TelerehabilitationMoVENCT04190095
Real-time Interaction and Motion Tracking in VR for Telerehabilitation
A study testing Motion Tracking in VR and VR Interaction in people with Telerehabilitation, run by University of Wyoming.
Trial summary
Current technology for telerehabilitation is limited to be audio- or video- based interaction without an objective and accurate measure of motor functions. A technology integrating motion tracking with 3D immersive virtual reality has been developed by an interdisciplinary team to shift the paradigm of… Read more about this study
- Who is it for?
- Ages 18 to 45 yearsHealthy volunteers can take part
- Conditions the study is for
- Telerehabilitation
- What is being tested?
- Motion Tracking in VR and VR Interaction
- Type of treatment
- Medical device, Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 2 participants
- Where
- No sites listed yet
- Study dates
- Jan 2020to Oct 2021
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 45 years
- All sexes
- Healthy volunteers accepted
- Adult
Who may be able to join
- Only the key researchers of this project can participate in the study
Who cannot join
- Any individual who is not the responsible researcher in this project shall not participate in the study.
Trial locations and contacts
No sites are listed yet.
About this study
Official title: Developing Real-time Interaction and Motion Tracking in Immersive VR for Telerehabilitation
Current technology for telerehabilitation is limited to be audio- or video- based interaction without an objective and accurate measure of motor functions. A technology integrating motion tracking with 3D immersive virtual reality has been developed by an interdisciplinary team to shift the paradigm of telerehabilitation. We aim to take the significant step to develop the patient-centered telerehabilitation that will feature real-time patient-therapist interaction with functions of tele-monitoring, tele-diagnosis, and tele-therapy. Such an interactive telerehabilitation is expected to increase patient adherence to therapy and minimize the existing health disparities.
Read the detailed description
By innovatively integrating the 3D motion tracking with 3D immersive virtual reality (VR), the real-time user interaction and simultaneous motion tracking and analysis in the immersive VR environment were made possible. We now propose to customize this technology for telerehabilitation. The ultimate goal is to build a VR-based interactive tele-rehab system that is patient-centered, with augmented feedback and tele-presence of therapist to assist rehabilitative exercises and recovery of motor functions in both real and virtual environment. To achieve this goal, we are specifically tackling three problems.
- 1: Cross validating the precision of motion data captured in VR. We will modify our current software (Unity-based) so that it can work simultaneous with two motion tracking systems (Optical tracking and Magnetic tracking) to capture motion data in a 3D VR environment. The recorded data in our software will be compared and correlated with those data recorded by the two motion tracking systems in 3D for examination of accuracy.
- 2: Building and testing the network code for remote data transmission and interaction. We will write network code to enable the remote transmission of motion tracking data between two sites. The latency of data transmission will be tested to determine the minimum speed of internet for implementing such a tele-rehab system.
- 3: Designing and implementing a VR interaction task for remote monitoring and diagnosis. A 3D interactive VR task will be built for real-time local interaction and the remote monitoring, assessment and intervention.
- Conditions
- Telerehabilitation
- Being tested
- Motion Tracking in VR, VR Interaction
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Motion Tracking in VRDevice
Participant will wear motion sensors and VR devices
VR InteractionBehavioural
Participant will perform VR interaction task
| Study group | Role | What they receive |
|---|---|---|
| User Interaction with Device | Experimental | A user will wear motion sensors and VR device to interact with object or another user in VR environment Receives: Device: Motion Tracking in VR; Behavioral: VR Interaction |
What is being measured
The primary outcome is the main question the study is designed to answer.
