Physical ActivityNCT03563027
Social and Financial Incentives to Increase Physical Activity Among Overweight and Obese Veterans
A study testing Social Incentive Gamification, Support Sponsor and Financial Incentive in people with Physical Activity, run by VA Office of Research and Development at 2 sites in United States.
Trial summary
In this randomized, controlled trial the investigators will compare the use of social and financial incentive-based interventions to increase physical activity among overweight and obese Veterans during a 12-week intervention with 8 weeks of follow-up. Read more about this study
- Who is it for?
- Ages 18 years and older
- Conditions the study is for
- Physical Activity
- What is being tested?
- Social Incentive Gamification, Support Sponsor and Financial Incentive
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 180 participants
- Where
- 2 sitesUnited States
- Study dates
- 19 Mar 2019to 9 Aug 2020
- Phase
- Interventional
- Are there results?
- Yes, posted in the registrySummary in the doctors' view
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- No healthy volunteers
- Adult, Older adult
Who may be able to join
- Veterans
- Body mass index of 25 or greater
- Access to smartphone or tablet to sync wearable device data
- Interest in participating in a 20-week physical activity program
Who cannot join
- Already participating in a physical activity research study
- Unable to provide informed consent
- Unsafe or infeasible to participate
- No access to smartphone or table to sync wearable device data
Trial locations and contacts
2 sites in 1 country.
United States2 sites
Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
Philadelphia, Pennsylvania, 19104
Philadelphia MultiService Center, Philadelphia, PA
Philadelphia, Pennsylvania, 19106
About this study
Official title: Evaluating Connected Health Approaches to Improving the Health of Veterans (CDA 15-065)
In this randomized, controlled trial the investigators will compare the use of social and financial incentive-based interventions to increase physical activity among overweight and obese Veterans during a 12-week intervention with 8 weeks of follow-up.
Read the detailed description
In this 3-arm randomized trial, the investigators will compare the effectiveness of a social incentive-based gamification intervention with and without loss-framed financial incentives to increase physical activity relative to a control among overweight and obese adults Veterans. All Veterans will use a Fitbit wearable device to establish a baseline step count, select a step goal increase of 33% to 50% above baseline and then participate in a 12-week intervention and 8-week follow-up period. The two intervention arms will be entered into a game with points and levels designed using insights from behavioral economics. They will be asked to select a social support partner who will receive weekly updates on their progress in the game. Veterans in one arm will also receive loss-framed financial incentives allocated to an account each week during the intervention and financial incentives taken away each day the step goal was not achieved.
- Conditions
- Physical Activity
- Being tested
- Social Incentive Gamification, Support Sponsor, Financial Incentive
- Keywords
- Physical activity, Incentive, Wearable device, Gamification
- Medical subject headings
- Motor Activity
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Social Incentive GamificationBehavioural
Game-based intervention with points and levels
Support SponsorBehavioural
Participants select a support sponsor to receive weekly updates on progress in the game
Financial IncentiveBehavioural
Participants receive a loss-framed financial incentive allocated upfront each week and financial incentives taken away each day the goal is not met
| Study group | Role | What they receive |
|---|---|---|
| Control | No intervention | This arm serves as control and uses a wearable device to track daily step counts |
| Social Incentive Gamification | Experimental | This arm uses a wearable device to track daily step counts, is entered into social incentive gamification, and selects a support sponsor Receives: Behavioral: Social Incentive Gamification; Behavioral: Support Sponsor |
| Social Incentive Gamification and Financial Incentive | Experimental | This arm uses a wearable device to track daily step counts, is entered into social incentive gamification, selects a support sponsor, and receives a financial incentive Receives: Behavioral: Social Incentive Gamification; Behavioral: Support Sponsor; Behavioral: Financial Incentive |
What is being measured
The primary outcome is the main question the study is designed to answer.
Change in Mean Daily Steps From Baseline Relative to Control
Daily steps counts
Measured: Intervention period of weeks 5 to 12 which excludes the 4-week ramp-up
Secondary outcomes (3)
Change in Mean Daily Steps From Baseline Relative to Control
Daily step counts
Measured: Follow-up period of weeks 13 to 20
Proportion of Participant-days Step Counts Were Achieved Relative to Control
Proportion of days for a participants that their step goal target was achieved
Measured: Intervention period of weeks 5 to 12 which excludes the 4-week ramp-up
Proportion of Participant-days Step Counts Were Achieved
Proportion of days for a participants that their step goal target was achieved
Measured: Follow-up period of weeks 13 to 20
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted20 Jun 2018
- Study start19 Mar 2019
- Primary completion14 Jun 2020
- Study completion9 Aug 2020
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Posted resultsParticipant flow, outcome measures and adverse events reported by the sponsor.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Physical ActivityStudies of the same condition, open and under way.
- More trials run by VA Office of Research and DevelopmentThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Parallel 3-arm randomized, controlled trial
- Masking
- Double blind
- Who is masked
- Investigator, Outcomes assessor
- Enrolment
- 180 participants (actual)
Sponsor and investigators
- Lead sponsor
- VA Office of Research and Development
- Sponsor type
- US federal agency
- Responsible party
- Sponsor
- Investigators
- Mitesh S. Patel, MD MBA MS, Principal investigator, Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT03563027
- Sponsor's protocol ID
- CDX 18-003
- Other IDs
- HX-001922-01
- Status last verified
- Aug 2021
- First submitted
- 6 Jun 2018
- Last updated
- 28 Sep 2021
- Results posted
- Yes, on ClinicalTrials.gov
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Agarwal AK, Waddell KJ, Small DS, Evans C, Harrington TO, Djaraher R, Oon AL, Patel MS. Effect of Gamification With and Without Financial Incentives to Increase Physical Activity Among Veterans Classified as Having Obesity or Overweight: A Randomized Clinical Trial. JAMA Netw Open. 2021 Jul 1;4(7):e2116256. doi: 10.1001/jamanetworkopen.2021.16256.
