Physical ActivityNCT03659604
Effectiveness of and Engagement in a Mobile Exergame With Tailored Feedback
A study testing 'SmartLife' with tailored feedback, 'SmartLife' without tailored feedback and No game in people with Physical Activity and Health Behavior, run by University Ghent at 1 site in Belgium.
Trial summary
The aim of this study is to investigate the effectiveness of the 'SmartLife' intervention on reducing sedentary behavior and increasing physical activity among adolescents and to investigate the engagement in the exergame. Read more about this study
- Who is it for?
- Ages 12 to 18 yearsHealthy volunteers can take part
- Conditions the study is for
- Physical Activity, Health Behavior
- What is being tested?
- 'SmartLife' with tailored feedback, 'SmartLife' without tailored feedback and No game
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 240 participants
- Where
- 1 siteBelgium
- Study dates
- 1 Sep 2018to 30 Apr 2019
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 12 to 18 years
- All sexes
- Healthy volunteers accepted
- Child, Adult
Who may be able to join
- Between 12-18 years old
- Access to an Android smartphone (4.0.1) during study period
- No physical disabilities that hinder physical activity
Who cannot join
- Not Dutch-speaking
- Does not have access to an Android smartphone (4.0.1)
Trial locations and contacts
1 site in 1 country.
About this study
Official title: A Clustered Randomized Controlled Trial to Compare the Effectiveness of and Engagement in a Mobile Exergame 'SmartLife' With Tailored Feedback
The aim of this study is to investigate the effectiveness of the 'SmartLife' intervention on reducing sedentary behavior and increasing physical activity among adolescents and to investigate the engagement in the exergame. This will be compared in three groups: an intervention group that will receive a tailored exergame; an active control condition that will receive a non-tailored exergame; and a passive control condition that receives no intervention.
Read the detailed description
The aim of this study is to investigate the effectiveness of the 'SmartLife' intervention with tailored feedback on sedentary behavior and physical activity among adolescents and to investigate the engagement in the exergame. One intervention group will receive a version of the exergame that tailors feedback. This means tailored feedback will be based on data from a sensor which is integrated in a T-shirt and paired to the game. The active control group will receive a different version of the game, that does not provide tailored feedback.
Both groups will be compared to investigate their level of engagement in the game. A passive control group will be included that will be asked to continue their daily routines as usual. All three groups will be compared to determine the effectiveness of the 'SmartLife' intervention on physical activity and sedentary behavior.
- Conditions
- Physical Activity, Health Behavior
- Being tested
- 'SmartLife' with tailored feedback, 'SmartLife' without tailored feedback, No game
- Keywords
- physical activity, sedentary behavior, serious game, exergame, behaviour change techniques, tailored feedback
- Medical subject headings
- Motor Activity, Health Behavior, Sedentary Behavior
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
'SmartLife' with tailored feedbackBehavioural
'SmartLife' game with tailored feedback: mobile exergame with tailored feedback. Feedback will be based on accelerometer data from a sensor that is integrated in a T-shirt. The sensor captures individually calibrated accelerometer data and is paired with the mobile exergame. Depending on the physical activity intensity of the player, the game challenge and feedback adapts individually in real-time.
'SmartLife' without tailored feedbackBehavioural
'SmartLife' without tailored feedback: mobile exergame without tailored feedback. The mobile exergame will not be paired to any sensor. The participant can play the mobile game, yet, will not receive any real-time feedback or adjustment in the game on physical activity intensity.
No gameBehavioural
Passive control: School classes will be asked to continue their daily life as usual.
| Study group | Role | What they receive |
|---|---|---|
| Experimental with tailored feedback | Experimental | 'SmartLife' with tailored feedback: School classes will receive the developed 'SmartLife' intervention with tailored feedback, that is based on data from a sensors that is integrated in a T-shirt. Receives: Behavioral: 'SmartLife' with tailored feedback |
| Active control without tailored feedback | Active comparator | 'SmartLife' without tailored feedback: School classes will receive the developed 'SmartLife' intervention without tailored feedback. Receives: Behavioral: 'SmartLife' without tailored feedback |
| Passive control | Other | School classes will not receive any intervention, thus no game. Receives: Behavioral: No game |
What is being measured
The primary outcome is the main question the study is designed to answer.