Tracking Accuracy
matching the motion trajectories in VR and REAL with a small error indicating a good match
Measured: through study completion, approximately 1 year
Latency of Data Transmission
The duration for the tracked motion data to be transmitted to a remote computer
Measured: through study completion, approximately 1 year
Total number of the basketed apples
Computer display of the total count of successfully picked and basketed apples from the tree
Measured: through study completion, approximately 1 year
Secondary outcomes (2)
Total excursion of the hand
The total distance (in CM) that the hand has traveled in space while performing the apple picking task
Measured: through study completion, approximately 1 year
Mean speed of hand movement
The total excursion of the hand divided by 60 seconds (cm/s)
Measured: through study completion, approximately 1 year
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted9 Dec 2019
- Study startJan 2020 (estimated)
- Primary completionJul 2021 (estimated)
- Study completionOct 2021 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for TelerehabilitationStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Device feasibility
- Allocation
- Not applicable
- Intervention model
- Single group
- Masking
- None (open label)
- Enrolment
- 2 participants (estimated)
Sponsor and investigators
- Lead sponsor
- University of Wyoming
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Qin Zhu, University of Wyoming
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT04190095
- Sponsor's protocol ID
- 201901004QZ02535
- Acronym
- MoVE
- Status last verified
- Dec 2019
- First submitted
- 3 Dec 2019
- Last updated
- 9 Dec 2019
- Results posted
- No
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 9 Dec 2019. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Developing Real-time Interaction and Motion Tracking in Immersive VR for Telerehabilitation
- ClinicalTrials.gov ID
- NCT04190095
- Acronym / sponsor ID
- MoVE / 201901004QZ02535
- Conditions
- Telerehabilitation
- Study type
- Interventional
- Recruitment status
- Unknown status
- Enrolment
- 2 participants (estimated)
- Lead sponsor
- University of WyomingUniversity, hospital or other
- Study start
- Jan 2020 (estimated)
- Primary completion
- Jul 2021 (estimated)
- Study completion
- Oct 2021 (estimated)
- First posted
- 9 Dec 2019 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Current technology for telerehabilitation is limited to be audio- or video- based interaction without an objective and accurate measure of motor functions. A technology integrating motion tracking with 3D immersive virtual reality has been developed by an interdisciplinary team to shift the paradigm of telerehabilitation. We aim to take the significant step to develop the patient-centered telerehabilitation that will feature real-time patient-therapist interaction with functions of tele-monitoring, tele-diagnosis, and tele-therapy. Such an interactive telerehabilitation is expected to increase patient adherence to therapy and minimize the existing health disparities.
Detailed description
By innovatively integrating the 3D motion tracking with 3D immersive virtual reality (VR), the real-time user interaction and simultaneous motion tracking and analysis in the immersive VR environment were made possible. We now propose to customize this technology for telerehabilitation. The ultimate goal is to build a VR-based interactive tele-rehab system that is patient-centered, with augmented feedback and tele-presence of therapist to assist rehabilitative exercises and recovery of motor functions in both real and virtual environment. To achieve this goal, we are specifically tackling three problems.
- 1: Cross validating the precision of motion data captured in VR. We will modify our current software (Unity-based) so that it can work simultaneous with two motion tracking systems (Optical tracking and Magnetic tracking) to capture motion data in a 3D VR environment. The recorded data in our software will be compared and correlated with those data recorded by the two motion tracking systems in 3D for examination of accuracy.
- 2: Building and testing the network code for remote data transmission and interaction. We will write network code to enable the remote transmission of motion tracking data between two sites. The latency of data transmission will be tested to determine the minimum speed of internet for implementing such a tele-rehab system.
- 3: Designing and implementing a VR interaction task for remote monitoring and diagnosis. A 3D interactive VR task will be built for real-time local interaction and the remote monitoring, assessment and intervention.
Study design
- Primary purpose
- Device feasibility
- Allocation
- Not applicable
- Intervention model
- Single group
- Masking
- None (open label)
- Number of arms
- 1
| Arm | Type | Receives |
|---|---|---|
| User Interaction with Device | Experimental | Device: Motion Tracking in VR, Behavioral: VR InteractionA user will wear motion sensors and VR device to interact with object or another user in VR environment |
Who may qualify
- Ages
- 18 to 45 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult
Key inclusion criteria (1 listed)
- Only the key researchers of this project can participate in the study
Key exclusion criteria (1 listed)
- Any individual who is not the responsible researcher in this project shall not participate in the study.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Motion Tracking in VRParticipant will wear motion sensors and VR devices | Device | User Interaction with Device |
| VR InteractionParticipant will perform VR interaction task | Behavioural | User Interaction with Device |
Primary outcome
Tracking Accuracy
Time frame: through study completion, approximately 1 year
matching the motion trajectories in VR and REAL with a small error indicating a good match
Latency of Data Transmission
Time frame: through study completion, approximately 1 year
The duration for the tracked motion data to be transmitted to a remote computer
Total number of the basketed apples
Time frame: through study completion, approximately 1 year
Computer display of the total count of successfully picked and basketed apples from the tree
2 secondary outcomes
Total excursion of the hand
Time frame: through study completion, approximately 1 year
Mean speed of hand movement
Time frame: through study completion, approximately 1 year
Results and safety
Results are not available in the source record.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 9 Dec 2019.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Questions about this trial
What is this clinical trial studying?
A study testing Motion Tracking in VR and VR Interaction in people with Telerehabilitation, run by University of Wyoming.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: status not confirmed, as of the sponsor's last update on 9 Dec 2019. Status can change between updates, so confirm with the study contact before making plans.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Results are not available in the source record.
How can a doctor refer a patient or contact the research team?
Contact Qin Zhu, PhD (307-223-6145, qzhu1@uwyo.edu), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Tracking Accuracy (time frame: through study completion, approximately 1 year). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Dec 2019.