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Cerebral Palsy, SpasticNCT03219112

Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games

A study testing Balance rehabilitation using X-box One & Kinect in people with Cerebral Palsy, Spastic, run by University Ghent at 1 site in Belgium.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Read more about this study

Who is it for?
Ages 8 to 12 yearsHealthy volunteers can take part
Conditions the study is for
Cerebral Palsy, Spastic
What is being tested?
Balance rehabilitation using X-box One & Kinect
Could I receive a placebo?
No, everyone receives an active treatment
How many people
30 participants
Where
1 siteBelgium
Study dates
25 Aug 2016to Dec 2017
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 8 to 12 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • children diagnosed with cerebral palsy (spastic type)
  • age: 8-11 years and 11 months
  • bilateral CP (diplegia) \& unilateral CP (hemiplegia)
  • GMFCS level 1 \& 2
  • able to independently stand still for 2 minutes
  • sufficient cooperation to participate in the measurements and training
  • age: 8-11 years and 11 months
  • no history of neurologic, musculoskeletal or other impairments that could affect mobility

Who cannot join

  • No informed consent
  • surgery of the lower limbs that affects mobility
  • Botulinum-toxin A treatment within 6 months prior to inclusion in the study
  • vestibular deficits, benign vertigo, ADHD or instable epilepsia
  • For typically developing children:

Trial locations and contacts

1 site in 1 country.

Belgium1 site
  • Vakgroep REVAKI (Ghent University - Ghent University hospital)

    Ghent

Other trials in Belgium

About this study

Official title: Training Balance Control Using Virtual Reality Games in Children With Cerebral Palsy and Typically Developing Children

In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.

Being tested
Balance rehabilitation using X-box One & Kinect
Keywords
balance, rehabilitation, exergaming, virtual reality
Medical subject headings
Cerebral Palsy

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Balance rehabilitation using X-box One & KinectOther

    the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.

Study groups in NCT03219112
Study groupRoleWhat they receive
InterventionExperimental15 cp children + 10 typically developing children (anticipated) Will have 8 weeks VR training Will have 1 VR training session
Receives: Other: Balance rehabilitation using X-box One & Kinect
ControlNo intervention15 cp children (anticipated) Will not have 8 weeks of VR training Will not have 1 VR training session

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Pediatric Balance Scale compared to baseline

    Clinical balance scale with 14 items such as standing unsupported for 30 sec.

    Measured: measured at baseline, after 40 minutes (of training), and after 8 weeks of training

Secondary outcomes (3)
  1. Change in Bruininks-Oseretsky test for motor proficiency - subscale 'balance' and 'speed & agility' compared to baseline

    Subscales of a clinical balance scale

    Measured: measured at baseline, after 40 minutes (of training), and after 8 weeks of training

  2. Change in Upper body kinematics compared to baseline

    Trunk and arm movements measured using 3d movement registration

    Measured: measured at baseline, after 40 minutes (of training), and after 8 weeks of training

  3. Change in Posturography compared to baseline

    Measurements on a moveable force-platform including the limits of stability during standing

    Measured: measured at baseline, after 40 minutes (of training), and after 8 weeks of training

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted17 Jul 2017
  2. Study start25 Aug 2016
  3. Primary completionOct 2017
  4. Study completionDec 2017

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
30 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03219112
Sponsor's protocol ID
B670201525057
Other IDs
2015/0666
Status last verified
Apr 2019
First submitted
17 Feb 2017
Last updated
24 Apr 2019
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No

Publications

  • Meyns P, Blanckaert I, Bras C, Jacobs N, Harlaar J, van de Pol L, Plasschaert F, Van Waelvelde H, Buizer AI. Exergaming improves balance in children with spastic cerebral palsy with low balance performance: results from a multicenter controlled trial. Disabil Rehabil. 2022 Oct;44(20):5990-5999. doi: 10.1080/09638288.2021.1954704. Epub 2021 Aug 9.

    PubMed 34365883

Questions about this trial

What is this clinical trial studying?

A study testing Balance rehabilitation using X-box One & Kinect in people with Cerebral Palsy, Spastic, run by University Ghent at 1 site in Belgium.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 8 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 24 Apr 2019. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Belgium. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Pediatric Balance Scale compared to baseline (time frame: measured at baseline, after 40 minutes (of training), and after 8 weeks of training). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT03219112, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 24 Apr 2019.

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