Dizziness ChronicNCT04268745
Virtual Environments for Vestibular Rehabilitation
A study testing Balance training and Traditional Vestibular Rehabilitation in people with Dizziness Chronic and Vertigo, Peripheral, run by New York University at 2 sites in United States.
Trial summary
The specific aims of this pilot project are: Aim #1: Determine the extent to which sensory integration strategies differ between 28 individuals with unilateral vestibular hypofunction and 28 age-matched peers. Read more about this study
- Who is it for?
- Ages 18 years and older
- Conditions the study is for
- Dizziness Chronic, Vertigo, Peripheral, Fall
- What is being tested?
- Balance training and Traditional Vestibular Rehabilitation
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 30 participants
- Where
- 2 sitesUnited States
- Study dates
- 21 Aug 2019to 23 May 2022
- Phase
- Interventional
- Are there results?
- Yes, posted in the registrySummary in the doctors' view
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- No healthy volunteers
- Adult, Older adult
Who may be able to join
- Adult patients (18 or older)
- Clinical diagnosis of chronic (3 months and longer) unilateral peripheral vestibular hypofunction
- Patients will be included based on the presence of a positive head thrust test, head shaking nystagmus, spontaneous nystagmus, and/or canal paresis > 25% if a caloric test is available.
- Included patients must present with at least two positive items on the VVAS
Who cannot join
- Patients will be excluded for prior vestibular rehab, bilateral or unstable vestibular loss or another neurological condition, active benign paroxysmal positional vertigo, acute orthopaedic injuries, peripheral neuropathy, hearing impairment, or visual impairment not corrected with glasses.
Trial locations and contacts
2 sites in 1 country.
United States2 sites
New York Eye and Ear Infirmary of Mount Sinai
New York, New York, 10010
New York University Physical Therapy Department
New York, New York, 10010
About this study
Official title: Vestibular Rehabilitation Utilizing Virtual Environments to Train Sensory Integration for Postural Control in a Functional Context
The specific aims of this pilot project are:
Aim #1: Determine the extent to which sensory integration strategies differ between 28 individuals with unilateral vestibular hypofunction and 28 age-matched peers. Participants' postural sway will be recorded as they experience two levels of moving stars10 and white noise, while standing on the floor or a compliant surface. Our working hypothesis is that patients with vestibular hypofunction utilize substitution strategies such that they will demonstrate greater visual and auditory reliance compared with controls, particularly when somatosensory cues are reduced via the support surface. We will then explore whether these mechanism changes after training.
Read more
Aim #2: Develop the protocol and establish the feasibility of a randomized controlled trial (RCT) comparing C.S.I. training to standard vestibular rehabilitation. Following the assessment, the 28 patients will be randomized into standard vestibular rehabilitation vs. C.S.I. training. This pilot study will enable us to test the feasibility of our recruitment, randomization procedures, establish attrition rate, and test the training protocol.
Aim #3: Generate pilot data for sample size calculation for a properly powered RCT. The follow up RCT will test the effect of C.S.I. training on: Visual Vertigo Analog Scale (VVAS), Functional Gait Analysis (primary); balance confidence, overall disability (descriptive). In our preliminary study, 8 patients met the inclusion criteria for the current proposal. Following the C.S.I. training, they had a large effect size of 1.17 on the VVAS. The current study will allow us to identify the between-group effect size for the VVAS and for a functional gait outcome.
Read the detailed description
System: The testing platform runs at 120 frames per second with either HTC Vive or Oculus Rift, on a Windows 10 laptop with 8GB RAM, Intel i7-7820HK CPU, Nvidia GTX 1080 Max-Q GPU, and Bose SoundTrue around-ear headphones II. The software was developed in C# with Unity3D 2018.2.0f1(64-bit) (Unity Technologies, San Francisco, California). The system utilizes SteamVR. Oculus Rift and HTC Vive both operate at 90 Hz refresh rate, 110 degrees field of view, and a high-definition video of 1080x1200 resolution for each eye. The graphics of the subway station, airport terminal building, and subway trains are modeled in Maya and imported to Unity3D. The rest of the 3D objects are modeled in Unity3D. The subway station model and airport model replicate a real subway station in New York City and a real airport terminal in the US. The contents in the system are fully controllable by the user interface (see Figure 3). Three-dimensional sounds were implemented using Wwise middleware and Google Resonance audio plugin. Using the head-tracking data, audio is modulated according to the position of the listener's head. The technology allows for creation of a rich soundscape in all directions around the listener. Audio assets used in the system are divided into two main groups: sound objects and ambiances. Sound objects are attached to the visual objects in the scene and their position is changing accordingly. Sounds include: footsteps, trains, announcements, cars, balls, airplanes, etc. Ambiances are created from original recordings from different locations in New York. These include different background sounds, i.e. sounds of the crowd chatter, distant trains, wind, birds, traffic, and general room tone of each of the spaces. All of the sounds used in the system are assigned to three different intensity levels which relate to the increasing complexity of the soundscape.
