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Internet Gaming DisorderNCT03868501

High Working Memory Load to Reduce Internet Gaming Disorder (IGD) Cravings

A study testing n-back task in people with Internet Gaming Disorder, run by Beijing Normal University at 1 site in China.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

To test whether high working memory load can effectively reduce the craving for IGD. Read more about this study

Who is it for?
Ages 18 to 30 years
Conditions the study is for
Internet Gaming Disorder
What is being tested?
n-back task
Could I receive a placebo?
No, everyone receives an active treatment
How many people
30 participants
Where
1 siteChina
Study dates
10 Mar 2019to 31 Aug 2019
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 30 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥ 5.
  • Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
  • The scores of theYoung-Internet Addiction Test(Y-IAT) ≥ 50

Who cannot join

  • Current or history of use of illegal substances and gambling;
  • Current or history of psychiatric or neurological illness;
  • Current use of psychotropic medications.

Trial locations and contacts

1 site in 1 country.

China1 site
  • State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University

    Beijing, Beijing Municipality, 100875

Other trials in China

About this study

Official title: High Working Memory Load to Reduce IGD Cravings: N-Back Task

To test whether high working memory load can effectively reduce the craving for IGD.

Read the detailed description

This project is to use 1-back task and 3-back task to reduce the craving of internet gamers. To test whether high working memory load can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.

Being tested
n-back task
Medical subject headings
Internet Addiction Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • n-back taskBehavioural

    All participants will be asked to finish the 3-back task and the 1-back task. The 3-back task and the 1-back task will be carried out at intervals to avoid the influence between different tasks. The sequence of the 3-back task and the 1-back task will be counterbalanced across participants.

Study groups in NCT03868501
Study groupRoleWhat they receive
High Working memory load: n-back taskExperimentalDuring the intervention, each participant of this group will finish the 3-back task.
Receives: Behavioral: n-back task
Low Working memory load: n-back taskExperimentalDuring the intervention, each participant of this group will finish the 1-back task.
Receives: Behavioral: n-back task

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. The craving of internet gamers

    The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

    Measured: 0-1 minutes before each set of cue

  2. The craving of internet gamers after cue

    The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

    Measured: 0-1 minutes after showing cue

  3. The craving of internet gamers after tasks

    The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

    Measured: 0-1 minutes after finishing each block of tasks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted11 Mar 2019
  2. Study start10 Mar 2019 (estimated)
  3. Primary completion31 May 2019 (estimated)
  4. Study completion31 Aug 2019 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Participant, Investigator
Enrolment
30 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03868501
Sponsor's protocol ID
Working memory
Status last verified
Mar 2019
First submitted
1 Mar 2019
Last updated
12 Mar 2019
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Publications

  • Kaag AM, Goudriaan AE, De Vries TJ, Pattij T, Wiers RW. A high working memory load prior to memory retrieval reduces craving in non-treatment seeking problem drinkers. Psychopharmacology (Berl). 2018 Mar;235(3):695-708. doi: 10.1007/s00213-017-4785-4. Epub 2017 Nov 27.

    PubMed 29181814
  • May J, Andrade J, Panabokke N, Kavanagh D. Visuospatial tasks suppress craving for cigarettes. Behav Res Ther. 2010 Jun;48(6):476-85. doi: 10.1016/j.brat.2010.02.001. Epub 2010 Feb 7.

    PubMed 20189549

Questions about this trial

What is this clinical trial studying?

A study testing n-back task in people with Internet Gaming Disorder, run by Beijing Normal University at 1 site in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 12 Mar 2019. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Linxuan Xu (+8613520031870, 201511060131@mail.bnu.edu.cn), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

The craving of internet gamers (time frame: 0-1 minutes before each set of cue). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT03868501, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 12 Mar 2019.

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