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Upper Extremity DysfunctionNCT03196739

Feasibility of Virtual Reality Games Using Head-mounted Display on Patients With Brain Disorders

A study testing Virtual rehabilitation in people with Upper Extremity Dysfunction and Brain Diseases, run by Seoul National University Hospital at 2 sites in South Korea.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Because virtual reality can provide more enriched environment, repetitive goal-oriented tasks, and increased patients' interest and motivation, it is expected to stimulate neuroplasticity of injured brain and promote recovery in patients with brain disorders. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Upper Extremity Dysfunction, Brain Diseases
What is being tested?
Virtual rehabilitation
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
12 participants
Where
2 sitesSouth Korea
Study dates
20 Jun 2017to 6 Jun 2018
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Patients with upper extremity dysfunction due to brain disorders (eg, stroke, traumatic brain injury, brain tumor, etc.)
  • Patient who can move the upper limb against the gravity (MRC grade 3 or above in both shoulder and elbow flexion)
  • Patient who can maintain stable sitting position
  • Adults over 18 years old
  • Patients who voluntarily agreed to participate in the study

Who cannot join

  • A moderate-to-severe cognitive impairment score of 18 or less in Mini-Mental Status Examination (MMSE)
  • Peripheral nerve injury, joint disease, other diseases of the upper extremity dysfunctions other than brain disorders
  • Patients with a history of severe dizziness or epilepsy
  • Patients with other medical illness that are difficult to participate in the study

Trial locations and contacts

2 sites in 1 country.

South Korea2 sites
  • Korea Workers' Compensation & Welfare Service Incheon Hospital

    Incheon, 21417

  • Seoul National University Hospital

    Seoul, 03080

Other trials in South Korea

About this study

Because virtual reality can provide more enriched environment, repetitive goal-oriented tasks, and increased patients' interest and motivation, it is expected to stimulate neuroplasticity of injured brain and promote recovery in patients with brain disorders. On the other hand, immersive virtual reality using a head-mounted display has not yet been attempted in the rehabilitation of patients with brain disorders. In addition to the benefits of existing virtual reality or game rehabilitation, immersive virtual reality can further enhance brain plasticity, such as the effect of mirror therapy or action observation, through self-awareness of the body in the virtual space. The purpose of this study is to investigate the feasibility of applying the immersive virtual reality using a head-mounted display in patients with upper extremity dysfunction due to brain disorders.

Being tested
Virtual rehabilitation
Medical subject headings
Brain Diseases

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual rehabilitationDevice

    A total of 10 sessions were held for 30 minutes, 2 to 3 times a week for upper limb rehabilitation using immersive virtual reality under the assistance of an occupational therapist.

Study groups in NCT03196739
Study groupRoleWhat they receive
Virtual rehabilitationExperimentalUpper limb rehabilitation using virtual reality with a head-mounted display (HTC Vive; HTC Co., New Taipei City, Taiwan)
Receives: Device: Virtual rehabilitation

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change of Action Research Arm Test

    19 items including grasp, grip, pinch, and gross arm movement

    Measured: at study completion, an average of 1 month

Secondary outcomes (5)
  1. Change of Box and Block Test

    the number of blocks carried over the partition from one compartment to the other during the one-minute trial period

    Measured: at study completion, an average of 1 month

  2. Change of Modified Barthel Index

    Evaluation of activities of daily living

    Measured: at study completion, an average of 1 month

  3. Time of participation

    Total time of patient's participation in the study intervention

    Measured: at study completion, an average of 1 month

  4. Patient's satisfaction

    Evaluation of patient's satisfaction to the study intervention using a Likert scale

    Measured: at study completion, an average of 1 month

  5. Patient's discomfort

    Evaluation of patient's discomfort to the study intervention using a Likert

    Measured: at study completion, an average of 1 month

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted23 Jun 2017
  2. Study start20 Jun 2017
  3. Primary completion30 May 2018
  4. Study completion6 Jun 2018

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Device feasibility
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
12 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03196739
Sponsor's protocol ID
VRfeasibility1.2
Status last verified
Mar 2018
First submitted
20 Jun 2017
Last updated
8 Jun 2018
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing Virtual rehabilitation in people with Upper Extremity Dysfunction and Brain Diseases, run by Seoul National University Hospital at 2 sites in South Korea.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 8 Jun 2018. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 2 sites in South Korea. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change of Action Research Arm Test (time frame: at study completion, an average of 1 month). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 8 Jun 2018.

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