Data Collection: The first assessment session will include a well-established postural control assessment that the investigators had translated to a HMD paradigm and added an auditory layer. The protocol will include all possible combinations of the following: 2 levels of visual perturbation (static stars; stars moving in the AP direction, 0.2 Hz, 0.032m); 2 levels of auditory perturbation (quiet room; white noise that cycles from 0 to 1 dB at 0.3Hz), and 2 levels of support surface (floor; memory foam). Each scene will be 60 seconds long, there are 8 combinations, and each will be repeated 3 times for a total of 24 trials. Power spectral density (PSD) of sway in 3 frequency segments will be derived from a laboratory force plate and will serve to explore sensory integration mechanism. Participants will also complete the FGA (primary), VVAS (primary), ABC (descriptive), and DHI (descriptive).
Participants will complete the baseline assessment twice, one week apart, to assure stability of the measures. Following the baseline assessments, participants will be randomized to a C.S.I. experimental group (EG, n = 14) or a standard rehabilitation control group (CG, n = 14). The participants will commence the intervention program within a week of the second assessment. The setting will be a vestibular rehabilitation clinic at the New York Eye and Ear Infirmary of Mount Sinai.
Both groups: Eligible participants will be provided with patient education and a basic home exercise program (gait, balance, no exercises with eyes closed) while they are considering participation in the study.
Program Dose: 8 weeks, 1 visit per week, 30 minutes long EG: Progressive immersive training with the C.S.I. app; Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning CG: Progressive gait, gaze stability and balance exercises. Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking.
Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns.
Both Groups Progression / Regression rule: The highest level of challenge that can be done for 60 seconds with no loss of balance (LOB); No more than moderate symptoms in clinic based on the Simulator Sickness Questionnaire; If symptoms persisted over 2 hours post-session, scale the intensity back the next time. If symptoms improved immediately, repeat the task with the same intensity and duration.
Home program for both groups: 8 weeks, 6 times per week, twice per day, 10 minutes long, Highest level of challenge that is safe (no LOB, no increased symptoms) for 60 seconds per task Home EG: Gait and balance exercises, No exercises with eyes closed Home CG: Gait, gaze stability and balance exercises, including exercises with eyes closed
A post-assessment, identical to the baseline assessment, will be conducted within one week from the completion of the 8th intervention session.
Sample Size: For Aim 1, the investigators will recruit 28 patients and 28 age and sex-matched controls. For Aims 2 \& 3, the 28 patients will be randomized into an experimental (N=14) and control (N=14) groups. Assuming ~20% attrition during the course of the intervention, it is expected to have 11-12 participants per intervention group. Given our history of recruitment, this number is feasible for the duration and resources of the 12-month pilot grant. With that the investigators will determine the sample size needed for a future, adequately powered, study, as described below.
Internal Validity: To avoid selection bias and to balance potential confounders, the investigators will use block-randomization strategy for participants using the blockrand package in R.21 This procedure uses a two-stage process: first, the size of the block is selected to 2, 4, 6, or 8; next, a block of that size is generated. Therefore, no researcher will be able to predict which group a participant will be assigned to or change that assignment (i.e. allocation concealment). Participants will only be randomized into groups after the baseline assessment and consent to participate in the study have been completed. Although, due to the nature of the intervention, participants and treating clinicians cannot be blinded to group assignment, bias will be minimized by blinding the post-treatment assessors to treatment status. To control for attrition bias, in addition to an intent-to-treat approach, the investigators will ascertain whether any predictors of missingness exist. If so, the investigators will use a pattern mixture model to multiply impute (5 replications) any missing responses.
