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Patient Reported Outcome MeasuresNCT03738254

Motivating Survey Compliance: Game Play Study 1

A study testing The Guardians: A smartphone game, Paper Survey and Electronic Survey in people with Patient Reported Outcome Measures and Compliance, run by Massachusetts Institute of Technology at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Self-reports, especially for patients with chronic physical or mental diseases, are critical for disease research and drug development. Historically, it has been very difficult to collect self-reported data for long periods of time as it is an unpleasant and inconvenient task. Read more about this study

Who is it for?
Ages 6 to 24 yearsHealthy volunteers can take part
Conditions the study is for
Patient Reported Outcome Measures, Compliance
What is being tested?
The Guardians: A smartphone game, Paper Survey and Electronic Survey
Could I receive a placebo?
No, everyone receives an active treatment
How many people
232 participants
Where
1 siteUnited States
Study dates
9 Oct 2017to 11 Jan 2018
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 6 to 24 years
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult

Who may be able to join

  • Aged 6-24
  • Own and use either an iPhone or Android smartphone
  • Access to US Apple App Store or US GooglePlayStore

Who cannot join

  • N/A

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Massachusetts Institute of Technology

    Cambridge, Massachusetts, 02142

Other trials in United States

About this study

Self-reports, especially for patients with chronic physical or mental diseases, are critical for disease research and drug development. Historically, it has been very difficult to collect self-reported data for long periods of time as it is an unpleasant and inconvenient task. Paper and digital surveys are the traditional way of collecting self-reports and have been around for a long time, but still suffer from lack of adherence despite the best efforts of researchers to remind and motivate individuals to fill them out.

Mobile games, on the other hand, benefit from an enormous amount of human adherence. These video games can be played on a smartphone and have captured the attention of a wide variety of demographics. The investigators have used established game design principles to develop a mobile game to motivate individuals to fill out a daily survey.

The purpose of this study is to determine which method of survey administration (paper, digital survey, or game- motivated survey) leads to the highest adherence rates for daily surveys.

Read the detailed description

The recruitment flyers, emails, and postings will invite eligible individuals to participate in a 35-day study about mood, games, and time use for $100. Interested persons will be invited to go to a link to fill out a screening survey. Potential participants will be screened to make sure they are in the appropriate age range and have a smartphone. This will be accomplished via an online survey.

Once a potential participant has been identified, he or she will be directed to digital information about the study that is written in an easily understandable format. This information will include the types of questions that will be asked on a daily basis, information about the pre- and post- surveys, information about payment ($40 for finishing the first 4 of 7 surveys and an additional $60 for finishing the post-study survey), and notification that the participant does not need to fill out any question if it makes him/her uncomfortable. If the individual still wants to participate, they will be instructed to enter the email address of a parent or guardian who can provide consent for them. If the individual is 18 years old or older, they will provide their own consent. Individuals under 18 will read and digitally sign an assent form.

After a participant has consented to participate, he or she will be randomized into one of 3 groups for filling out the daily surveys: paper surveys, digital surveys, or game-motivated digital surveys. The participant will then fill out a pre-study survey about general demographics (age, gender), gaming and time use habits, and complete a couple of quick assessments to determine reading level and arithmetic level. Then participants will provide an email address to receive payment at the end of the study. Participants will be reminded of the payment schedule and then be directed to download the free app that matches his or her randomized group. Note that the paper surveys group will visit a webpage that displays a randomized word that he or she will need to write on the paper survey so that we can approximate when the survey was filled out. In addition, the paper surveys group participants will also be directed to print out their surveys for the study.

After the pre-study survey is complete, participants will receive a daily notification from their downloaded app to remember to fill out their survey for the day for 35 days. Each participant will be asked the following 5 questions each day:

  1. What was your mood during the last 24 hours?
  2. How many minutes did you spend playing mobile games in the last 24 hours?
  3. How many times did you watch ads for in-game rewards in the past 24 hours?
  4. How many minutes did you spend outside in the last 24 hours?
  5. What has the weather been like in the last 24 hours?

Additionally, participants in the paper survey will be required to write the word that is on the webpage. This allows us to get an approximation of when the paper survey was filled out.

In the digital survey, we will record the time taken to complete each question and the latency between the notification to complete the survey and the actual survey completion. In the game-motivated survey, we will also record the participant's interactions with the game.

Once the 35-day study is over, participants will be sent a link to fill out the post-study survey. Participants in the paper survey group will also be given instructions for returning the forms to us via FedEx (participants will be given $10 to cover any charges incurred for returning the surveys).

Participants will then be sent their compensation in the form they indicated (Amazon Giftcard via email).

Analysis will be completed to compare average completion rates between the three study arms.

Being tested
The Guardians: A smartphone game, Paper Survey, Electronic Survey
Medical subject headings
Patient Compliance

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • The Guardians: A smartphone gameOther

    "The Guardians" is a mix of two popular game genres: idle games (a game that doesn't require constant player input in order to progress in the game, but often progresses exponentially in response to a few user inputs, e.g., Cookie Clicker and Adventure Capitalist) and pet collection games (a game where the player seeks to collect all of the pets in a set, e.g., Pokemon or Neko Atsume). The game gives the player an in-game reward for completing a survey.

  • Paper SurveyOther

    Paper version of daily survey

  • Electronic SurveyOther

    Electronic version of daily survey administered via a smartphone app.

Study groups in NCT03738254
Study groupRoleWhat they receive
Paper PROActive comparatorParticipants in the Paper PRO arm completed daily patient reported outcome diaries on paper
Receives: Other: Paper Survey
ePROActive comparatorParticipants in the ePRO arm completed daily patient reported outcome diaries online via a smartphone app.
Receives: Other: Electronic Survey
Game-Motivated ePROExperimentalParticipants in the Game-Motivated ePRO arm completed daily patient reported outcome diaries online via a smartphone app. These participants were also given access to a game that rewarded the participant with an in-game reward that helped the participant complete various in-game quests.
Receives: Other: The Guardians: A smartphone game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Adherence Rates to various methods of daily survey administration

    For each study arm, the average adherence rate (computed as the percent of days (out of 35 total) a participant completed 100% of the daily survey questions, averaged over all participants in the study arm) will be computed and compared

    Measured: 35 days

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted13 Nov 2018
  2. Study start9 Oct 2017
  3. Primary completion11 Nov 2017
  4. Study completion11 Jan 2018

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
232 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03738254
Sponsor's protocol ID
1708061907
Status last verified
Feb 2019
First submitted
7 Nov 2018
Last updated
22 Feb 2019
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Taylor S, Ferguson C, Peng F, Schoeneich M, Picard RW. Use of In-Game Rewards to Motivate Daily Self-Report Compliance: Randomized Controlled Trial. J Med Internet Res. 2019 Jan 3;21(1):e11683. doi: 10.2196/11683.

    PubMed 30609986

Questions about this trial

What is this clinical trial studying?

A study testing The Guardians: A smartphone game, Paper Survey and Electronic Survey in people with Patient Reported Outcome Measures and Compliance, run by Massachusetts Institute of Technology at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 22 Feb 2019. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Adherence Rates to various methods of daily survey administration (time frame: 35 days). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT03738254, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 22 Feb 2019.

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