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Cerebral PalsyNCT03677193

Biofeedback-enhanced Interactive Computer-play for Youth With Cerebral Palsy

A study testing Playing ICP game in people with Cerebral Palsy, run by Holland Bloorview Kids Rehabilitation Hospital at 1 site in Canada.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The protocol aims to evaluate the feasibility and potential efficacy of an Interactive Computer Play (ICP) intervention. The ICP intervention is built to help youth with Cerebral palsy (CP) who have difficulty performing activities of daily living with their hand. Read more about this study

Who is it for?
Ages 8 to 18 years
Conditions the study is for
Cerebral Palsy
What is being tested?
Playing ICP game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
19 participants
Where
1 siteCanada
Study dates
27 Sep 2018to 15 Mar 2019
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 8 to 18 years
  • All sexes
  • No healthy volunteers
  • Child, Adult

Who may be able to join

  • Clinical diagnosis of Cerebral Palsy.
  • Age: 8-18 years. This age range was selected given the popularity of video games and the size of the muscle sensors available.
  • Manual Abilities Classification System levels I-III.
  • Have a goal relating to improving hand / wrist function.
  • Dominantly spastic presentation
  • Able to co-operate, understand, and follow simple instructions for game play. This will be assessed during the information and assent process by the researcher.
  • Having passive ROM of at least 10° greater than AROM.

Who cannot join

  • History of unmanaged epilepsy. Video game systems are not recommended for individuals with a history of epilepsy as per manufacturer's Health and Safety Precautions.
  • Has received a Botulinum Toxin treatment within 3 months or constraint-based movement therapy within 6 months of the study enrollment.
  • Visual, cognitive or auditory disability at a level that would interfere with game play. The child must have normal or corrected to normal vision and hearing.
  • Dominantly dystonic presentation
  • Unable to commit an estimated minimum of 10 hours to their training plan over four weeks.

Trial locations and contacts

1 site in 1 country.

Canada1 site
  • Holland Bloorview Kids Rehabilitation Hospital

    Toronto, Ontario, M4G 1R8

Other trials in Canada

About this study

Official title: Biofeedback-enhanced Interactive Computer-play for Youth With Cerebral Palsy: a Feasibility Pilot Study Measuring the Effect of Play on Wrist and Hand Activity

The protocol aims to evaluate the feasibility and potential efficacy of an Interactive Computer Play (ICP) intervention. The ICP intervention is built to help youth with Cerebral palsy (CP) who have difficulty performing activities of daily living with their hand.

The ICP intervention is a video game controlled by performing gestures with the non-dominant hand. Using Low-cost commercial technology muscle activity and arm movement is used to recognize the gestures which control the game. Players will get feedback in the game about the quality of their movements through the built-in points and rewards system. This repetitive practice and feedback will help the participants build strength and control in their arm. To evaluate this ICP intervention, 10 participants, with hemiplegic CP and 8-18 years old, from Holland Bloorview will be recruited for a pilot feasibility study using a single-case experimental design (SCED). The design is as follows:

Read more
  1. Phase 1. Participants will speak with therapists / researchers in an Initial Dialogue to:
  2. Introduce the study/game and what it offers types of daily activities
  3. Set Performance goal areas (Canadian Occupational Performance Measure (COPM)), and
  4. Develop an action plan to facilitate the successful achievement of their goals.
  5. Phase 2. Participants will perform baseline functional assessments including: active range of motion (AROM), Assisting Hand Assessment (AHA), Box and Blocks Test (B\&B).
  6. Phase 3. During the 4-week intervention, participants will play the ICP game from their home according to the goals they define during the initial dialogue. This is expected to be 20-30 min * 5 days per week. Once per week, participants will play the ICP intervention with a researcher in clinic or at home who will also measure AROM while recording the play session.
  7. Phase 4. After the intervention, participants will complete clinical measures of functional performance (AROM, AHA, B\&B) a final time and speak with therapist and researcher to re-evaluate goals (COPM).

By leveraging the motivational and immersive aspects of ICP and combining it with evidence-based movement feedback this protocol has the potential to improve home-based ICP therapies for persons with CP.

Conditions
Cerebral Palsy
Being tested
Playing ICP game
Medical subject headings
Cerebral Palsy

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Playing ICP gameBehavioural

    Participants will play the ICP game from their home this is expected to be 30 min * 5 days / week for 4 weeks. Once per week, participants will play the ICP game with a researcher.

Study groups in NCT03677193
Study groupRoleWhat they receive
Experimental armExperimentalNot described
Receives: Behavioral: Playing ICP game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Active Range of Motion (AROM)

    active wrist AROM

    Measured: pre-intervention, each week of intervention (weeks 1-4 of the intervention)

  2. Change in Canadian Occupational Performance Measure (COPM)

    Evaluates changes in perceived function and satisfaction of performance in self-identified goal areas.

    Measured: pre-intervention, post-intervention (5 weeks after pre-intervention)

Secondary outcomes (2)
  1. Change in Assisting Hand Assessment (AHA)

    a sequence of bimanual tasks through the semi-structured progression of a board game (~15 minutes).

    Measured: Pre-intervention, post-intervention (5 weeks after pre-intervention)

  2. Change in Box and Blocks Test (B&B)

    the participant has one minute to move blocks from one side of a box, over a center divider, and place on the other side of the box.

    Measured: Pre-intervention, post-intervention (5 weeks after pre-intervention)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted19 Sep 2018
  2. Study start27 Sep 2018
  3. Primary completion14 Mar 2019
  4. Study completion15 Mar 2019

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Not applicable
Intervention model
Single group
Model description
The study will be conducted a single-case experimental design (SCED). Participants will be randomly assigned to begin the intervention at staggered starting-points.
Masking
None (open label)
Enrolment
19 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03677193
Sponsor's protocol ID
18-785
Status last verified
Jan 2020
First submitted
31 Jul 2018
Last updated
31 Jan 2020
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study. PLoS One. 2020 Jun 22;15(6):e0234767. doi: 10.1371/journal.pone.0234767. eCollection 2020.

    PubMed 32569284

Questions about this trial

What is this clinical trial studying?

A study testing Playing ICP game in people with Cerebral Palsy, run by Holland Bloorview Kids Rehabilitation Hospital at 1 site in Canada.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 7 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 31 Jan 2020. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Canada. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Active Range of Motion (AROM) (time frame: pre-intervention, each week of intervention (weeks 1-4 of the intervention)). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT03677193, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 31 Jan 2020.

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Clinical Trial NCT03677193 | AzTrials