Consideration of Relevant Biological Variables: The eligibility criteria specified above represent adult individuals with unilateral vestibular hypofunction of both sexes and of diverse age range. The control group will be matched for age and sex with the vestibular group. A wide age range (18 and up) will be recruited. Obesity is known to affect posture and could alter postural control strategies. Should the sample include overweight individuals, the model will be tested while adjusting for weight. Because the sample will include aging individuals, the investigators anticipate additional health conditions that will be similar between groups, e.g., age-related hearing loss. The exclusion criteria will eliminate health conditions critical to postural control, such as: visual impairment, peripheral neuropathy, and other neurological conditions.
Data Analysis: Aim 1: For each of the four measures of interest (PSD 1-3 and overall PSD), the investigators will fit a linear mixed effects model to compare the age-matched controls to patients with vestibular hypofunction while accounting for the inherent multi-level study design (person, conditions, repetitions). The models will include main effects of group, visual condition, auditory condition, surface condition, as well as their interactions, while adjusting for age. P-values for the fixed effects will be calculated through the Satterthwaite approximation for the degrees of freedom for the T-distribution. The analysis will be repeated following the intervention, adjusting for group assignment and pre-intervention values. ABC and DHI will be used to describe the sample.
Aim 2: No statistical analysis needed. Aim 3: First, following the intent-to-treat principle, a linear regression model will be fit with the VVAS and FGA as the primary dependent variable, on treatment group, controlling for baseline covariates (age and other self-reported questionnaire measures) to improve the precision of the treatment effect estimate, as well as pre-test scores. The potential efficacy of the intervention will be assessed based on a significant coefficient for treatment status. Second, as described above, the investigators will fit a pattern mixture model to multiply impute any missing values, and use Rubin's rules to pool coefficients and their standard errors from the regression models fit to each imputed dataset. Data generated from this pilot randomized trial will be used to calculate the sample size needed for future, adequately powered, randomized controlled trials by estimating the difference in means for the treatment groups (i.e. a future expected effect size) as well as the variance of the primary outcomes and the values of other parameters necessary to compute the power function.
Safety and Reporting: Preliminary work showed minimal to no cybersickness and no falls or adverse reactions to the virtual reality training. Only 1 patient dropped out due to concern about symptoms. Others dropped out due to anxiety, physician's request, cessation of therapy, or other orthopaedic injuries that occurred after enrollment. In the current study, Dr. Maura Cosetti, MD, will provide oversight and monitoring of the conduct of the trial as a preliminary DSMB. This will ensure the safety of participants and the validity and integrity of the data. The PI and Dr. Kelly will perform continuous monitoring of participant safety (falls, symptoms on every session) with frequent reporting to Dr. Cosetti. The investigators will follow the Consolidated Standards of Reporting Trials (CONSORT) 2010 statement checklist and diagram in reporting the results of the trial.
- Conditions
- Dizziness Chronic, Vertigo, Peripheral, Fall
- Being tested
- Balance training, Traditional Vestibular Rehabilitation
- Medical subject headings
- Vertigo
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Balance trainingBehavioural
Also called Virtual reality, Contextual sensory integration training, HTC Vive
Progressive balance training within virtual environments
Traditional Vestibular RehabilitationBehavioural
Progressive balance training and gaze stability exercises
| Study group | Role | What they receive |
|---|---|---|
| Virtual Reality | Experimental | Progressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Receives: Behavioral: Balance training |
| Traditional Vestibular Rehabilitation | Active comparator | Progressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking.
Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns.
8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Receives: Behavioral: Traditional Vestibular Rehabilitation |
What is being measured
The primary outcome is the main question the study is designed to answer.
Visual Vertigo Analog Scale (VVAS)
The Visual Vertigo Analogue Scale (VVAS) is a self-reported questionnaire where a participant rates their visual vertigo on a 10 cm line in 9 different visually challenging environments. A score of 0 indicates no dizziness. Maximal score is 100 (calculated as the measurement on each item X 9 divided by 10). A higher score indicates worse outcome.
Measured: baseline and 8 weeks
Functional Gait Analysis (FGA)
A functional test designed to assess individual's ability to perform various motor tasks, such as: walking with eyes closed, walking backwards, climbing stairs. There are 10 items, each is scored by a therapist on a scale of 0 (severe impairment) to 3 (normal). Maximal score is 30. Higher is better.
