AzTrials
AzTrials

AutismPhase 2SAGANCT02968225

Using Serious Game Technology to Improve Sensitivity to Eye Gaze in Autism

A Phase 2 study testing Computer Game in people with Autism, run by Penn State University at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
Search all trials

Trial summary

The investigators hypothesize that this serious game (designed to provide a learning environment that maximizes opportunities for adolescents with autism to discover the functional utility of eye gaze) will improve sensitivity to eye gaze cues, specifically to identify gazed-at objects, and will also lead to increased… Read more about this study

Who is it for?
Ages 10 to 18 years
Conditions the study is for
Autism
What is being tested?
Computer Game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
40 participants
Where
1 siteUnited States
Study dates
Aug 2016to Oct 2018
Phase
Phase 2
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 10 to 18 years
  • All sexes
  • No healthy volunteers
  • Child, Adult

Who may be able to join

  • parent/caregiver of an adolescent with a diagnosis of ASD,
  • parent/caregiver and adolescent with ASD both native English speakers,
  • adolescent with ASD aged between 10-18 years at enrollment,
  • adolescent has normal vision and hearing with correction as indicated by parent report,
  • adolescent is able to use a computer for the purposes of game play,
  • adolescent scores > 80% correct (i.e., 0.5 SD less than M of TD adolescents) on online eye gaze screening task,
Show all 11Show fewer
  • ASD diagnosis of adolescent confirmed in lab via the Autism Diagnostic Observation Schedule,
  • Full Scale IQ of adolescent determined to be between 70-130 on the Kaufman Brief Intelligence Test,
  • reading ability of adolescent determined to be at least a second grade level as assessed by the Oral and Written Language Scales,
  • adolescent is capable of cooperating with testing,
  • parent/caregiver and adolescent both consent/assent to participate in the research.

Who cannot join

  • adolescent has had seizures within the previous two years,
  • family lacks stable home internet,
  • parent or adolescent refuses to consent/assent to take part in the research,
  • adolescent is 18 and has a legal guardian, prohibiting him/her from legally consenting, or
  • adolescent is 18 and cannot understand the consent (i.e., fails consent quiz).

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Pennsylvania State University

    University Park, Pennsylvania, 16802

Other trials in United States

About this study

The investigators hypothesize that this serious game (designed to provide a learning environment that maximizes opportunities for adolescents with autism to discover the functional utility of eye gaze) will improve sensitivity to eye gaze cues, specifically to identify gazed-at objects, and will also lead to increased social attention to faces in adolescents with autism. The investigators will test this hypothesis in a small-scale exploratory randomized control trial that will include both behavioral and eye tracking outcome measures.

Conditions
Autism
Being tested
Computer Game
Medical subject headings
Autistic Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Computer GameBehavioural

    The game involves viewing subtle nonverbal behaviors of game characters for the purpose of executing their own goal-directed behavior in the game related to solving various crimes. The learning involves interpreting nonverbal cues on the animated characters, such as pointing, head turns, eye gaze cues.

Study groups in NCT02968225
Study groupRoleWhat they receive
Computer GameExperimentalAll Computer Game participants will complete: * online screening * Diagnostic and eye-tracking pre-testing * 2 month intervention * Eye-tracking post-testing
Receives: Behavioral: Computer Game
Waitlist controlNo interventionAll Treatment as usual control participants will complete: * online screening * Diagnostic and eye-tracking pre-testing * Eye-tracking post-testing

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Static Eye Gaze Following Task

    Eye tracking and accuracy

    Measured: 2 months

  2. Dynamic Eye Gaze Following Task

    Eye tracking and accuracy

    Measured: 2 Months

  3. Social/Visual Attention Task

    Eye tracking

    Measured: 2 Months

Secondary outcomes (4)
  1. Social Responsiveness Scale

    Parents completing measure of autism-like behavior in adolescents

    Measured: 2 months

  2. Social Skills Inventory System - Child version

    Adolescents completing measure of social skills and problem behaviors in themselves

    Measured: 2 months

  3. Social Skills Inventory System - Adult version

    Parents completing measure of social skills and problem behaviors in adolescents

    Measured: 2 months

  4. Treatment as Usual

    Parents reporting on social and behavioral treatments adolescents receiving in and out of school

    Measured: 2 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted18 Nov 2016 (estimated)
  2. Study startAug 2016
  3. Primary completionOct 2018
  4. Study completionOct 2018

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase 2
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants randomized into intervention or standard care control conditions
Masking
Double blind
Who is masked
Participant, Investigator
Enrolment
40 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT02968225
Sponsor's protocol ID
R61MH110624
Acronym
SAGA
Status last verified
Mar 2021
First submitted
16 Nov 2016
Last updated
5 Mar 2021
Results posted
No
Data monitoring committee
Yes
Individual data sharing
Yes: The data will be shared in the NIMH National Data Archive

Publications

  • Scherf KS, Griffin JW, Geier CF, Smyth JM. Social visual attention as a treatment outcome: evaluating the social games for autistic adolescents (SAGA) intervention. Sci Rep. 2024 Jan 5;14(1):619. doi: 10.1038/s41598-024-51332-z.

    PubMed 38182792
  • Scherf KS, Griffin JW, Judy B, Whyte EM, Geier CF, Elbich D, Smyth JM. Improving sensitivity to eye gaze cues in autism using serious game technology: study protocol for a phase I randomised controlled trial. BMJ Open. 2018 Oct 4;8(9):e023682. doi: 10.1136/bmjopen-2018-023682.

    PubMed 30287612

Questions about this trial

What is this clinical trial studying?

A Phase 2 study testing Computer Game in people with Autism, run by Penn State University at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 11 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 5 Mar 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

What does this phase mean?

Phase 2 studies give the treatment to a larger group to see whether it has the intended effect and to keep checking safety.

Not every study follows the same path, and some studies (observational studies, device studies) have no phase.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Static Eye Gaze Following Task (time frame: 2 months). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT02968225, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Mar 2021.

Free account

Log in to keep searching

You’ve used your 3 free searches. AzTrials is free: log in or create a free account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in