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AgingNCT03940079

Efficacy of Computer-Based Cognitive Game Training for Healthy Elderly

A study testing computer-based cognitive game (including 3 training tasks) in people with Aging and Cognitive Function, run by National Taiwan University Hospital at 1 site in Taiwan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The declination on cognitive and motor functions in older adults increases the difficulty to achieve successful aging. Previous studies had reported that contrast to the traditional cognitive training methods, computer cognitive training (CCT) is comparable or has better effect on the cognitive function improvement… Read more about this study

Who is it for?
Ages 65 years and olderHealthy volunteers can take part
Conditions the study is for
Aging, Cognitive Function
What is being tested?
computer-based cognitive game (including 3 training tasks)
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
16 participants
Where
1 siteTaiwan
Study dates
1 May 2018to 27 Jun 2018
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 65 years and older
  • All sexes
  • Healthy volunteers accepted
  • Older adult

Who may be able to join

  • ≥ 65 years old
  • Montreal Cognitive Assessment (MoCA) score ≥ 18
  • clear eyesight and hearing
  • both upper and lower limbs are functional
  • normal communication

Who cannot join

  • injury, fracture, and breathing problem
  • surgery during the research
  • severe disease affecting cognitive functions.

Trial locations and contacts

1 site in 1 country.

Taiwan1 site
  • National Taiwan University Hospital

    Taipei, 100

Other trials in Taiwan

About this study

Official title: Efficacy of Computer-Based Cognitive Game Training on Motor and Cognitive Functions for Healthy Elderly

The declination on cognitive and motor functions in older adults increases the difficulty to achieve successful aging. Previous studies had reported that contrast to the traditional cognitive training methods, computer cognitive training (CCT) is comparable or has better effect on the cognitive function improvement with elders.On the other hand, some researchers claimed motor-cognitive dual-task training may possess greater effects than single cognitive training on cognitive functions. However, it is still on debate. Therefore, the research aims to investigate cognitive and motor benefits to healthy older adults over 65s trained by our computer-based cognitive game with high and low level of motor engagements.The research questions include: (1) Is CCT beneficial of cognitive functions? (2) Does CCT with high level of motor engagements (i.e. motor-cognitive dual-task training) have greater effects than single cognitive training on cognitive functions? (3) Can the training effect remain?

Read the detailed description

Quasi-experimental design was adapted in our research.There are four time-series assessments during the experiment: baseline, pretest, posttest, and follow-up. After the baseline assessment, participants were randomized to two groups: gross-motor group (GMG) and fine-motor group (FMG). The intervals between baseline and pretest as well as between pretest and posttest were both 4 weeks, while the interval between posttest and follow-up was 8 weeks.

The investigators developed a computer-based cognitive game and compared the efficacy of cognitive and motor functions between computer-based cognitive game combining two different demands on motor control. Investigators hypothesized: All participants who take part in the computer-based cognitive game training don't have learning effects on pretest and are able to improve cognitive functions including short-term memory, divided attention and inhibitory function after intervention; Gross-motor group make more progress than fine-motor group on cognitive and motor functions after intervention. Furthermore, gross-motor group maintained more training effect over cognitive and motor functions at follow-up than fine-motor group.

Being tested
computer-based cognitive game (including 3 training tasks)

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • computer-based cognitive game (including 3 training tasks)Device

    First task was short-term memory training. Participants were instructed to memorize different colored circles with ordinal numbers which would disappear later. They triggered correct colored sensor in sequence according to their memory.

    Second task was divided attention training. Different colored circles with ordinal numbers would not disappear this time.The participants should trigger correct colored sensor according to their sequence.

    Third task was inhibitory function training. There were red and green lights, just like the traffic light, hung up at the upper left of the scene. Red light represented prohibition of triggering the colored sensor, while green light urged to trigger it. Yellow, red, blue and green circles showed up randomly and moved toward the beige region. When the circle came extremely closer to the beige region, the traffic light was randomized to lighten up red or green.The participants should judge and trigger the correct colored sensor.

