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AgingNCT04352543

Active Video Game on Metabolic, Cardiovascular, and Psychological Metrics in Older Adults

A study testing Active Video Game Exercise, Treadmill walking exercise and Sedentary Behavior in people with Aging, run by Universidade Federal de Goias at 1 site in Brazil.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The Xbox Kinect seems to be a good alternative for the older adults to perform physical activities at times that are typically associated with sedentary behaviors. The Xbox Kinect active video game has been used in various parts of the world as entertainment. Read more about this study

Who is it for?
Ages 60 to 75 yearsHealthy volunteers can take part
Conditions the study is for
Aging
What is being tested?
Active Video Game Exercise, Treadmill walking exercise and Sedentary Behavior
Could I receive a placebo?
No, everyone receives an active treatment
How many people
32 participants
Where
1 siteBrazil
Study dates
20 Jul 2020to 1 Nov 2020
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 60 to 75 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • age > 60 years
  • Mini-mental score ≥ 24
  • non-smoker
  • no beta-blockers
  • no cardiovascular risk

Who cannot join

None listed.

Trial locations and contacts

1 site in 1 country.

Brazil1 site
  • UFG

    Jatai, Goiás, 75803495

Other trials in Brazil

About this study

Official title: Metabolic, Cardiovascular and Psychological Responses to Active Video Game in Older Adults

The Xbox Kinect seems to be a good alternative for the older adults to perform physical activities at times that are typically associated with sedentary behaviors. The Xbox Kinect active video game has been used in various parts of the world as entertainment. The study of metabolic, cardiovascular and psychological responses during these activities may bring relevant information regarding the intensity of the exercises and, consequently, about the possibility of using these games to maintain and / or improve the cardiorespiratory fitness of the older adults. In addition, the present study may clarify the responses of activities on Xbox Kinect in elderly people with anxiety and depression symptoms. Will be selected 100 older adults. All volunteers will initially perform assessments of resting metabolic rate, cardiorespiratory fitness, functional tests, as well as subjective assessments of physical activity level, anxiety and mood. Subsequently, they will perform activities with body movements on the Xbox Kinect, which will be compared with sedentary behavior activity (TV / Movie). All activities will be monitored by means of a gas analyzer, which will record information about the behavior of energy expenditure, resting heart rate and activity. In addition, assessments of perception of effort and fun during activities will be made through subjective scales. The effects of Xbox Kinect activity on anxiety symptoms and mood will also be assessed.

Conditions
Aging
Being tested
Active Video Game Exercise, Treadmill walking exercise, Sedentary Behavior
Keywords
physical activity, active video game, older adults
Medical subject headings
Motor Activity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Active Video Game ExerciseBehavioural

    Play during 30 minutes in the easy level

  • Treadmill walking exerciseBehavioural

    30 minutes (65 - 75% heart rate maximal)

  • Sedentary BehaviorBehavioural

    Quiet Rest: 30 minutes

Study groups in NCT04352543
Study groupRoleWhat they receive
Older adults groupExperimentalGroup of older adults >60 years old.
Receives: Behavioral: Active Video Game Exercise; Behavioral: Treadmill walking exercise; Behavioral: Sedentary Behavior

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change from Baseline Anxiety State at 5 min before, and 5 and 20 minutes following exercise

    Anxiety Inventory-STAI trait-state. The scale encompass 20 items and provides a one-dimensional measurement. The score varies from 20 to 80 points, with scores indicating low (0-30), medium (31-49) or high (50 or more) level of anxiety.

    of anxiety.

