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Internet Gaming DisorderNCT04257890

A Cognitive Behavioral Therapy Intervention for Internet Gaming Disorder

A study testing Cognitive behavioral therapy, Education material about IGD and Education material about CBT in people with Internet Gaming Disorder, run by Chinese University of Hong Kong at 6 sites in 2 countries.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

This RCT study develops a brief group-based CBT intervention. The primary objective is to evaluate the efficacy of the CBT in reducing IGD, compare to a wait-list control group. Read more about this study

Who is it for?
Ages 12 to 18 years
Conditions the study is for
Internet Gaming Disorder
What is being tested?
Cognitive behavioral therapy, Education material about IGD and Education material about CBT
Could I receive a placebo?
No, everyone receives an active treatment
How many people
226 participants
Where
6 sitesin 2 countries
Study dates
19 Mar 2021to 31 Dec 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 12 to 18 years
  • All sexes
  • No healthy volunteers
  • Child, Adult

Who may be able to join

  • secondary 1-4 students (grade 7-10),
  • positive screening results (i.e. IGD cases) according to a validated questionnaire (the 5 DSM-5 criteria for IGD),
  • students' and parental consent,
  • Chinese speaking.

Who cannot join

  • self-reported history of any psychiatric or neurological illness,
  • current use of any psychotropic medication.
  • We do not include Secondary 5-6 students due to their preparation for public examinations and practical difficulty in follow-up after their graduation.

Trial locations and contacts

6 sites in 2 countries.

6 sites in 2 countries

Hong Kong5 sites, 2 recruiting
  • Henrietta Secondary School

    Hong Kong

    25701466

    Recruiting
  • Po Kok Secondary School

    Hong Kong

    Active, not recruiting
  • Po Leung Kuk Lee Shing Pik College

    Hong Kong

    Active, not recruiting
  • S.T.F.A. Lee Shau Kee College

    Hong Kong

    Active, not recruiting
  • Shun Tak Fraternal Association Leung Kau Kui College

    Hong Kong

    2458 0766

    Recruiting

Other trials in Hong Kong

China1 site
  • HKMLC Queen Maud Secondary School

    Hong Kong, Hong Kong

    Active, not recruiting

Other trials in China

About this study

Official title: A Randomized Controlled Trial for Evaluating the Efficacy of a Cognitive Behavioral Therapy Intervention in Reducing Internet Gaming Disorder Among Secondary School Students in Hong Kong

This RCT study develops a brief group-based CBT intervention. The primary objective is to evaluate the efficacy of the CBT in reducing IGD, compare to a wait-list control group.

Read the detailed description

Introduction Cognitive behavioral therapy (CBT) is potentially useful as it is effective in treating mental/behavioral disorders, restructuring cognitions and cultivating positive coping. A gap exists as the only two existing clinic-based small randomized controlled trials (RCT) yielded mixed findings on CBT's treatment effect for adolescent IGD.

Objectives This RCT study develops a brief group-based CBT intervention. The primary objective is to evaluate the efficacy of the CBT in reducing IGD, compare to a wait-list control group.

Subjects and methods The study design is two-armed RCT. The participants are Secondary 1-4 students (n=226) with IGD (DSM-5 classification) identified in a school-based screening. Evaluation involves surveys at baseline, end of CBT intervention, and 6 months afterwards. In addition to information received by the wait-list control group, the intervention group receives a carefully designed brief 8-week group-based CBT. The control group will receive CBT after the 6-month follow-up. Trained social workers of a collaborating NGO that serves secondary school students will conduct the CBT.

Outcomes and measures The primary outcome is IGD (a validated DSM-5 IGD classification tool). Secondary outcomes include time spent on Internet/Internet games and the intention to reduce IGD. Measures of potential mediators (maladaptive beliefs and coping) include: Internet Gaming Cognition Scale, Generalized Problematic Internet Use Scale, Emotion Regulation Questionnaire, and Coping Scale for Children and Youth.

