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StrokeVRULSNCT03277950

Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke

A study testing Virtual reality with feedback, Virtual reality without feedback and Healthy in people with Stroke and Movement, Abnormal, run by Vimonwan Hiengkaew.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training. Read more about this study

Who is it for?
Ages 45 to 65 yearsHealthy volunteers can take part
Conditions the study is for
Stroke, Movement, Abnormal
What is being tested?
Virtual reality with feedback, Virtual reality without feedback and Healthy
Could I receive a placebo?
No, everyone receives an active treatment
How many people
21 participants
Where
No sites listed yet
Study dates
15 Sep 2017to 15 Sep 2019
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 45 to 65 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Individuals with stroke
  • 45 - 65 years old
  • First ischemic or hemorrhagic stroke
  • Right hemiparesis
  • Right dominant handedness
  • Within 6 months after stroke
Show all 17Show fewer
  • Discharge from hospital and stay at home
  • Normal dynamic sitting balance
  • At least 120 degrees of shoulder flexion and 45 degrees of shoulder extension by passive range of motion
  • Active movement at least stage 3 by Chedoke-McMaster Stroke Assessment
  • Muscle tone graded 1-2 by Modified Ashworth Scale in 2 of 3 muscle groups including shoulder adductor, internal rotator or/and elbow flexor groups
  • No cognitive impairment
  • Healthy individuals
  • Have same gender and age within range of ±5 years of individuals with stroke
  • Right handedness
  • Active range of motion of shoulder flexion and extension at least 120°and 45° respectively
  • No cognitive impairment

Who cannot join

  • Individual with stroke and healthy
  • Have cyber-sickness
  • Obesity
  • Ataxic movement
  • Loss visual field or visual neglect
  • Loss exteroceptive sensation
Show all 17Show fewer
  • Impaired or loss proprioceptive sensation
  • Receive the occupation therapy on upper extremity
  • Muscle contracture at the scapula, shoulder and elbow
  • Pain at the scapula, shoulder and elbow
  • History of fracture or surgery at head, shoulder, scapula, and elbow
  • Shoulder subluxation
  • Other neurological disorders
  • Uncontrolled hypertension
  • Myocardial infarction
  • Seizure or epilepsy
  • Pacemaker or hemodialysis vascular access

Trial locations and contacts

No sites are listed yet.

Vimonwan Hiengkaew, PhD contact

+6624415450

vimonwan.hie@mahidol.ac.th

About this study

Official title: Effect of Game-based Virtual Reality Training on Upper Extremity Movement in Individuals With Subacute Stroke

Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.

Read the detailed description

Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.

Being tested
Virtual reality with feedback, Virtual reality without feedback, Healthy
Keywords
virtual reality, feedback
Medical subject headings
Stroke, Dyskinesias

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual reality with feedbackOther

    Individuals with stroke play game with correction of movement.

  • Virtual reality without feedbackOther

    Individuals with stroke play game without correction of movement.

  • HealthyOther

    Healthy do not play game

Study groups in NCT03277950
Study groupRoleWhat they receive
virtual reality with feedbackExperimentalParticipants received training via virtual reality game with feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
Receives: Other: Virtual reality with feedback
virtual reality without feedbackActive comparatorParticipants received training via virtual reality game without feedback, 60 minutes/day, 3 days/week for 4 weeks, then follow up after 4 weeks.
Receives: Other: Virtual reality without feedback
HealthyOtherParticipants do not play virtual reality game.
Receives: Other: Healthy

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. kinematic data

    angle of shoulder, elbow, and forearm

    Measured: 10 minutes

Secondary outcomes (2)
  1. Upper limb performance

    doing task according to Fugl Mayer

    Measured: 10 minutes

  2. muscle tone

    assessing muscles of shoulder, elbow, and forearm according to Modified Ashworth Scale

    Measured: 2 minutes

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted11 Sep 2017
  2. Study start15 Sep 2017 (estimated)
  3. Primary completion15 Sep 2018 (estimated)
  4. Study completion15 Sep 2019 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Investigator
Enrolment
21 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03277950
Sponsor's protocol ID
2016/097.0906
Acronym
VRULS
Status last verified
Sep 2017
First submitted
27 Aug 2017
Last updated
11 Sep 2017
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Virtual reality with feedback, Virtual reality without feedback and Healthy in people with Stroke and Movement, Abnormal, run by Vimonwan Hiengkaew.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 17 inclusion and 17 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 11 Sep 2017. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Vimonwan Hiengkaew, PhD (+6624415450, vimonwan.hie@mahidol.ac.th), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

kinematic data (time frame: 10 minutes). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 11 Sep 2017; AzTrials last refreshed its copy on 31 Oct 2026.

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