Measured: baseline and 8 weeks
The Dizziness Handicap Inventory (DHI)
The DHI has 25 items and each item is scored as 'no', 'sometimes' or 'yes' to evaluate self-perceived disability imposed by dizziness. The minimum score is 0 and the maximum score is 100, a higher score indicates increased perceived disability. The scale is no = 0, sometimes = 2, and yes = 4.
Measured: baseline and 8 weeks
Secondary outcomes (3)
The Activities Balance Confidence Scale
A 16 item subjective measure of confidence in performing activities without falling. Each item is scored from 0% (no confidence in one's balance) to 100% (full confidence in one's balance). Total score is taken by dividing total by 16. A higher score indicates better balance confidence.
Measured: baseline and 8 weeks
Timed-Up and Go
Patients are asked to rise up from a chair, walk at their comfortable speed 10 feet, turn around a cone, walk back and sit down.
The faster performance out of two trials was recorded.
Measured: baseline and 8 weeks
The Four-Step Square Test
A multidirectional stepping test of dynamic balance and coordination. Participants are asked to step over 4 canes on the floor in a clockwise and then counterclockwise direction while being timed.
Patients did one practice trial and then we recorded the faster performance out of two trials.
Measured: baseline and 8 weeks
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted13 Feb 2020
- Study start21 Aug 2019
- Primary completion15 Apr 2022
- Study completion23 May 2022
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Posted resultsParticipant flow, outcome measures and adverse events reported by the sponsor.
- Publications (2)Papers the sponsor has linked to this study.
- Other trials for Dizziness ChronicStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 30 participants (actual)
Sponsor and investigators
- Lead sponsor
- New York University
- Sponsor type
- University, hospital or other
- Collaborators
- Icahn School of Medicine at Mount Sinai, Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
- Responsible party
- Sponsor
- Investigators
- Anat Lubetzky, PhD, Principal investigator, New York University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT04268745
- Sponsor's protocol ID
- 19-02-223
- Other IDs
- 5P2CHD086851-05
- Status last verified
- May 2022
- First submitted
- 24 Jan 2020
- Last updated
- 15 Dec 2023
- Results posted
- Yes, on ClinicalTrials.gov
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Kelly J, Harel D, Krishnamoorthy S, Fu G, Morris B, Medlin A, Mischinati S, Wang Z, Sutera J, Perlin K, Cosetti M, Lubetzky AV. Contextual sensory integration training vs. traditional vestibular rehabilitation: a pilot randomized controlled trial. J Neuroeng Rehabil. 2023 Aug 12;20(1):104. doi: 10.1186/s12984-023-01224-6.
PubMed 37568216Lubetzky AV, Harel D, Krishnamoorthy S, Fu G, Morris B, Medlin A, Wang Z, Perlin K, Roginska A, Cosetti M, Kelly J. Decrease in head sway as a measure of sensory integration following vestibular rehabilitation: A randomized controlled trial. J Vestib Res. 2023;33(3):213-226. doi: 10.3233/VES-220107.
PubMed 36911951
Study at a glance
From the registry record, last updated by the sponsor on 15 Dec 2023. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Vestibular Rehabilitation Utilizing Virtual Environments to Train Sensory Integration for Postural Control in a Functional Context
- ClinicalTrials.gov ID
- NCT04268745
- Acronym / sponsor ID
- 19-02-223
- Conditions
- Dizziness Chronic, Vertigo, Peripheral, Fall
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 30 participants (actual)
- Lead sponsor
- New York UniversityUniversity, hospital or other
- Collaborators
- Icahn School of Medicine at Mount Sinai, Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
- Study start
- 21 Aug 2019 (actual)
- Primary completion
- 15 Apr 2022 (actual)
- Study completion
- 23 May 2022 (actual)
- First posted
- 13 Feb 2020 (actual)
- Results
- Posted 15 Dec 2023
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The specific aims of this pilot project are:
Aim #1: Determine the extent to which sensory integration strategies differ between 28 individuals with unilateral vestibular hypofunction and 28 age-matched peers. Participants' postural sway will be recorded as they experience two levels of moving stars10 and white noise, while standing on the floor or a compliant surface. Our working hypothesis is that patients with vestibular hypofunction utilize substitution strategies such that they will demonstrate greater visual and auditory reliance compared with controls, particularly when somatosensory cues are reduced via the support surface. We will then explore whether these mechanism changes after training.