Change in objectively measured physical activity (PA)
Change in amount of total physical activity and moderate-to-vigorous physical activity, measured via accelerometers
Measured: Baseline, 4 weeks, 8 weeks
Secondary outcomes (7)
Change in objectively measured sedentary behavior (SB)
Change in amount of total sitting time, measured via accelerometers
Measured: Baseline, 4 weeks, 8 weeks
Change in subjectively measured Body Mass Index (BMI)
Change in BMI, measured via self-reported weight and height
Measured: Baseline
Change in determinants of PA
Change in attitude, parental support, friends' co-participation, perceived social norm, self-efficacy, perceived benefits, perceived barriers, measured by validated items (questionnaire)
Measured: Baseline, 4 weeks, 8 weeks
Change in determinants of SB
Change in attitude, self-efficacy, personal norm, social norm, social support of sedentary behavior (measured for the context of 1. TV viewing, game-play, and computer use), measured by validated items (questionnaire: correlates of context specific SB, Busschaert, 2015). Items are measured on a 5-point Likert scale (strongly disagree=1 - strongly agree=5). The average for each correlate will be calculated (meaning that sub scales for one correlate (e.g. attitude) will be combined).
Measured: Baseline, 4 weeks, 8 weeks
Change in behavior of PA
Change in active transportation mode to school, measured by validated items (questionnaire: Flemish physical activity questionnaire, Verstaete et al., 2003), that measures the minutes engaged in different types of transportation to school. An average score for each component (walking, cycling, active transportation, passive transportation) will be calculated. Values will be indicated by minutes per day, whereby higher values will represent a better outcome, after reversing passive transportation.
Measured: Baseline, 4 weeks, 8 weeks
Differences in engagement
Differences in engagement between intervention group and active control group, measured by validated items (questionnaire: Kids Game Experience Questionnaire), that measures immersion, narrative, pos/neg. affect, flow, absorption/involvement, transportation/immersion, challenge, tension/frustration. A scale ranges from 0 to 4, whereby higher values represent a better outcome. The average scores of the subscales represent each component, and a final averaged score for the GEQ questionnaire will be calcualted.
Measured: 4 weeks
Differences in basic need satisfaction
Differences in basis need satisfaction between intervention group and active cotrol group, measured via 14 validated items (questionnaire)
Measured: 4 weeks
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted6 Sep 2018
- Study start1 Sep 2018
- Primary completion31 Mar 2019
- Study completion30 Apr 2019
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Physical ActivityStudies of the same condition, open and under way.
- More trials run by University GhentThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Clustered randomized controlled trial/parallel assignment Different school classes will be allocated to one of the three groups: 1) intervention group with a game based on tailored feedback, 2) active control group with a game not using tailored feedback, 3) passive control group (waiting list group).
- Masking
- None (open label)
- Enrolment
- 240 participants (actual)
Sponsor and investigators
- Lead sponsor
- University Ghent
- Sponsor type
- University, hospital or other
- Collaborators
- European Commission
- Responsible party
- Sponsor
- Investigators
- Greet Cardon, Professor, Principal investigator, University GhentAnn DeSmet, Dr., Principal investigator, University Ghent
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT03659604
- Sponsor's protocol ID
- 'SmartLife' exergame
- Status last verified
- Nov 2021
- First submitted
- 23 Aug 2018
- Last updated
- 30 Nov 2021
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 30 Nov 2021. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- A Clustered Randomized Controlled Trial to Compare the Effectiveness of and Engagement in a Mobile Exergame 'SmartLife' With Tailored Feedback
- ClinicalTrials.gov ID
- NCT03659604
- Acronym / sponsor ID
- 'SmartLife' exergame
- Conditions
- Physical Activity, Health Behavior
- Keywords
- physical activity, sedentary behavior, serious game, exergame, behaviour change techniques, tailored feedback
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 240 participants (actual)
- Lead sponsor
- University GhentUniversity, hospital or other
- Collaborators
- European Commission
- Study start
- 1 Sep 2018 (actual)
- Primary completion
- 31 Mar 2019 (actual)
- Study completion
- 30 Apr 2019 (actual)
- First posted
- 6 Sep 2018 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The aim of this study is to investigate the effectiveness of the 'SmartLife' intervention on reducing sedentary behavior and increasing physical activity among adolescents and to investigate the engagement in the exergame. This will be compared in three groups: an intervention group that will receive a tailored exergame; an active control condition that will receive a non-tailored exergame; and a passive control condition that receives no intervention.
