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StrokeNCT04252170

Arm Motor Rehabilitation, Entertainment and Cognition System for the Elderly

A study testing Rehabilitation Therapy, Experimental on the BrightArm Compact device in people with Stroke, run by Bright Cloud International Corp at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The research project is intended to provide information pertaining to the feasibility of the BrightArm Compact robotic rehabilitation system for patients early sub-acute post Cerebral Vascular Accident. Read more about this study

Who is it for?
Ages 50 to 85 years
Conditions the study is for
Stroke
What is being tested?
Rehabilitation Therapy, Experimental on the BrightArm Compact device
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
2 participants
Where
1 siteUnited States
Study dates
15 Sep 2018to 31 Jan 2019
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 50 to 85 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Age 50 to 85;
  • diagnosis of first-time CVA that occurred more than 5 days prior and less than 21 days prior
  • English speakers;
  • UE unilateral or bilateral involvement (from new bilateral CVA)
  • motor involvement (FMA score 20 to 45);
  • ability to actively move UE more than 10 degrees for shoulder and elbow flexion/extension;
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  • ability to actively extend fingers at least 5 degrees
  • cognitive skills to participate (Montreal Cognitive Assessment (MoCA) [Nasreddine et al 2005] score 10-30).
  • Subjects may have normal cognition, MCI or dementia

Who cannot join

  • being younger than 50 or older than 85 years of age
  • previous stroke
  • Stroke that occurred more than 20 days prior to enrollment
  • Inability to actively extend fingers at least 5 degrees;
  • Fugl-Meyer scores of 19 or less;
  • severe visual neglect or legally blind
Show all 17Show fewer
  • severe hearing loss or deafness
  • receptive aphasia or severe expressive aphasia;
  • severe spasticity (Modified Ashworth Scale 4/4)
  • contractures of the upper limb joints
  • uncontrolled hypertension (>190/100 mmHg)
  • severe cognitive impairment determined by Montreal Cognitive Assessment (MoCA) [Nasreddine et al, 2005] test of 9 and below;
  • No chemodenervation or nerve block to upper limb involved during the experimental period (e.g., botulinum toxin injection)
  • inability to speak English;
  • a history of violence or drug abuse;
  • paranoia and psychotic behavior;
  • inability participate in the neuropsychological pre-study assessment for reliable scores (e.g., cognitive impairment, communication disorders).

Trial locations and contacts

1 site in 1 country.

United States1 site
  • PowerBack Rehabilitation

    Piscataway, New Jersey, 08854

Other trials in United States

About this study

Official title: Arm Motor Rehabilitation, Entertainment and Cognition System for the Elderly (Feasibility Study)

The research project is intended to provide information pertaining to the feasibility of the BrightArm Compact robotic rehabilitation system for patients early sub-acute post Cerebral Vascular Accident. The aims are to: a) determine clinical benefit to motor and cognitive function as well as mood; 2) to ascertain technology acceptance by patients and therapists. The experimental training consists of 12 integrative arm/hand and cognitive training by playing therapeutic games. Participants are evaluated pre-and post-intervention and provide subjective evaluation of the system.

Read the detailed description

This study targets participants, who had suffered a first stroke recently, and who may or may not have been diagnosed with mild cognitive impairments or dementia (including Alzheimer's disease). It is important to find out if these improvements can be obtained with the computer game-based integrative (motor-cognitive) bilateral rehabilitation developed by Bright Cloud International Corp, and if these gains transfer to daily activities.

Specific aims are:

  • BAC technology acceptance;
  • improvement in motor function for the upper extremity;
  • strengthening of shoulder and fingers;
  • increased active (self initiated) range of motion for shoulder, arms and fingers;
  • improved independence in activities of daily living;
  • improvement in cognitive areas of memory, attention and decision making;
  • improved mood (as in reduced depression severity);
Conditions
Stroke
Being tested
Rehabilitation Therapy, Experimental on the BrightArm Compact device
Medical subject headings
Stroke

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Rehabilitation Therapy, Experimental on the BrightArm Compact deviceDevice

    Also called BrightArm Compact rehabilitation through games

    Experimental group will receive VR game-based rehabilitation therapy through Bright Cloud's proprietary device, called BrightArm Compact (BAC). An Occupational Therapist will assist as needed.

Study groups in NCT04252170
Study groupRoleWhat they receive
Feasibility study, Stroke SurvivorsExperimentalBAC feasibility study at PowerBack, Piscataway NJ, with stroke patients.
Receives: Device: Rehabilitation Therapy, Experimental on the BrightArm Compact device

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Artificial Intelligence-determined game difficulty level

    BrightBrainer game difficulty setting is determined based on patient's past performance, in order to adapt the therapy to a given individual. It representing an average or difficulties of all games played in a session. The measure implies game play intensity and level of challenge

    Measured: Through study completion, an average of 3 weeks

  2. Game Score (baseline and performance)

    BrightBrainer game baseline and performance scores. Min. score is 0. Max depends on specific game.

    Measured: Through study completion, an average of 3 weeks

  3. Participants' feedback using 5-point Likert scale

    Subjective evaluation feedback and overall ratings on BrightBrainer games. Consists of multiple questions, each ranked on a 5-point Likert scale, with 1 (min) and 5 (max).

