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Internet Gaming DisorderNCT03868488

Mental Imagery Tasks to Reduce Internet Gaming Disorder (IGD) Cravings

A study testing Imagery tasks in people with Internet Gaming Disorder, run by Jin-tao Zhang at 1 site in China.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD. Read more about this study

Who is it for?
Ages 18 to 30 years
Conditions the study is for
Internet Gaming Disorder
What is being tested?
Imagery tasks
Could I receive a placebo?
No, everyone receives an active treatment
How many people
30 participants
Where
1 siteChina
Study dates
10 Mar 2019to 31 Aug 2019
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 30 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥ 5.
  • Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
  • The scores of the Young-Internet Addiction Test(Y-IAT) ≥ 50

Who cannot join

  • Current or history of use of illegal substances and gambling;
  • Current or history of psychiatric or neurological illness;
  • Current use of psychotropic medications.

Trial locations and contacts

1 site in 1 country.

China1 site
  • State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University

    Beijing, Beijing Municipality, 100875

Other trials in China

About this study

Official title: Mental Imagery Tasks to Reduce IGD Cravings: Visual Imagery and Auditory Imagery

To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD.

Read the detailed description

This project is to use imagery tasks to reduce the craving of internet gamers. To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.

Being tested
Imagery tasks
Medical subject headings
Internet Addiction Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Imagery tasksBehavioural

    All participants need to finish both visual imagery tasks and auditory imagery tasks. Visual imagery tasks and auditory imagery tasks will be carried out at intervals to avoid the influence of different tasks. The sequence of imagery tasks will be counterbalanced across participants.

Study groups in NCT03868488
Study groupRoleWhat they receive
Visual imagery tasks groupExperimentalDuring the intervention, each participant of this group will be asked to create visual mental images.
Receives: Behavioral: Imagery tasks
Auditory imagery tasks groupExperimentalDuring the intervention, each participant of this group will be asked to create auditory mental images.
Receives: Behavioral: Imagery tasks

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. The craving of internet gamers

    The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score

    Measured: 0-1 minutes before each set of cue

  2. The craving of internet gamers after cue

    The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert scoreScale with 1 to 7 likert score

    Measured: 0-1 minutes after showing cue

  3. The craving of internet gamers

    The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score

    Measured: 0-1 minutes after finishing each block of tasks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted11 Mar 2019
  2. Study start10 Mar 2019 (estimated)
  3. Primary completion31 May 2019 (estimated)
  4. Study completion31 Aug 2019 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Participant, Investigator
Enrolment
30 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03868488
Sponsor's protocol ID
Mental imagery tasks
Status last verified
Mar 2019
First submitted
1 Mar 2019
Last updated
12 Mar 2019
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Publications

  • May J, Andrade J, Panabokke N, Kavanagh D. Visuospatial tasks suppress craving for cigarettes. Behav Res Ther. 2010 Jun;48(6):476-85. doi: 10.1016/j.brat.2010.02.001. Epub 2010 Feb 7.

    PubMed 20189549
  • Yates M, Kamboj SK. Alcohol related mental imagery: The effects of a priming dose in at risk drinkers. Addict Behav Rep. 2017 Aug 31;6:71-75. doi: 10.1016/j.abrep.2017.08.003. eCollection 2017 Dec.

    PubMed 29450239

Questions about this trial

What is this clinical trial studying?

A study testing Imagery tasks in people with Internet Gaming Disorder, run by Jin-tao Zhang at 1 site in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 12 Mar 2019. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Linxuan Xu (+8613520031870, 201511060131@mail.bnu.edu.cn), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

The craving of internet gamers (time frame: 0-1 minutes before each set of cue). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT03868488, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 12 Mar 2019.

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