Study groups in NCT03940079
Study groupRoleWhat they receive
gross-motor group (GMG)ExperimentalThe participants of GMG received motor-cognitive dual-task training. The sensors used by the participants were four different colored buttons. The participants wear a suit with two buttons on the shoulders and the other two fasten on the knees by velcros. To accomplish the tasks, the participants had to slap the correct colored buttons. The stretching of upper or lower limbs was demanding while slapping, so the participants of GMG received a training which required cognitive and motor functions at the same time. The participants attended 2 sessions per week and lasted for 4 weeks. Each session lasted 75 minutes, mainly including 30 minutes for game introduction and warm-up, 30 minutes for game training, and 15 minutes for rest during the training. Each task lasted 10 minutes, and each session contained 3 tasks. The game difficulty could be adjusted automatically according to the performance of participants.
Receives: Device: computer-based cognitive game (including 3 training tasks)
fine-motor group (FMG)Active comparatorThe participants of FMG received cognitive training only. Four colored sensors used by the participants were the keys on the keyboard of the laptop. The participants simply pressed correct colored keys by fingers to complete the tasks. The participants attended 2 sessions per week and lasted for 4 weeks. Each session lasted 75 minutes, mainly including 30 minutes for game introduction and warm-up, 30 minutes for game training, and 15 minutes for rest during the training. Each task lasted 10 minutes, and each session contained 3 tasks. The game difficulty could be adjusted automatically according to the performance of participants.
Receives: Device: computer-based cognitive game (including 3 training tasks)

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change from Baseline Montreal Cognitive Assessment (MoCA) Taiwan Version at the 4th, 8th and 16th weeks

    overall cognitive function

    Measured: baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up

  2. Change from Baseline Digit Span Task-forward (DS-forward) at the 4th, 8th and 16th weeks

    short-term memory

    Measured: baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up

  3. Change from Baseline Color Trails Test-2 (CTT-2) at the 4th, 8th and 16th weeks

    divided attention

    Measured: baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up

  4. Change from Baseline Stroop Color Word Test (SCWT) at the 4th, 8th and 16th weeks

    inhibitory function

    Measured: baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up

  5. Change from Baseline Nine Hole Peg Test (NHPT) at the 4th, 8th and 16th weeks

    motor function of upper limbs

    Measured: baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up

  6. Change from Baseline Get-Up and Go Test (GUG) at the 4th, 8th and 16th weeks

    motor function of lower limbs and balance

    Measured: baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up

  7. Change from Baseline Five-Times-Sit-to-Stand Test (FTSST) at the 4th, 8th and 16th weeks

    motor function of lower limbs and balance

    Measured: baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up

Secondary outcomes (3)
  1. Change from 4th weeks Game1 (first scenario) evaluated the performance of short-term memory at 8th weeks

    Game assessment was a new way to evaluate cognitive performance of the participant through the score. All participants proceeded all three scenarios but challenged same degree of difficulty.

    Measured: 4th weeks pretest, 8th weeks posttest

  2. Change from 4th weeks Game2 (second scenario) evaluated divided attention at 8th weeks

    Game assessment was a new way to evaluate cognitive performance of the participant through the score. All participants proceeded all three scenarios but challenged same degree of difficulty.

    Measured: 4th weeks pretest, 8th weeks posttest

  3. Change from 4th weeks Game3 (third scenario) evaluated inhibitory function at 8th weeks

    Game assessment was a new way to evaluate cognitive performance of the participant through the score. All participants proceeded all three scenarios but challenged same degree of difficulty.

    Measured: 4th weeks pretest, 8th weeks posttest

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted7 May 2019
  2. Study start1 May 2018
  3. Primary completion27 Jun 2018
  4. Study completion27 Jun 2018

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Health services research
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
16 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03940079
Sponsor's protocol ID
201804055RINC
Status last verified
Aug 2020
First submitted
5 May 2019
Last updated
11 Aug 2020
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing computer-based cognitive game (including 3 training tasks) in people with Aging and Cognitive Function, run by National Taiwan University Hospital at 1 site in Taiwan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 11 Aug 2020. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change from Baseline Montreal Cognitive Assessment (MoCA) Taiwan Version at the 4th, 8th and 16th weeks (time frame: baseline, 4th weeks pretest, 8th weeks posttest, 16th weeks follow-up). The study lists 7 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 11 Aug 2020; AzTrials last refreshed its copy on 31 Oct 2026.

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