Aim #2: Develop the protocol and establish the feasibility of a randomized controlled trial (RCT) comparing C.S.I. training to standard vestibular rehabilitation. Following the assessment, the 28 patients will be randomized into standard vestibular rehabilitation vs. C.S.I. training. This pilot study will enable us to test the feasibility of our recruitment, randomization procedures, establish attrition rate, and test the training protocol.
Aim #3: Generate pilot data for sample size calculation for a properly powered RCT. The follow up RCT will test the effect of C.S.I. training on: Visual Vertigo Analog Scale (VVAS), Functional Gait Analysis (primary); balance confidence, overall disability (descriptive). In our preliminary study, 8 patients met the inclusion criteria for the current proposal. Following the C.S.I. training, they had a large effect size of 1.17 on the VVAS. The current study will allow us to identify the between-group effect size for the VVAS and for a functional gait outcome.
Detailed description
System: The testing platform runs at 120 frames per second with either HTC Vive or Oculus Rift, on a Windows 10 laptop with 8GB RAM, Intel i7-7820HK CPU, Nvidia GTX 1080 Max-Q GPU, and Bose SoundTrue around-ear headphones II. The software was developed in C# with Unity3D 2018.2.0f1(64-bit) (Unity Technologies, San Francisco, California). The system utilizes SteamVR. Oculus Rift and HTC Vive both operate at 90 Hz refresh rate, 110 degrees field of view, and a high-definition video of 1080x1200 resolution for each eye. The graphics of the subway station, airport terminal building, and subway trains are modeled in Maya and imported to Unity3D. The rest of the 3D objects are modeled in Unity3D. The subway station model and airport model replicate a real subway station in New York City and a real airport terminal in the US. The contents in the system are fully controllable by the user interface (see Figure 3). Three-dimensional sounds were implemented using Wwise middleware and Google Resonance audio plugin. Using the head-tracking data, audio is modulated according to the position of the listener's head. The technology allows for creation of a rich soundscape in all directions around the listener. Audio assets used in the system are divided into two main groups: sound objects and ambiances. Sound objects are attached to the visual objects in the scene and their position is changing accordingly. Sounds include: footsteps, trains, announcements, cars, balls, airplanes, etc. Ambiances are created from original recordings from different locations in New York. These include different background sounds, i.e. sounds of the crowd chatter, distant trains, wind, birds, traffic, and general room tone of each of the spaces. All of the sounds used in the system are assigned to three different intensity levels which relate to the increasing complexity of the soundscape.
Data Collection: The first assessment session will include a well-established postural control assessment that the investigators had translated to a HMD paradigm and added an auditory layer. The protocol will include all possible combinations of the following: 2 levels of visual perturbation (static stars; stars moving in the AP direction, 0.2 Hz, 0.032m); 2 levels of auditory perturbation (quiet room; white noise that cycles from 0 to 1 dB at 0.3Hz), and 2 levels of support surface (floor; memory foam). Each scene will be 60 seconds long, there are 8 combinations, and each will be repeated 3 times for a total of 24 trials. Power spectral density (PSD) of sway in 3 frequency segments will be derived from a laboratory force plate and will serve to explore sensory integration mechanism. Participants will also complete the FGA (primary), VVAS (primary), ABC (descriptive), and DHI (descriptive).
Participants will complete the baseline assessment twice, one week apart, to assure stability of the measures. Following the baseline assessments, participants will be randomized to a C.S.I. experimental group (EG, n = 14) or a standard rehabilitation control group (CG, n = 14). The participants will commence the intervention program within a week of the second assessment. The setting will be a vestibular rehabilitation clinic at the New York Eye and Ear Infirmary of Mount Sinai.
Both groups: Eligible participants will be provided with patient education and a basic home exercise program (gait, balance, no exercises with eyes closed) while they are considering participation in the study.
Program Dose: 8 weeks, 1 visit per week, 30 minutes long EG: Progressive immersive training with the C.S.I. app; Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning CG: Progressive gait, gaze stability and balance exercises. Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking.
Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns.
Both Groups Progression / Regression rule: The highest level of challenge that can be done for 60 seconds with no loss of balance (LOB); No more than moderate symptoms in clinic based on the Simulator Sickness Questionnaire; If symptoms persisted over 2 hours post-session, scale the intensity back the next time. If symptoms improved immediately, repeat the task with the same intensity and duration.