    Measured: 5 min before, and 5 and 20 minutes following exercise

  2. Change from Baseline Mood States at 5 min before, and 5 and 20 minutes following exercise

    Scale: Profile of mood states (POMS) The POMS questionnaire is an instrument to evaluate mood states. It has 65 items and 6 domains: tension-anxiety, depression, anger-hostility, vigour-activity, fatigue, and confusion- bewilderment. The total mood disturbance score is derived by subtracting the vigour-activity score from the the sum of scores from the other subscales

    Measured: 5 min before, and 5 and 20 minutes following exercise

  3. Change from Baseline Exercise Experience at 5 min before, and 5 and 20 minutes following exercise

    Subjective Exercise Experiences Scale - SEES is a set of three subscales objectives that add up to 12 adjectives in total. A subscale well-being positive is composed of the following adjectives: great, positive, vigorous and wonderful; an anguish of the subscale psychological is composed by the adjectives lousy, diminished, discouraged and sad; while in the fatigue subscale, adjectives are: exhausted, exhausted, fatigued and tired. Each adjective can be classified into certain intensities create scores that can range from 1 (which means "nothing") to 7 points (which means "a lot"). Of that Thus, a score on each subscale can be at least 4 and a maximum of 28 points.

    Measured: 5 min before, and 5 and 20 minutes following exercise

Secondary outcomes (20)
  1. Assess of Dementia

    Mini-Mental Scale - The MMSE is divided into five subscales (orientation, immediate memory, attention and calculation, evocation and language) and is used to screen for clinical symptoms of dementia. The MMSE score can vary from a minimum of 0 to a maximum total of 30 points. The cut-off point for the exam is 24 points.

    Measured: baseline

  2. Evaluation of habitual physical activity

    International Physical Activity Questionnaire (IPAQ) -

    1. VERY ACTIVE: one who has fulfilled recommendations from:
    2. VIGOROUS: 5 days / week and 30 minutes for session and / or
    3. VIGOROUS: 3 days / week and 20 minutes per + MODERATE and / or WALK session: 5 days / week and 30 minutes per session.
    4. ACTIVE: one who has followed the recommendations in:
    5. VIGOROUS: 3 days / week and 20 minutes per session; and / or
    6. MODERATE or WALK: 5 days / week and 30 minutes per session; and / or
    7. Any combined activity: 5 days / week and 150 minutes / week (walking + moderate + vigorous).
    8. IRREGULATELY ACTIVE: one who performs physical activity, but insufficient to be classified as active, as it does not comply with the recommendations frequency or duration.
    9. SEDENTARY: one who did not perform no physical activity for at least 10 minutes during the week.

    Measured: baseline

  3. Evaluation of Quality of Life

    SF-36 Short-Form - The SF-36 is a multidimensional questionnaire that covers eight components: physical functioning, role limitations due to physical health problems, role limitations due to emotional health problems, social functioning, vitality, general health perception, body pain, and mental health. All scores ranged from 0 to 100, with a higher score indicating better quality of life.

    Measured: baseline

  4. Evaluation of depression

    15-item Geriatric Depression Scale (GDS-15) is used to assess depressive symptoms. Participants who scored a total of 7 or more points are defined as having clinically significant depressive symptoms. The severity of depressive symptoms are: no depression (score of 0), questionable depression (score of 1-4), mild-to-moderate depression (score of 5-9) and severe depression (score of 10-15).

    Measured: baseline

  5. Evaluation of Anxiety trait

    Trait Anxiety (STAI) - The scale encompass 20 items and provides a one-dimensional measurement. The score varies from 20 to 80 points, with scores indicating low (0-30), medium (31-49) or high (50 or more) level of anxiety.

    Measured: baseline

  6. Medical Screening

    Clinical evaluation - patient's health history is registered. Previous disorders.

    Measured: baseline

  7. Cardiopulmonary exercise testing

    Bruce Protocol by FitMateTM Pro (Cosmed, Italy) will be used to obtain VO2max

    Measured: baseline

  8. Stress electrocardiogram (ECG)

    Bruce Protocol will be used. The exam will report the presence or absence of cardiovascular disease (exclusion criteria of the study)

    Measured: baseline

  9. Anthropometric Evaluation

    BMI

    Measured: baseline

  10. Evaluation of Resting Metabolic Rate

    Energy cost by FitMateTM Pro (Cosmed, Italy)

    Measured: baseline

  11. Anxiety symptoms

    Geriatric Anxiety Inventory: The GAI is a 20-item measure of anxiety symptoms severity developed for older adults. Scores ≥ 8 indicate the presence of anxiety symptoms.

