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Internet Gaming DisorderNCT04180839

Retrieval-extinction Paradigm on Internet Gaming Disorder

A study testing gaming-related retrieval-extinction and nongaming-related retrieval-extinction in people with Internet Gaming Disorder, run by Beijing Normal University at 1 site in China.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

The overall aim of this experimental study is to apply the new paradigm of substance addiction intervention to the study of Internet gaming disorder(IGD) subjects' intervention. Read more about this study

Who is it for?
Ages 18 to 30 years
Conditions the study is for
Internet Gaming Disorder
What is being tested?
gaming-related retrieval-extinction and nongaming-related retrieval-extinction
Could I receive a placebo?
No, everyone receives an active treatment
How many people
60 participants
Where
1 siteChina
Study dates
25 Nov 2019to 30 Apr 2020
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 30 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • the 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5 ) recommended diagnosis of Internet gaming disorder : the scores of the 9 items of DSM-5 recommended diagnosis for Internet gaming disorder ≥ 5.
  • the scores of the Young-Internet addiction Test ≥ 50
  • engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.

Who cannot join

  • current or history of use of illegal substances and other addictions;
  • current or history of psychiatric or neurological illness;
  • current use of psychotropic medications.

Trial locations and contacts

1 site in 1 country.

Ziliang Wang, Master contact

+8618395949625

wangziliang201@163.com

jintao Zhang, phD contact

+8610 58800728

zhangjintao@bnu.edu.cn

China1 site, 1 recruiting
  • State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University

    Beijing, Beijing Municipality, 100875

    jintao Zhang, +861058800728, zhangjintao@bnu.edu.cn

    Recruiting

Other trials in China

About this study

Official title: Reducing Gaming Cue Reactivity and Behavior Via Retrieval-Extinction Mechanism

The overall aim of this experimental study is to apply the new paradigm of substance addiction intervention to the study of Internet gaming disorder(IGD) subjects' intervention.

Read the detailed description

This study is based on the retrieval-extinction paradigm.As with the efficacy, the experiment aims to test the effect of the retrieval-extinction paradigm on game craving and behave of IGD subjects, so as to provide an empirical basis for the development of effective intervention means of Internet gaming disorder.

Being tested
gaming-related retrieval-extinction, nongaming-related retrieval-extinction
Medical subject headings
Internet Addiction Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • gaming-related retrieval-extinctionBehavioural

    Also called R-E

    During one training session,participants will first view a 5-min retrieval video containing gaming content and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues.

    The whole training includes 2 training sessions. Participants will receive one training session once a day for two consectutive days.

  • nongaming-related retrieval-extinctionBehavioural

    Also called NR-E

    During one session,participants will first view a 5-min neutral video and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues.

    The whole procedure includes 2 sessions. Participants will receive one session once a day for two consectutive days.

Study groups in NCT04180839
Study groupRoleWhat they receive
gaming-related retrieval-extinctionExperimentalabout 30 individuals with IGD will be randomly assigned to the R-E training group
Receives: Behavioral: gaming-related retrieval-extinction
nongaming-related retrieval-extinctionOtherabout another 30 individuals with IGD will be randomly assigned to the NR-E training group
Receives: Behavioral: nongaming-related retrieval-extinction

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Mean Change in gaming craving at cue-reactivity task between the two test sessions

    Participants were asked to passively watch three kinds of videos and rate their craving immediately after each video clip using 10-point visual analog scales.The task assesses the severity of cue-induced craving for Internet gaming, with high scores indicating great cue-induced craving.

    Measured: baseline , one day after training

Secondary outcomes (2)
  1. Mean Change in gaming Craving

    The Brief Questionnaire of gaming Urges questionnaire is a 10-item gaming urge questionnaire with scores ranging from 0 to 10 to assess gaming craving. The questionnaire assesses the severity of craving for Internet gaming behavior, with high scores indicating great craving.

    Measured: The questionnaire is given to participants to record their gaming craving at baseline、after the first day of training、after the second day of training、one day after training、1 week and 1 month after tranning respectively

  2. Mean Change in gaming time at baseline、1-Week and 1-month Follow-Up

    At the baseline、end of the first week and month test session, participants will receive a diary in which to record the gaming time after the 1-week and 1-month follow-up period.

    Measured: A diary is given to participants to record their gaming time at baseline、 1-week and 1-month

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted29 Nov 2019
  2. Study start25 Nov 2019
  3. Primary completion30 Mar 2020 (estimated)
  4. Study completion30 Apr 2020 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Participant
Enrolment
60 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04180839
Sponsor's protocol ID
R-E_IGD
Status last verified
Dec 2019
First submitted
26 Nov 2019
Last updated
5 Dec 2019
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: we will share individual participant data when required

Publications

  • Xue YX, Luo YX, Wu P, Shi HS, Xue LF, Chen C, Zhu WL, Ding ZB, Bao YP, Shi J, Epstein DH, Shaham Y, Lu L. A memory retrieval-extinction procedure to prevent drug craving and relapse. Science. 2012 Apr 13;336(6078):241-5. doi: 10.1126/science.1215070.

    PubMed 22499948

Questions about this trial

What is this clinical trial studying?

A study testing gaming-related retrieval-extinction and nongaming-related retrieval-extinction in people with Internet Gaming Disorder, run by Beijing Normal University at 1 site in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 5 Dec 2019. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Ziliang Wang, Master (+8618395949625, wangziliang201@163.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Mean Change in gaming craving at cue-reactivity task between the two test sessions (time frame: baseline , one day after training). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04180839, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Dec 2019.

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