Home program for both groups: 8 weeks, 6 times per week, twice per day, 10 minutes long, Highest level of challenge that is safe (no LOB, no increased symptoms) for 60 seconds per task Home EG: Gait and balance exercises, No exercises with eyes closed Home CG: Gait, gaze stability and balance exercises, including exercises with eyes closed
A post-assessment, identical to the baseline assessment, will be conducted within one week from the completion of the 8th intervention session.
Sample Size: For Aim 1, the investigators will recruit 28 patients and 28 age and sex-matched controls. For Aims 2 \& 3, the 28 patients will be randomized into an experimental (N=14) and control (N=14) groups. Assuming ~20% attrition during the course of the intervention, it is expected to have 11-12 participants per intervention group. Given our history of recruitment, this number is feasible for the duration and resources of the 12-month pilot grant. With that the investigators will determine the sample size needed for a future, adequately powered, study, as described below.
Internal Validity: To avoid selection bias and to balance potential confounders, the investigators will use block-randomization strategy for participants using the blockrand package in R.21 This procedure uses a two-stage process: first, the size of the block is selected to 2, 4, 6, or 8; next, a block of that size is generated. Therefore, no researcher will be able to predict which group a participant will be assigned to or change that assignment (i.e. allocation concealment). Participants will only be randomized into groups after the baseline assessment and consent to participate in the study have been completed. Although, due to the nature of the intervention, participants and treating clinicians cannot be blinded to group assignment, bias will be minimized by blinding the post-treatment assessors to treatment status. To control for attrition bias, in addition to an intent-to-treat approach, the investigators will ascertain whether any predictors of missingness exist. If so, the investigators will use a pattern mixture model to multiply impute (5 replications) any missing responses.
Consideration of Relevant Biological Variables: The eligibility criteria specified above represent adult individuals with unilateral vestibular hypofunction of both sexes and of diverse age range. The control group will be matched for age and sex with the vestibular group. A wide age range (18 and up) will be recruited. Obesity is known to affect posture and could alter postural control strategies. Should the sample include overweight individuals, the model will be tested while adjusting for weight. Because the sample will include aging individuals, the investigators anticipate additional health conditions that will be similar between groups, e.g., age-related hearing loss. The exclusion criteria will eliminate health conditions critical to postural control, such as: visual impairment, peripheral neuropathy, and other neurological conditions.
Data Analysis: Aim 1: For each of the four measures of interest (PSD 1-3 and overall PSD), the investigators will fit a linear mixed effects model to compare the age-matched controls to patients with vestibular hypofunction while accounting for the inherent multi-level study design (person, conditions, repetitions). The models will include main effects of group, visual condition, auditory condition, surface condition, as well as their interactions, while adjusting for age. P-values for the fixed effects will be calculated through the Satterthwaite approximation for the degrees of freedom for the T-distribution. The analysis will be repeated following the intervention, adjusting for group assignment and pre-intervention values. ABC and DHI will be used to describe the sample.
Aim 2: No statistical analysis needed. Aim 3: First, following the intent-to-treat principle, a linear regression model will be fit with the VVAS and FGA as the primary dependent variable, on treatment group, controlling for baseline covariates (age and other self-reported questionnaire measures) to improve the precision of the treatment effect estimate, as well as pre-test scores. The potential efficacy of the intervention will be assessed based on a significant coefficient for treatment status. Second, as described above, the investigators will fit a pattern mixture model to multiply impute any missing values, and use Rubin's rules to pool coefficients and their standard errors from the regression models fit to each imputed dataset. Data generated from this pilot randomized trial will be used to calculate the sample size needed for future, adequately powered, randomized controlled trials by estimating the difference in means for the treatment groups (i.e. a future expected effect size) as well as the variance of the primary outcomes and the values of other parameters necessary to compute the power function.
