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Mild Traumatic Brain InjuryNCT03582579

Enhancing Brain Training With Virtual Reality

A study testing Training in Virtual Reality and Training on a computer screen in people with Mild Traumatic Brain Injury, run by University of Rochester at 1 site in United States.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

The purpose of this study is to evaluate the effectiveness of brain training in a Virtual Reality set up in neurotypical populations as well as in the traumatic brain injury population. Read more about this study

Who is it for?
Ages 18 to 75 yearsHealthy volunteers can take part
Conditions the study is for
Mild Traumatic Brain Injury
What is being tested?
Training in Virtual Reality and Training on a computer screen
Could I receive a placebo?
No, everyone receives an active treatment
How many people
80 participants
Where
1 siteUnited States
Study dates
27 Jun 2018to Sep 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 75 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • A person is eligible for inclusion in the study if he/she:
  • Is an adult over the age of 18.
  • Has the capacity to give consent.
  • Has normal or corrected to normal vision.
  • Has adequate hearing.
  • Is a non-action video game player.
Show all 16Show fewer
  • Is a non-VR game player. All subjects will be assigned to one of four groups: a Control Group training in VR, a Control Groups training on a 2D display, an Older Adult Group without dementia training in VR, and a College Athletes with mild TBI Group training in VR.
  • Specific Inclusion Criteria for both Control Groups. The subject must:
  • Be between the ages of 18 and 35.
  • Have no neurologic or vascular disorders/injuries.
  • Specific Inclusion Criteria for the College Athletes with TBI Group. The subject must:
  • Be between the ages of 18 and 35.
  • Be diagnosed with mild TBI (i.e., concussion) within the last two weeks.
  • Specific Inclusion Criteria for the Older Adult Group. The subject must:
  • Be over the age of 65.
  • Have no neurologic or vascular disorders/injuries.

Who cannot join

  • A person will be excluded from the study if he/she:
  • Is under the age of 18.

Trial locations and contacts

1 site in 1 country.

United States1 site
  • University of Rochester

    Rochester, New York, 14627

Other trials in United States

About this study

The purpose of this study is to evaluate the effectiveness of brain training in a Virtual Reality set up in neurotypical populations as well as in the traumatic brain injury population.

Read the detailed description

Brain training is a large and a growing field, both scientifically and commercially. Emerging evidence demonstrates that training can promote beneficial brain plasticity in both healthy individuals and clinical populations. Much of the recent interest in brain training can be traced back to the seminal work done at the University of Rochester, where Daphne Bavelier and colleagues showed that training with action video games (AVG) can lead to a wide range of cognitive and perceptual improvements. In our recent work, we developed a novel training paradigm that isolates and concentrates the key aspects of AVG-training while eliminating complex and often violent gameplay associated with AVGs. The results revealed similarly broad effects of training as with conventional AVGs. In this study, we aim to move this training paradigm to virtual reality (VR) and extend its application to cognitive aging and mild traumatic brain injury (TBI) populations.

Being tested
Training in Virtual Reality, Training on a computer screen
Medical subject headings
Brain Concussion

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Training in Virtual RealityBehavioural

    Action Video Game Based Training in Virtual Reality

  • Training on a computer screenBehavioural

    Action Video Game Based Training on a computer screen

Study groups in NCT03582579
Study groupRoleWhat they receive
Control in VRExperimentalAdults ages 18 to 35 who will be training in Virtual Reality.
Receives: Behavioral: Training in Virtual Reality
Control Non-VRExperimentalAdults ages 18 to 35 who will be training on a computer screen.
Receives: Behavioral: Training on a computer screen
College Athletes with TBI GroupExperimentalAdults ages 18 to 35 with mild TBI who will be training in Virtual Reality
Receives: Behavioral: Training in Virtual Reality
Older Adult GroupExperimentalOlder Adults over the age of 65 who will be training in Virtual Reality
Receives: Behavioral: Training in Virtual Reality

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Visual Crowding (a measure of spacial resolution of attention)

    This is a visual task which will be done an a computer twice. Once prior to the start of training and then again following training. The results (including the number of trials correct as well as the time it took for the subject to respond) will be analyzed and compared across groups.

    Measured: 6 weeks

  2. Attentional Blink (a measure of temporal resolution of attention)

    This is a visual task which will be done an a computer twice. Once prior to the start of training and then again following training. The results (including the number of trials correct as well as the time it took for the subject to respond) will be analyzed and compared across groups.

    Measured: 6 weeks

  3. Useful Field of View (a measure of spacial awareness)

    This is a visual task which will be done an a computer twice. Once prior to the start of training and then again following training. The results (including the number of trials correct as well as the time it took for the subject to respond) will be analyzed and compared across groups.

    Measured: 6 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted11 Jul 2018
  2. Study start27 Jun 2018
  3. Primary completionSep 2025 (estimated)
  4. Study completionSep 2025 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Non-randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
80 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03582579
Sponsor's protocol ID
70869
Status last verified
Jul 2024
First submitted
20 Mar 2018
Last updated
5 Jul 2024
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Questions about this trial

What is this clinical trial studying?

A study testing Training in Virtual Reality and Training on a computer screen in people with Mild Traumatic Brain Injury, run by University of Rochester at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 16 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 5 Jul 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Visual Crowding (a measure of spacial resolution of attention) (time frame: 6 weeks). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Jul 2024.

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