. Read more about this study

Who is it for?
Ages 8 to 12 yearsHealthy volunteers can take part
Conditions the study is for
Child, Overweight, Sedentary Lifestyle
What is being tested?
High Autonomy and Low Autonomy
Could I receive a placebo?
No, everyone receives an active treatment
How many people
49 participants
Where
1 siteUnited States
Study dates
Nov 2016to 4 May 2018
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 8 to 12 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Sedentary lifestyle
  • BMI between 5th and 95th percentile

Who cannot join

  • taking any medications that affect energy use or eating
  • actively trying to lose weight
  • has any medical conditions that prevent him/her from safely joining in physical activity
  • exercises more than three times per week for one hour at a time
  • does not engage in more than 14 hours per week of screen-based activities
  • does not own an active video game system
  • plays active video games more than 30 minutes per week

Trial locations and contacts

1 site in 1 country.

United States1 site
  • USDA Grand Forks Human Nutrition Research Center

    Grand Forks, North Dakota, 58203

Other trials in United States

About this study

The purpose of this study is to look at the effects of active video game play on youth physical activity.

Read the detailed description

Child obesity is increasing worldwide and has major implications for health, both during youth and later in life. Physical activity declines sharply during adolescence, making ages 8-12 a critical period to encourage healthy exercise habits. Increased childhood weight has been linked to sedentary leisure time activities, such as video games. "Active video games" (AVGs) are now being studied as a method to increase children's interest and participation in physical activity. Although research indicates that AVG play may lead to energy expenditure comparable to light/ moderate physical activity, children prefer sedentary video games to AVGs and often find AVGs boring. Children do not play AVGs as often or with the same intensity as traditional games/sports and lose interest in them; efforts must be made to increase the appeal of AVGs so they are competitive with sedentary video games. This study will examine whether children's motivation to engage in AVG play may be increased with greater autonomy, as well as whether increasing children's motivation to play AVGs also increases their motivation to play sedentary video games.

Being tested
High Autonomy, Low Autonomy
Medical subject headings
Overweight, Sedentary Behavior

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • High AutonomyOther

    Children will be given two active video games (AVGs) of their choice. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will be allowed to select their next game.

  • Low AutonomyOther

    Children will be given their most-liked active video game (AVG) from the baseline relative reinforcing value assessment. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will receive a pre-determined game.

Study groups in NCT02940431
Study groupRoleWhat they receive
High AutonomyExperimentalChildren will choose active video games for use during the study.
Receives: Other: High Autonomy
Low AutonomyExperimentalChildren will be assigned active video games for use during the study.
Receives: Other: Low Autonomy

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in relative reinforcing value (RRV) of active video games

    RRV of active video games will be assessed by evaluating the number of responses (mouse button presses) a participant is willing to complete to gain access to active video game play or an alternative (sedentary video game or traditional active play).

    Measured: Week 0, Week 6, Week 10

Secondary outcomes (7)
  1. Change in minutes of physical activity, as assessed by activity tracker

    Minutes of physical activity will be assessed by having participants wear an Actigraph accelerometer for 7 days (minimum 10 hours per day) on the right hip.

    Measured: Week 0, Week 6, Week 10

  2. Change in minutes spent in traditional active play, active and sedentary video game play, and other sedentary screen-based activities

    Changes in minutes spent in traditional active play, active and sedentary video game play, and other sedentary screen-based activities (computer, phone TV), will be assessed by 24-hour activity recalls which participants will fill out for the prior day's activities for two weekend and two weekdays.

    Measured: Week 0, Week 6, Week 10

  3. Beverage and snack food consumption

    Average weekly intake of certain foods and beverages will be assessed by self-report questionnaire responses of the Beverage and Snack Questionnaire (BSQ).

    Measured: Week 0, Week 6, Week 10

  4. Children's exercise self-efficacy

    Changes in children's exercise self-efficacy will be assessed by self-report questionnaire responses of the Children's Self-Perception of Adequacy in and Predilection of Physical Activity Scale (CSAPPA).

    Measured: Week 0, Week 6, Week 10

  5. Children's intrinsic, external, interrogated, identified, introjected and amotivation for physical activity

    Changes in children's intrinsic, external, interrogated, identified, introjected and amotivation for physical activity will be assessed by self-report questionnaire responses of the Behavioral Regulation in Exercise, 2nd Edition (BREQ-2).

    Measured: Week 0, Week 6, Week 10

  6. Children's intrinsic, external, interrogated, identified, introjected and amotivation for active video game play

    Changes in children's intrinsic, external, interrogated, identified, introjected and amotivation for active video game play will be assessed by self-report questionnaire responses of the Behavioral Regulation in Exercise, 2nd Edition (BREQ-2), modified to measure active video game play.

    Measured: Week 0, Week 6, Week 10

  7. Children's intrinsic, external, interrogated, identified, introjected and amotivation for sedentary video game play

    Changes in children's intrinsic, external, interrogated, identified, introjected and amotivation for sedentary video game play will be assessed by self-report questionnaire responses of the Behavioral Regulation in Exercise, 2nd Edition (BREQ-2), modified to measure sedentary video game play.

    Measured: Week 0, Week 6, Week 10

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted20 Oct 2016 (estimated)
  2. Study startNov 2016
  3. Primary completion4 May 2018
  4. Study completion4 May 2018

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Factorial
Masking
None (open label)
Enrolment
49 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT02940431
Sponsor's protocol ID
GFHNRC406
Status last verified
Apr 2025
First submitted
19 Oct 2016
Last updated
11 Apr 2025
Results posted
No
Data monitoring committee
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing High Autonomy and Low Autonomy in people with Child and Overweight, run by USDA Grand Forks Human Nutrition Research Center at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 11 Apr 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in relative reinforcing value (RRV) of active video games (time frame: Week 0, Week 6, Week 10). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 11 Apr 2025.

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