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AutismNCT03518346

Use of Virtual Reality Game Playing During Venipuncture

A study testing Virtual Reality in people with Autism and Development Delay, run by University of California, Davis at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

To evaluate the impact of using virtual reality, VR, game playing on successful completion and reduction of distress and pain in pediatric venipuncture, and to increase adherence in obtaining the desired blood volume. Read more about this study

Who is it for?
Ages 8 to 19 years
Conditions the study is for
Autism, Development Delay, Typical Development
What is being tested?
Virtual Reality
Could I receive a placebo?
No, everyone receives an active treatment
How many people
12 participants
Where
1 siteUnited States
Study dates
9 Apr 2018to 15 Jan 2019
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 8 to 19 years
  • All sexes
  • No healthy volunteers
  • Child, Adult

Who may be able to join

  • Participants aged 8-19 years old that are receiving a blood draw as part of their ReCHARGE evaluation
  • History of distress or refusal of blood draws or similar medical procedures OR
  • Parent or child endorsement of fear, anxiety, concern or adherence in past blood draw during the recruitment phone call, consent or child evaluation will be offered the potential of the VR intervention OR
  • Endorsement of anxiety or concerns with medical procedures on an in house phlebotomist blood draw screening form will also be used as inclusion criteria.

Who cannot join

  • History of seizures.
  • Vision loss or significant visual impairment to the degree that the participant is unable to see the activity and features of the VR game.

Trial locations and contacts

1 site in 1 country.

United States1 site
  • University of California Davis MIND Institute

    Sacramento, California, 95817

Other trials in United States

About this study

To evaluate the impact of using virtual reality, VR, game playing on successful completion and reduction of distress and pain in pediatric venipuncture, and to increase adherence in obtaining the desired blood volume.

Read the detailed description

Participants will be randomly assigned using a random number generator to either the virtual reality condition, or to the standard procedure that includes using books and/or watching movies as a standard method of distraction.

Participants will take part in the study during their scheduled research venipuncture. The venipuncture lasts approximately 15-30 minutes. Pre and post venipuncture questionnaires for both participant and parent will take 15 minutes to complete. Total study time is between 30 and 45 minutes. Questionnaires completed by research personal will take 15 minutes to complete.

Being tested
Virtual Reality, Standard of Care
Medical subject headings
Autistic Disorder, Learning Disabilities

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual RealityBehavioural

    Samsung VR Go (VR head set), Samsung S7 (phone), and programmed distraction

  • Standard of CareBehavioural

    Books, movies, TV

Study groups in NCT03518346
Study groupRoleWhat they receive
Virtual Reality GroupExperimentalParticipants may be randomized to the virtual reality, VR, group or the standard of care group. For the VR group, we are using the Samsung VR Go (VR head set), Samsung S7 (phone) and programmed distraction (Spaceburgers, Pebbles the Penguin, and/or Happy Place). Spaceburgers and Pebbles the Penguin were designed by the Department of Anesthesiology at Lucile Packard Children's Hospital Stanford through the Stanford Chariot Program (Childhood Anxiety Reduction Through Innovation and Technology). Happy Place is a nongame immersive experience that will be offered to children uninterested in the previously mentioned game. Happy Place was designed by a Swedish Pharmacy Chain, Apotek Hjartat, aimed to distract patients from their pain with a peaceful, interactive environment. Each of the video games runs for the length of time needed to complete the venipuncture.
Receives: Behavioral: Virtual Reality
Standard of Care GroupActive comparatorParticipants may be randomized to the virtual reality, VR, group or the standard of care group. The standard of care group will use various distractions. Distraction tools include books and movies using a wall mounted TV as standard practice.
Receives: Behavioral: Standard of Care

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Attempting vs. Refusing Venipuncture

    Compare if the participant is willing to let us attempt the venipuncture or refuses the venipuncture. the number of patients will be counted.

    Measured: 2 years

Secondary outcomes (5)
  1. Blood volume

    Volume of blood collected in mL

    Measured: 2 years. Collected once on each participant: immediately following injection

  2. Pain Scale

    Pain scale measures patient reports of pain levels after venipuncture on scale of 0-10

    Measured: 2 years. Collected once on each participant: immediately following injection

  3. Satisfaction Survey

    Child and Parent Satisfaction Survey consists of 5 questions with likert scale responses

    Measured: 2 years. Collected once on each participant: immediately following injection

  4. Fear Scale

    Child Fear scale measures patient reports of fear levels before and after venipuncture on scale of 0-4

    Measured: 2 years. Collected twice on each participant: before and immediately following injection

  5. Time to Achieve Optimal Blood Volume

    Time in minutes

    Measured: 2 years. Collected on each participant: during venipuncture procedure

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted8 May 2018
  2. Study start9 Apr 2018
  3. Primary completion15 Jan 2019
  4. Study completion15 Jan 2019

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Health services research
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
12 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03518346
Sponsor's protocol ID
1170355
Status last verified
May 2019
First submitted
27 Mar 2018
Last updated
15 May 2019
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality in people with Autism and Development Delay, run by University of California, Davis at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 15 May 2019. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Attempting vs. Refusing Venipuncture (time frame: 2 years). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 May 2019.

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