Detailed description
The aim of this study is to investigate the effectiveness of the 'SmartLife' intervention with tailored feedback on sedentary behavior and physical activity among adolescents and to investigate the engagement in the exergame. One intervention group will receive a version of the exergame that tailors feedback. This means tailored feedback will be based on data from a sensor which is integrated in a T-shirt and paired to the game. The active control group will receive a different version of the game, that does not provide tailored feedback.
Both groups will be compared to investigate their level of engagement in the game. A passive control group will be included that will be asked to continue their daily routines as usual. All three groups will be compared to determine the effectiveness of the 'SmartLife' intervention on physical activity and sedentary behavior.
Study design
- Primary purpose
- Prevention
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 3
- Model description
- Clustered randomized controlled trial/parallel assignment Different school classes will be allocated to one of the three groups: 1) intervention group with a game based on tailored feedback, 2) active control group with a game not using tailored feedback, 3) passive control group (waiting list group).
| Arm | Type | Receives |
|---|---|---|
| Experimental with tailored feedback | Experimental | Behavioral: 'SmartLife' with tailored feedback'SmartLife' with tailored feedback: School classes will receive the developed 'SmartLife' intervention with tailored feedback, that is based on data from a sensors that is integrated in a T-shirt. |
| Active control without tailored feedback | Active comparator | Behavioral: 'SmartLife' without tailored feedback'SmartLife' without tailored feedback: School classes will receive the developed 'SmartLife' intervention without tailored feedback. |
| Passive control | Other | Behavioral: No gameSchool classes will not receive any intervention, thus no game. |
Who may qualify
- Ages
- 12 to 18 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child, Adult
Key inclusion criteria (3 listed)
- Between 12-18 years old
- Access to an Android smartphone (4.0.1) during study period
- No physical disabilities that hinder physical activity
Key exclusion criteria (2 listed)
- Not Dutch-speaking
- Does not have access to an Android smartphone (4.0.1)
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| 'SmartLife' with tailored feedback'SmartLife' game with tailored feedback: mobile exergame with tailored feedback. Feedback will be based on accelerometer data from a sensor that is integrated in a T-shirt. The sensor captures individually calibrated accelerometer data and is paired with the mobile exergame. Depending on the physical activity intensity of the player, the game challenge and feedback adapts individually in real-time. | Behavioural | Experimental with tailored feedback |
| 'SmartLife' without tailored feedback'SmartLife' without tailored feedback: mobile exergame without tailored feedback. The mobile exergame will not be paired to any sensor. The participant can play the mobile game, yet, will not receive any real-time feedback or adjustment in the game on physical activity intensity. | Behavioural | Active control without tailored feedback |
| No gamePassive control: School classes will be asked to continue their daily life as usual. | Behavioural | Passive control |
Primary outcome
Change in objectively measured physical activity (PA)
Time frame: Baseline, 4 weeks, 8 weeks
Change in amount of total physical activity and moderate-to-vigorous physical activity, measured via accelerometers
7 secondary outcomes
Change in objectively measured sedentary behavior (SB)
Time frame: Baseline, 4 weeks, 8 weeks
Change in subjectively measured Body Mass Index (BMI)
Time frame: Baseline
Change in determinants of PA
Time frame: Baseline, 4 weeks, 8 weeks
Change in determinants of SB
Time frame: Baseline, 4 weeks, 8 weeks
Change in behavior of PA
Time frame: Baseline, 4 weeks, 8 weeks
Differences in engagement
Time frame: 4 weeks
Differences in basic need satisfaction
Time frame: 4 weeks
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 30 Nov 2021.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Greet Cardon, Professor principal investigator
University Ghent
Ann DeSmet, Dr. principal investigator
University Ghent
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing 'SmartLife' with tailored feedback, 'SmartLife' without tailored feedback and No game in people with Physical Activity and Health Behavior, run by University Ghent at 1 site in Belgium.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 3 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 30 Nov 2021. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Belgium. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Change in objectively measured physical activity (PA) (time frame: Baseline, 4 weeks, 8 weeks). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Nov 2021.