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PsychiatryNCT04346303

Applying Short-term Interactive Video Games on Community Patients With Mental Disorders

A study testing Short-term Interactive Video Games in people with Psychiatry and Nursing, run by National Taiwan University Hospital at 1 site in Taiwan.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

The purpose of this study is to design prospective experiments before and after the test. The purpose is to explore whether short-term interactive video games can improve the motivation, interpersonal interaction, and physical and mental health of patients with mental illness in community rehabilitation homes. Read more about this study

Who is it for?
Ages 20 years and older
Conditions the study is for
Psychiatry, Nursing
What is being tested?
Short-term Interactive Video Games
Could I receive a placebo?
No, everyone receives an active treatment
How many people
60 participants
Where
1 siteTaiwan
Study dates
16 Mar 2020to 31 Dec 2020
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 20 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • The diagnosis conforms to the international classification standards for the diagnosis of dysphoria or bipolar disorder.
  • Be older than 20 years old.
  • those who have a clear sense and can communicate.
  • You can read the instructions carefully, and after you explain, you are willing to participate in the research plan and fill out the consent form.
  • The judges of the researchers can independently answer the interview questionnaires of this research and perform short-term interactive video game players.
  • At present, you can go out, make friends, take care of yourself, and fully exercise your rights. You have the full capacity of an adult and have not been restricted by any laws. Therefore, you do not need to obtain an additional legal agent to participate in this study Sign the consent form.

Who cannot join

  • People with difficulties in cognitive understanding, such as those who cannot communicate or suffer from cognitive impairments, such as Alzheimer's disease.
  • Those who have obvious obstacles to the physical function of their limbs, who are unable to participate in sports video games.
  • Slow development or lack of moderate intelligence may affect the understanding of interviews or participation in activities.
  • The physical and mental condition has been unstable in the past two weeks, such as instability of vital signs or obvious impaired sense of reality, obvious symptoms of delusions or hallucinations, etc., cannot be interviewed or coordinated with activities.

Trial locations and contacts

1 site in 1 country.

Taiwan1 site, 1 recruiting
  • National Taiwan University Hospital

    Taipei

    Chang Jung-Chen, PhD, (02) 223123456 ext. 88905, jungchenchang@ntu.edu.tw

    Recruiting

Other trials in Taiwan

About this study

Official title: Intervention Feasibility and Outcomes Evaluation of Applying Short-term Interactive Video Games on Community Patients With Mental Disorders

The purpose of this study is to design prospective experiments before and after the test. The purpose is to explore whether short-term interactive video games can improve the motivation, interpersonal interaction, and physical and mental health of patients with mental illness in community rehabilitation homes. Samples of mentally ill patients from community rehabilitation homes (full-day rehabilitation institutions) in the northern region were collected using a structured questionnaire for the recipients, as follows:

  1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
  2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
  3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.
Read the detailed description

The purpose of this study is to design prospective experiments before and after the test. The purpose is to explore whether short-term interactive video games can improve the motivation, interpersonal interaction, and physical and mental health of patients with mental illness in community rehabilitation homes. Samples of mentally ill patients from community rehabilitation homes (full-day rehabilitation institutions) in the northern region were collected using a structured questionnaire for the recipients, as follows:

  1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
  2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
  3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.

Primary Outcome Measure:

The changes of quality of life (WHOQOL-BREF: WHO Quality of Life: Brief form) After Short-term Interactive Video Games the changes of quality of life. This is a 28-items quality of life measurement to assess patient's quality of life.

[Time Frame: 5 Weeks]

Secondary Outcome Measures:

Body Mass Index Measuring height and weight [Time Frame: 5 Weeks]

Waist-hip ratio Measuring the ratio of waist to hip [Time Frame: 5 Weeks]

10-m walking time at comfortable Measuring the 10-m walking time at comfortable [Time Frame: 5 Weeks]

10-m walking time at maximum Measuring the 10-m walking time at maximum [Time Frame: 5 Weeks]

Get Up and Go test Measuring the Get Up and Go test [Time Frame: 5 Weeks]

5 times sit-to-stand test Measuring the 5 times sit-to-stand test [Time Frame: 5 Weeks]

Hierarchy of the Care Required This is a 18-item questionnaire to assess the patient's ADL and IADL as well as daily function.