    Measured: Through study completion, an average of 3 weeks

  4. Therapist subjective evaluation using 5-point Likert scale

    Subjective evaluation given by the attending Occupational Therapist at the end of the experimental intervention. Multiple questions, each ranked from 1 (min) to 5 (max)

    Measured: 3 weeks

Secondary outcomes (18)
  1. Arm Range of Motion

    measurement of active movement initiated by participant using a mechanical goniometer

    Measured: Change from Baseline arm range of motion at 3 weeks

  2. Finger Range of Motion

    finger extension/flexion range using a mechanical goniomter

    Measured: Change from Baseline finger range of motion at 3 weeks

  3. Grasp Strength with Jamar Dynamo-meter

    grasp strength measurement using dynamo-meter

    Measured: Change from Baseline grasp strength at 3 weeks

  4. Pinch strength with pinch meter

    Pinch strength measured with fingers placed on a pinch meter

    Measured: Change from Baseline at 3 weeks

  5. Shoulder strength

    Measurement of shoulder strength using calibrated wrist weights

    Measured: Change from Baseline shoulder strength at 3 weeks

  6. Fugl-Meyer Assessment (Upper Extremity sub-scale) score

    Upper Extremity Motor function, score scale is 0 (min) to 66 (max). Larger score means better outcome.

    Measured: Change from Baseline Fugl-Meyer Assessment Score at 3 weeks

  7. Upper extremity functional index (UEFI) score

    A self report of independence in 20 activities of daily living (ADLs). Total score range is 0 (min) to 80 (max). Larger score means better outcome.

    Measured: Change from Baseline Upper Extremity Functional Inex score at 3 weeks

  8. CAHAI 9 Score

    Chedoke Arm and Hand Activity Inventory, reflecting ADL independence in simulated bimanual activities. Min score 9, max score 63, with larger score meaning better outcomes.

    Measured: Change from Baseline CAHAI 9 score at 3 weeks

  9. Jebsen Test of Hand Function

    Timed test of 7 simulated activities of daily living. Lowest score is 0, largest score is 1260. Units are seconds. Lower score means better outcomes (faster completion).

    Measured: Change from Baseline Jebsen Test of Hand Function score at 3 weeks

  10. Beck Depression Inventory II (BDI II) score

    participants' depression measure. Range is 0 (min) to 63 (max). Lower score indicate better outcomes (less depression).

    Measured: Change from Baseline depression severity at 3 weeks

  11. Verbal attention

    Attention module digit span (working memory) in the Neuropsychological Assessment Battery NAB min 0, larger score is better

    Measured: Change from Baseline verbal attention at 3 weeks

  12. Verbal fluency

    verbal fluency test min 0, larger score is better

    Measured: Change from Baseline verbal fluency at 3 weeks

  13. Verbal memory

    Hopkins Verbal Learning Test, Revised (HVLT-R) min 0, larger is better

    Measured: Change from Baseline verbal learning memory at 3 weeks

  14. Brief Visuospatial Memory Test-Revised

    A measure of memory function min 50 std of 10, larger score is better

    Measured: Change from Baseline visuospatial memory at 3 weeks

  15. Executive Function Module

    Word Generation min 0, larger is better

    Measured: Change from Baseline executive function at 3 weeks

  16. Cognitive executive function

    Trail Making Test B (TMT-B) lMin 50, std of 10, larger number means better outcomes

    Measured: Change from Baseline Trail Making Test B (TMT-B) Score at 3 weeks

  17. Cognitive executive function

    NAB Executive Functioning Module min 50, std is 10, larger number means better outcomes

    Measured: Change from Baseline NAB Exec Score at 3 weeks

  18. Visual attention

    Attention module dots (visual) in the Neuropsychological Assessment Battery NAB

    Measured: Change from Baseline visual attention at 3 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted5 Feb 2020
  2. Study start15 Sep 2018
  3. Primary completion31 Dec 2018
  4. Study completion31 Jan 2019

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Device feasibility
Allocation
Not applicable
Intervention model
Single group
Model description
6 will be stroke survivors inpatients at PowerBack, Piscataway NJ, USA.
Masking
None (open label)
Enrolment
2 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04252170
Sponsor's protocol ID
BCI-10-001
Other IDs
5R44AG044639-05
Status last verified
Jan 2020
First submitted
22 Jan 2020
Last updated
5 Feb 2020
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
Yes
Individual data sharing
No

Publications

  • Burdea G, Kim N, Polistico K, Kadaru A, Grampurohit N, Hundal J, Pollack S. Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports. JMIR Rehabil Assist Technol. 2022 Apr 13;9(2):e26990. doi: 10.2196/26990.

    PubMed 35416787

Questions about this trial

What is this clinical trial studying?

A study testing Rehabilitation Therapy, Experimental on the BrightArm Compact device in people with Stroke, run by Bright Cloud International Corp at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 9 inclusion and 17 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 5 Feb 2020. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Artificial Intelligence-determined game difficulty level (time frame: Through study completion, an average of 3 weeks). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04252170, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Feb 2020.

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