Safety and Reporting: Preliminary work showed minimal to no cybersickness and no falls or adverse reactions to the virtual reality training. Only 1 patient dropped out due to concern about symptoms. Others dropped out due to anxiety, physician's request, cessation of therapy, or other orthopaedic injuries that occurred after enrollment. In the current study, Dr. Maura Cosetti, MD, will provide oversight and monitoring of the conduct of the trial as a preliminary DSMB. This will ensure the safety of participants and the validity and integrity of the data. The PI and Dr. Kelly will perform continuous monitoring of participant safety (falls, symptoms on every session) with frequent reporting to Dr. Cosetti. The investigators will follow the Consolidated Standards of Reporting Trials (CONSORT) 2010 statement checklist and diagram in reporting the results of the trial.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Virtual Reality | Experimental | Behavioral: Balance trainingProgressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long |
| Traditional Vestibular Rehabilitation | Active comparator | Behavioral: Traditional Vestibular RehabilitationProgressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking. Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns. 8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (4 listed)
- Adult patients (18 or older)
- Clinical diagnosis of chronic (3 months and longer) unilateral peripheral vestibular hypofunction
- Patients will be included based on the presence of a positive head thrust test, head shaking nystagmus, spontaneous nystagmus, and/or canal paresis > 25% if a caloric test is available.
- Included patients must present with at least two positive items on the VVAS
Key exclusion criteria (1 listed)
- Patients will be excluded for prior vestibular rehab, bilateral or unstable vestibular loss or another neurological condition, active benign paroxysmal positional vertigo, acute orthopaedic injuries, peripheral neuropathy, hearing impairment, or visual impairment not corrected with glasses.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Balance trainingAlso: Virtual reality, Contextual sensory integration training, HTC ViveProgressive balance training within virtual environments | Behavioural | Virtual Reality |
| Traditional Vestibular RehabilitationProgressive balance training and gaze stability exercises | Behavioural | Traditional Vestibular Rehabilitation |
Primary outcome
Visual Vertigo Analog Scale (VVAS)
Time frame: baseline and 8 weeks
The Visual Vertigo Analogue Scale (VVAS) is a self-reported questionnaire where a participant rates their visual vertigo on a 10 cm line in 9 different visually challenging environments. A score of 0 indicates no dizziness. Maximal score is 100 (calculated as the measurement on each item X 9 divided by 10). A higher score indicates worse outcome.
Functional Gait Analysis (FGA)
Time frame: baseline and 8 weeks
A functional test designed to assess individual's ability to perform various motor tasks, such as: walking with eyes closed, walking backwards, climbing stairs. There are 10 items, each is scored by a therapist on a scale of 0 (severe impairment) to 3 (normal). Maximal score is 30. Higher is better.
The Dizziness Handicap Inventory (DHI)
Time frame: baseline and 8 weeks
The DHI has 25 items and each item is scored as 'no', 'sometimes' or 'yes' to evaluate self-perceived disability imposed by dizziness. The minimum score is 0 and the maximum score is 100, a higher score indicates increased perceived disability. The scale is no = 0, sometimes = 2, and yes = 4.
3 secondary outcomes
The Activities Balance Confidence Scale
Time frame: baseline and 8 weeks
Timed-Up and Go
Time frame: baseline and 8 weeks
The Four-Step Square Test
Time frame: baseline and 8 weeks
Results and safety
Loading the posted results from ClinicalTrials.gov…
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 15 Dec 2023.
- Posted resultsParticipant flow, baseline, all outcome measures and adverse events.
- Derived from this study: PubMed 37568216Kelly J, Harel D, Krishnamoorthy S, Fu G, Morris B, Medlin A, Mischinati S, Wang Z, Sutera J, Perlin K, Cosetti M, Lubetzky AV. Contextual sensory integration training vs. traditional vestibular rehabilitation: a pilot randomized controlled trial. J Neuroeng Rehabil. 2023 Aug 12;20(1):104. doi: 10.1186/s12984-023-01224-6.
- Derived from this study: PubMed 36911951Lubetzky AV, Harel D, Krishnamoorthy S, Fu G, Morris B, Medlin A, Wang Z, Perlin K, Roginska A, Cosetti M, Kelly J. Decrease in head sway as a measure of sensory integration following vestibular rehabilitation: A randomized controlled trial. J Vestib Res. 2023;33(3):213-226. doi: 10.3233/VES-220107.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Anat Lubetzky, PhD principal investigator
New York University
2 sites in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Balance training and Traditional Vestibular Rehabilitation in people with Dizziness Chronic and Vertigo, Peripheral, run by New York University at 2 sites in United States.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 15 Dec 2023. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 2 sites in United States. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Yes. Results are posted in the registry (first posted 15 Dec 2023). A summary is in the For doctors view, and the full results are on ClinicalTrials.gov.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Visual Vertigo Analog Scale (VVAS) (time frame: baseline and 8 weeks). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT04268745, which also lists 2 linked publications.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 Dec 2023.