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AddictionPhase 2NCT03347643

The Effectiveness of tDCS on Internet Game Addiction

A Phase 2 study testing tDCS with real stimulation in people with Addiction and Internet Gaming Disorder, run by Seoul National University Hospital at 1 site in South Korea.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

In this study, the investigators aimed to investigate the effect of transcranial direct current stimulation (tDCS) on clinical status of Internet game addiction. The clinical status of Internet game addiction includes severity of addiction symptom, subjective craving for gaming, response inhibition and cue reactivity. Read more about this study

Who is it for?
Ages 18 to 50 years
Conditions the study is for
Addiction, Internet Gaming Disorder
What is being tested?
tDCS with real stimulation
Type of treatment
Medical device
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
31 participants
Where
1 siteSouth Korea
Study dates
22 Sep 2017to 8 Oct 2019
Phase
Phase 2
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 50 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • Diagnosis of Internet gaming disorder based on diagnostic criteria of Diagnostic and Statistical Manual of Mental Disorders (DSM)-5.

Who cannot join

  • History of seizure
  • History of significant head injury
  • Mental retardation
  • Schizophrenia
  • History of stroke

Trial locations and contacts

1 site in 1 country.

South Korea1 site
  • SMG-SNU Boramae Medical Center

    Seoul, 07061

Other trials in South Korea

About this study

Official title: Randomized Double-blind Clinical Trial to Evaluate the Effectiveness of Transcranial Direct Current Stimulation (tDCS) on Internet Game Addiction

In this study, the investigators aimed to investigate the effect of transcranial direct current stimulation (tDCS) on clinical status of Internet game addiction. The clinical status of Internet game addiction includes severity of addiction symptom, subjective craving for gaming, response inhibition and cue reactivity. The investigators hypothesized that real stimulation with tDCS on the dorsolateral prefrontal cortex will have higher effectiveness on severity of addiction symptom, subjective craving for gaming, response inhibition and cue reactivity rather than sham stimulation with tDCS.

Being tested
tDCS with real stimulation, tDCS with sham stimulation
Keywords
Internet game addiction, Internet gaming disorder, transcranial direct current stimulation, response inhibition, craving, cue reactivity
Medical subject headings
Behavior, Addictive, Internet Addiction Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • tDCS with real stimulationDevice

    tDCS is a non-invasive brain stimulation. Real stimulation includes 2mA current for 20 minutes per session. Two sessions a day for 5 consecutive days (Total: 10 sessions) will be applied.

  • tDCS with sham stimulationDevice

    Sham stimulation includes 0mA current for 20 minutes per session. Two sessions a day for 5 consecutive days (Total: 10 sessions) will be applied.

Study groups in NCT03347643
Study groupRoleWhat they receive
tDCS with real stimulationActive comparatorA total of 25 patients will be allocated into active comparator with real stimulation with tDCS.
Receives: Device: tDCS with real stimulation
tDCS with sham stimulationSham comparatorA total of 25 patients will be allocated into sham comparator with sham stimulation with tDCS.
Receives: Device: tDCS with sham stimulation

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Young Internet Addiction Test (Y-IAT)

    The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.

    Measured: baseline

  2. Young Internet Addiction Test (Y-IAT)

    The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.

    Measured: 1 week

  3. Young Internet Addiction Test (Y-IAT)

    The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.

    Measured: 5 week

  4. Young Internet Addiction Test (Y-IAT)

    The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.

    Measured: 25 week

Secondary outcomes (5)
  1. Direction error and successful stop ratio in the Stop signal task

    The stop signal task is a neurocognitive task for assessing response inhibition.

    Measured: baseline, 5 weeks, 25 weeks

  2. Barratt impulsiveness scale-11

    Barratt impulsiveness scale-11 is a self-report questionnaire consisting of 30 items. Each question has a 4-point scale ranging from 1 (rarely/never) to 4 (almost always/always). This scale scores three subscales: attentional impulsiveness, motor impulsiveness, and nonplanning impulsiveness. The total score ranges from 30 to 120 and higher scores indicate greater impulsivity.

    Measured: baseline, 5 weeks, 25 weeks

  3. Anti-saccade error rate in the attentional bias task

    The attentional bias task is measured by anti-saccade task using eye-tracking analysis for assessing attentional bias on Internet gaming stimuli.

    Measured: baseline, 5 weeks, 25 weeks

  4. Late positive potential in the cue reactivity event-related potential

    Event-related potential measures with cue reactivity task

    Measured: baseline, 5 weeks, 25 weeks

  5. Visual analogue scale

    Subjective craving for Internet gaming ranging from 0 to 10. Higher score represents higher craving for gaming.

    Measured: baseline, 1 week, 5 weeks, 25 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted20 Nov 2017
  2. Study start22 Sep 2017
  3. Primary completion1 Sep 2019
  4. Study completion8 Oct 2019

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase 2
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
Patients with internet gaming disorder will be randomly allocated into 1) actual real stimulation with tDCS group, and 2) sham stimulation with tDCS group.
Masking
Double blind
Who is masked
Participant, Investigator
Enrolment
31 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03347643
Sponsor's protocol ID
30-2017-10
Status last verified
Mar 2020
First submitted
13 Nov 2017
Last updated
24 Mar 2020
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Lee JY, Jang JH, Choi AR, Chung SJ, Kim B, Park M, Oh S, Jung MH, Choi JS. Neuromodulatory Effect of Transcranial Direct Current Stimulation on Resting-State EEG Activity in Internet Gaming Disorder: A Randomized, Double-Blind, Sham-Controlled Parallel Group Trial. Cereb Cortex Commun. 2021 Jan 4;2(1):tgaa095. doi: 10.1093/texcom/tgaa095. eCollection 2021.

    PubMed 34296150

Questions about this trial

What is this clinical trial studying?

A Phase 2 study testing tDCS with real stimulation in people with Addiction and Internet Gaming Disorder, run by Seoul National University Hospital at 1 site in South Korea.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 24 Mar 2020. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in South Korea. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

What does this phase mean?

Phase 2 studies give the treatment to a larger group to see whether it has the intended effect and to keep checking safety.

Not every study follows the same path, and some studies (observational studies, device studies) have no phase.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Young Internet Addiction Test (Y-IAT) (time frame: baseline). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT03347643, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 24 Mar 2020.

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