PubMed 34241628
Study at a glance
From the registry record, last updated by the sponsor on 28 Sep 2021. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Evaluating Connected Health Approaches to Improving the Health of Veterans (CDA 15-065)
- ClinicalTrials.gov ID
- NCT03563027
- Acronym / sponsor ID
- CDX 18-003
- Conditions
- Physical Activity
- Keywords
- Physical activity, Incentive, Wearable device, Gamification
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 180 participants (actual)
- Lead sponsor
- VA Office of Research and DevelopmentUS federal agency
- Study start
- 19 Mar 2019 (actual)
- Primary completion
- 14 Jun 2020 (actual)
- Study completion
- 9 Aug 2020 (actual)
- First posted
- 20 Jun 2018 (actual)
- Results
- Posted 28 Sep 2021
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
In this randomized, controlled trial the investigators will compare the use of social and financial incentive-based interventions to increase physical activity among overweight and obese Veterans during a 12-week intervention with 8 weeks of follow-up.
Detailed description
In this 3-arm randomized trial, the investigators will compare the effectiveness of a social incentive-based gamification intervention with and without loss-framed financial incentives to increase physical activity relative to a control among overweight and obese adults Veterans. All Veterans will use a Fitbit wearable device to establish a baseline step count, select a step goal increase of 33% to 50% above baseline and then participate in a 12-week intervention and 8-week follow-up period. The two intervention arms will be entered into a game with points and levels designed using insights from behavioral economics. They will be asked to select a social support partner who will receive weekly updates on their progress in the game. Veterans in one arm will also receive loss-framed financial incentives allocated to an account each week during the intervention and financial incentives taken away each day the step goal was not achieved.
Study design
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind (investigator, outcomes assessor)
- Number of arms
- 3
- Model description
- Parallel 3-arm randomized, controlled trial
| Arm | Type | Receives |
|---|---|---|
| Control | No intervention | –This arm serves as control and uses a wearable device to track daily step counts |
| Social Incentive Gamification | Experimental | Behavioral: Social Incentive Gamification, Behavioral: Support SponsorThis arm uses a wearable device to track daily step counts, is entered into social incentive gamification, and selects a support sponsor |
| Social Incentive Gamification and Financial Incentive | Experimental | Behavioral: Social Incentive Gamification, Behavioral: Support Sponsor, Behavioral: Financial IncentiveThis arm uses a wearable device to track daily step counts, is entered into social incentive gamification, selects a support sponsor, and receives a financial incentive |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (4 listed)
- Veterans
- Body mass index of 25 or greater
- Access to smartphone or tablet to sync wearable device data
- Interest in participating in a 20-week physical activity program
Key exclusion criteria (4 listed)
- Already participating in a physical activity research study
- Unable to provide informed consent
- Unsafe or infeasible to participate
- No access to smartphone or table to sync wearable device data
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Social Incentive GamificationGame-based intervention with points and levels | Behavioural | Social Incentive Gamification, Social Incentive Gamification and Financial Incentive |
| Support SponsorParticipants select a support sponsor to receive weekly updates on progress in the game | Behavioural | Social Incentive Gamification, Social Incentive Gamification and Financial Incentive |
| Financial IncentiveParticipants receive a loss-framed financial incentive allocated upfront each week and financial incentives taken away each day the goal is not met | Behavioural | Social Incentive Gamification and Financial Incentive |
Primary outcome
Change in Mean Daily Steps From Baseline Relative to Control
Time frame: Intervention period of weeks 5 to 12 which excludes the 4-week ramp-up
Daily steps counts
3 secondary outcomes
Change in Mean Daily Steps From Baseline Relative to Control
Time frame: Follow-up period of weeks 13 to 20
Proportion of Participant-days Step Counts Were Achieved Relative to Control
Time frame: Intervention period of weeks 5 to 12 which excludes the 4-week ramp-up
Proportion of Participant-days Step Counts Were Achieved
Time frame: Follow-up period of weeks 13 to 20
Results and safety
Loading the posted results from ClinicalTrials.gov…
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 28 Sep 2021.
- Posted resultsParticipant flow, baseline, all outcome measures and adverse events.
- Derived from this study: PubMed 34241628Agarwal AK, Waddell KJ, Small DS, Evans C, Harrington TO, Djaraher R, Oon AL, Patel MS. Effect of Gamification With and Without Financial Incentives to Increase Physical Activity Among Veterans Classified as Having Obesity or Overweight: A Randomized Clinical Trial. JAMA Netw Open. 2021 Jul 1;4(7):e2116256. doi: 10.1001/jamanetworkopen.2021.16256.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Mitesh S. Patel, MD MBA MS principal investigator
Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
2 sites in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Social Incentive Gamification, Support Sponsor and Financial Incentive in people with Physical Activity, run by VA Office of Research and Development at 2 sites in United States.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 28 Sep 2021. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 2 sites in United States. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Yes. Results are posted in the registry (first posted 28 Sep 2021). A summary is in the For doctors view, and the full results are on ClinicalTrials.gov.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Change in Mean Daily Steps From Baseline Relative to Control (time frame: Intervention period of weeks 5 to 12 which excludes the 4-week ramp-up). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT03563027, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 28 Sep 2021; AzTrials last refreshed its copy on 8 Nov 2026.