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Parkinson DiseaseMEFANCT04266444

Functional Exercise in Virtual Environment for Persons With Multiple Sclerosis or Parkinson's Disease

A study testing Exergaming in virtual environment in people with Parkinson Disease and Multiple Sclerosis, run by University Rehabilitation Institute, Republic of Slovenia at 1 site in Slovenia.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The aim of the study is to optimise the hand dexterity exercising program in virtual reality (VR) for patients with multiple sclerosis and Parkinson's disease. Little research has been published on this topic, but the preliminary results are promising. Different levels of difficulty of a VR game will be tested. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Parkinson Disease, Multiple Sclerosis
What is being tested?
Exergaming in virtual environment
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
108 participants
Where
1 siteSlovenia
Study dates
6 Feb 2020to 29 Sep 2021
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • diagnose of Parkinson's disease or multiple sclerosis;
  • Mini Mental State Examination score above 24;
  • preserved upper limb function;
  • for Parkinson's disease patients Hoehn and Yahr scale score between 2 and 3.

Who cannot join

  • any communicable disease;
  • severe vision impairment.

Trial locations and contacts

1 site in 1 country.

Slovenia1 site
  • University Rehabilitation Institute, Republic of Slovenia

    Ljubljana, 1000

Other trials in Slovenia

About this study

Official title: Motivation, Neuropsychological Testing and Functional Exercise in Virtual Environment for Persons With Multiple Sclerosis or Parkinson's Disease

The aim of the study is to optimise the hand dexterity exercising program in virtual reality (VR) for patients with multiple sclerosis and Parkinson's disease. Little research has been published on this topic, but the preliminary results are promising. Different levels of difficulty of a VR game will be tested. The patients will be assessed using neuropsychological tests of executive functions, visuospatial abilities, mental speed, flexibility and motor speed. Functional ability, coordination and cognitive abilities will also be assessed.

Read the detailed description

Each patient meeting the inclusion criteria will be randomised to one of the four groups (i.e., 10cubes game difficulty level). The patients will perform five exergaming sessions, each session lasting for 1 hour, on five consecutive working days within the period of two weeks. The 10cubes task requires that all 10 cubes are moved within 2 minutes. Each patient will perform the task 5 times in succession with 1-2 minute breaks. The patients will be assessed using the Box \& Blocks Test, Frontal Assessment Battery (FAB), Delis-Kaplan Executive Function System (D-KEFS) and Judgment of Line Orientation (JLO) before the first session and after the last session. In addition, the patients will fill in the Intrinsic Motivation Inventory (IMI) after each session. Based on statistical sample size calculations, the study plan is to include 80 patients with Parkinson's disease and 12 patients with multiple sclerosis randomising them separately, so that the groups will be balanced in terms of size and diagnosis.

Being tested
Exergaming in virtual environment
Keywords
exergaming, virtual reality, neuropsychological tests, motivation
Medical subject headings
Parkinson Disease, Multiple Sclerosis

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Exergaming in virtual environmentDevice

    The 10Cubes game (by I. Cikajlo) will be used. In the game, the motion of the hand, wrist and fingers is tracked by an infra-red camera (by LeapMotion, Inc.) and hand motion is reflected in the virtual environment. The software will run on a powerful computer with a 19" display. Each group will have the game set to a different level of difficulty.

Study groups in NCT04266444
Study groupRoleWhat they receive
Level 4Active comparator10Cubes game in virtual reality using very small bouncing blocks
Receives: Device: Exergaming in virtual environment
Level 3Active comparator10Cubes game in virtual reality using very small non-bouncing blocks
Receives: Device: Exergaming in virtual environment
Level 2Active comparator10Cubes game in virtual reality using large bouncing blocks
Receives: Device: Exergaming in virtual environment
Level 1Active comparator10Cubes game in virtual reality using large non-bouncing blocks
Receives: Device: Exergaming in virtual environment

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Box & Blocks Test from baseline

    Standard clinical test to assesses unilateral gross manual dexterity; the minimum possible score is 0, the maximum is 150; higher score indicates better outcome.

    Measured: Assessment at baseline and after two weeks

  2. Change in Frontal Assessment Battery (FAB) score from baseline

    Brief neuropsychological test battery to assess executive functions; the minimum possible score is 0, the maximum is 18; higher score indicates better outcome.

    Measured: Assessment at baseline and after two weeks

  3. Intrinsic Motivation Inventory (IMI) scores

    The IMI is a multidimensional measurement instrument for assessing subjective experience of a target activity. The 22-item version that consists of four subscales will be used (scores range from 7 to 49 for one scale and from 5 to 35 for three scales); higher scores indicate better outcome.

    Measured: Assessment at the end of each exergaming session; median across assessments will be taken as the outcome on each subscale

Secondary outcomes (2)
  1. Change in Delis-Kaplan Executive Function System (D-KEFS) scores from baseline

    Set of nine subtests of executive functions with complex computerised scoring; higher scores indicate better outcome.

    Measured: Assessment at baseline and after two weeks

  2. Change in Judgment of Line Orientation (JLO)

    Standardized test of visuospatial skills; the minimum possible score is 0, the maximum is 30; higher score indicates better outcome.

    Measured: Assessment at baseline and after two weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted12 Feb 2020
  2. Study start6 Feb 2020
  3. Primary completion29 Sep 2021
  4. Study completion29 Sep 2021

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
108 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04266444
Sponsor's protocol ID
URIS202001
Acronym
MEFA
Status last verified
Sep 2021
First submitted
6 Feb 2020
Last updated
30 Sep 2021
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Cikajlo I, Peterlin Potisk K. Advantages of using 3D virtual reality based training in persons with Parkinson's disease: a parallel study. J Neuroeng Rehabil. 2019 Oct 17;16(1):119. doi: 10.1186/s12984-019-0601-1.

    PubMed 31623622
  • Cikajlo I, Hukic A, Udovcic Pertot A. The size and behavior of virtual objects have influence on functional exercise and motivation of persons with multiple sclerosis: a randomized study. Sci Rep. 2022 Nov 12;12(1):19375. doi: 10.1038/s41598-022-24046-3.

    PubMed 36371421

Questions about this trial

What is this clinical trial studying?

A study testing Exergaming in virtual environment in people with Parkinson Disease and Multiple Sclerosis, run by University Rehabilitation Institute, Republic of Slovenia at 1 site in Slovenia.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 30 Sep 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Slovenia. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Box & Blocks Test from baseline (time frame: Assessment at baseline and after two weeks). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04266444, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Sep 2021.

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