Data analysis Intention-to-treat analysis is performed. The primary outcome is assessed by absolute and relative risk reduction. Generalized Linear Mixed Models and Structural Equation Models are used to test secondary outcomes and mediation effects.

Implications The findings may lead to an evidence-based treatment for adolescent IGD, a newly defined disease, which has been rarely reported in literature. Understanding its mechanism contributes to theoretical development of IGD and related treatment.

Being tested
Cognitive behavioral therapy, Education material about IGD, Education material about CBT
Medical subject headings
Internet Addiction Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Cognitive behavioral therapyBehavioural

    The CBT focuses on cognitive restructuring to reduce the specific key maladaptive beliefs on Internet gaming suggested by King's model, and develop useful coping skills (self-regulation/control, emotion regulation, problem-solving coping) that are adapted from previous CBT for adolescent IGD. In addition, it provides training on relapse-prevention and maintenance techniques.

  • Education material about IGDOther

    Printed education material introducing IGD will be distributed.

  • Education material about CBTOther

    Printed education material introducing CBT will be distributed.

Study groups in NCT04257890
Study groupRoleWhat they receive
CBT intervention groupExperimentalIn addition to the information about IGD of the control group, the intervention group will receive eight weekly group-based 90-minute CBT sessions.
Receives: Behavioral: Cognitive behavioral therapy; Other: Education material about IGD; Other: Education material about CBT
Wait-list control groupActive comparatorMembers will receive printed education material about IGD but not CBT during the treatment period.
Receives: Behavioral: Cognitive behavioral therapy; Other: Education material about IGD; Other: Education material about CBT

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change from baseline Internet gaming disorder (IGD) immediately after the interventions

    The DSM-5 classification of IGD: The 9-item IGD checklist is a short, user-friendly, self-report measure for assessing the DSM-5 classification of IGD. Symptoms to be assessed include preoccupation, tolerance, withdrawal, unsuccessful attempts to limit gaming, deception or lies about gaming, loss of interest in other activities, use despite knowledge of harm, use for escape or relief of negative mood, and harm in the past 12 months. Response options are no (0) and yes (1). As per the DSM-5 recommendation, those with >=5 'yes' responses are considered IGD cases. The Chinese version has been validated with high internal consistency.

    Measured: immediately after the interventions

  2. Change from baseline Internet gaming disorder (IGD) at 6 months

    The DSM-5 classification of IGD: The 9-item IGD checklist is a short, user-friendly, self-report measure for assessing the DSM-5 classification of IGD. Symptoms to be assessed include preoccupation, tolerance, withdrawal, unsuccessful attempts to limit gaming, deception or lies about gaming, loss of interest in other activities, use despite knowledge of harm, use for escape or relief of negative mood, and harm in the past 12 months. Response options are no (0) and yes (1). As per the DSM-5 recommendation, those with >=5 'yes' responses are considered IGD cases. The Chinese version has been validated with high internal consistency.

    Measured: six months after the interventions

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted6 Feb 2020
  2. Study start19 Mar 2021
  3. Primary completion30 Nov 2022 (estimated)
  4. Study completion31 Dec 2022 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Investigator, Outcomes assessor
Enrolment
226 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04257890
Sponsor's protocol ID
14607319
Status last verified
Jul 2021
First submitted
27 Dec 2019
Last updated
2 Aug 2021
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Cognitive behavioral therapy, Education material about IGD and Education material about CBT in people with Internet Gaming Disorder, run by Chinese University of Hong Kong at 6 sites in 2 countries.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 2 Aug 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 6 sites in Hong Kong, China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Xue Yang, PhD (+852 2252 8740, sherryxueyang@cuhk.edu.hk), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change from baseline Internet gaming disorder (IGD) immediately after the interventions (time frame: immediately after the interventions). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 2 Aug 2021.

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