[Time Frame: 5 Weeks]

CHQ-12 (Chinese Health Questionnaire) This is a 12-item scale to assess the patient's life stress indicating anxiety and depression symptoms.

[Time Frame: 5 Weeks]

Short FES-I (Chinese version of the Falls Efficacy Scale ) This is a 7-item scale to assess patient's vulnerability to fall. [Time Frame: 5 Weeks]

Conditions
Psychiatry, Nursing
Being tested
Short-term Interactive Video Games
Keywords
Short-term Interactive Video Games, Community Patients with Mental Disorders

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Short-term Interactive Video GamesOther

    1. Collect basic information through a structured questionnaire, which includes basic information, disease status, life style and other related information.
    2. Three data collections were performed, namely the baseline period (T0) and the pre-program (T1) two weeks later. Three weeks of intervention activities were provided twice a week, followed by a post-test ( post-program, T2).
    3. After a total of six times mentioned above, each 60 minutes of interactive video game intervention, the patient completed the activity feedback form, reflecting the feelings and feedback of participating in the activity.
Study groups in NCT04346303
Study groupRoleWhat they receive
Short-term Interactive Video GamesOtherShort-term video games will be applied to patients with mental illness who are staying in communities. Games will be applied in a group-activity format with 8 to 12 patients in each session. The interventions will be conducted at a two sessions per week for a 3-week long period. There are 3 time points for data collection, including 2-weeks before the intervention, the week before the intervention, and the week after the intervention. Each patient will be his/her own controlled comparison.
Receives: Other: Short-term Interactive Video Games

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. The changes of quality of life (WHOQOL-BREF: WHO Quality of Life: Brief form)

    After Short-term Interactive Video Games the changes of quality of life. This is a 28-items quality of life measurement to assess patient's quality of life.

    Measured: 5 Weeks

Secondary outcomes (9)
  1. Body Mass Index

    Measuring height and weight

    Measured: 5 Weeks

  2. Waist-hip ratio

    Measuring the ratio of waist to hip

    Measured: 5 Weeks

  3. 10-m walking time at comfortable

    Measuring the 10-m walking time at comfortable

    Measured: 5 Weeks

  4. 10-m walking time at maximum

    Measuring the 10-m walking time at maximum

    Measured: 5 Weeks

  5. Get Up and Go test

    Measuring the Get Up and Go test

    Measured: 5 Weeks

  6. 5 times sit-to-stand test

    Measuring the 5 times sit-to-stand test

    Measured: 5 Weeks

  7. Hierarchy of the Care Required

    This is a 18-item questionnaire to assess the patient's ADL and IADL as well as daily function.

    Measured: 5 Weeks

  8. CHQ-12 (Chinese Health Questionnaire)

    This is a 12-item scale to assess the patient's life stress indicating anxiety and depression symptoms.

    Measured: 5 Weeks

  9. Short FES-I (Chinese version of the Falls Efficacy Scale )

    This is a 7-item scale to assess patient's vulnerability to fall.

    Measured: 5 Weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 Apr 2020
  2. Study start16 Mar 2020
  3. Primary completion31 Dec 2020 (estimated)
  4. Study completion31 Dec 2020 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
60 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04346303
Sponsor's protocol ID
202001106RIND
Status last verified
Mar 2020
First submitted
31 Mar 2020
Last updated
15 Apr 2020
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Short-term Interactive Video Games in people with Psychiatry and Nursing, run by National Taiwan University Hospital at 1 site in Taiwan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 15 Apr 2020. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Chang Jung-Chen, PhD ((02)223123456 ext. 88905, jungchenchang@ntu.edu.tw), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

The changes of quality of life (WHOQOL-BREF: WHO Quality of Life: Brief form) (time frame: 5 Weeks). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 Apr 2020.

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