    Measured: baseline

  12. 6-Min Walk Test

    The 6-MWT is performed in a 20-m-long indoor hallway free of obstacles. Participants are instructed to walk at a self-selected regular pace to cover as much distance as they could during the allotted time. The score is the total number of meters walked in 6 min

    Measured: baseline

  13. 8-ft Timed Up & Go Test (TUG)

    The 8-ft Timed Up \& Go Test is used to assess agility and dynamic balance. Participants are asked to sito n a chair. On cue, they stood up, walked as quickly as possible around a cone set 8ft from the chair, and sat back down on the chair. Total time to complete the test in seconds was measured to assess performance.

    Measured: baseline

  14. Chair-Stand Test (CS)

    Chair Stand Test is used to assess lower body strength. After a signal participants completed as many "stand-ups" as possible with 30s. Total repetitions completed within 30s are used to score the participants' performance.

    Measured: baseline

  15. Chair sit-and-reach Test

    Chair sit-and-reach is used to evaluate lower body flexibility. Participants are asked to sit on the edge of a chair with the knee bent at 900 and the left foot flat on the while keeping the right knee straight and right leg extended forward. Participants are asked to attempt to touch their toes using both hands. The distance in inches between fingers and toes was measured and given a negative value if the fingers did not reach the toes and a positive value if fingers extended beyond the toes.

    Measured: baseline

  16. Metabolic assessment - Energy cost (joules/min)

    • Sedentary behavior (Watching Film/TV): 10 min
    • Active behavior (Playing Xbox Kinect): 10 min activity by 5 min rest (5 activities)FitMateTM Pro (Cosmed, Italy).

    Measured: baseline

  17. Heart rate (bpm)

    • Sedentary behavior (Watching Film/TV): 10 min
    • Active behavior (Playing Xbox Kinect): 10 min activity by 5 min rest (5 activities)FitMateTM Pro (Cosmed, Italy).

    Measured: baseline

  18. VO2 (ml/kg/min)

    • Sedentary behavior (Watching Film/TV): 10 min
    • Active behavior (Playing Xbox Kinect): 10 min activity by 5 min rest (5 activities)FitMateTM Pro (Cosmed, Italy).

    Measured: baseline

  19. Evaluation of Enjoyment

    PACES - consisting of five items. Each item has a score from 1 to 7 on a Likert scale. The sum of these items generates a range of scores from 5 to 35. Higher scores indicate greater enjoyment. The scores were transformed into percentage, with a score of 35 equal to 100%.

    • Sedentary behavior (Watching Film/TV): 10 min
    • Active behavior (Playing Xbox Kinect): 10 min activity by 5 min rest (5 activities)

    Measured: baseline

  20. Subjective perceived exertion

    The Borg Scale is used to verify the subjective perception of effort. This scale has 15 points, from 6 to 20. Each number refers to a certain intensity, so that the exercise can be classified as: no effort (6), extremely light (7), very light (8 and 9) , light (10 and 11), moderate (12 and 13), intense (14 and 15), very intense (16 and 17), extremely intense (18 and 19) and maximum effort.

    • Sedentary behavior (Watching Film/TV): 10 min
    • Active behavior (Playing Xbox Kinect): 10 min activity by 5 min rest (5 activities)

    Measured: baseline

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted20 Apr 2020
  2. Study start20 Jul 2020
  3. Primary completion1 Sep 2020
  4. Study completion1 Nov 2020

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
32 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04352543
Sponsor's protocol ID
2.750.982
Status last verified
Nov 2020
First submitted
18 Mar 2020
Last updated
3 Nov 2020
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Publications

  • Ferreira JA, Passos GS, Youngstedt SD, de Lima BE, Vieira LB, Martins MM, de Assis BP, Santana MG. Are there sex differences in energy expenditure and enjoyment in older adults playing active video games? J Bodyw Mov Ther. 2022 Jul;31:72-76. doi: 10.1016/j.jbmt.2022.04.008. Epub 2022 Apr 19.

    PubMed 35710225

Questions about this trial

What is this clinical trial studying?

A study testing Active Video Game Exercise, Treadmill walking exercise and Sedentary Behavior in people with Aging, run by Universidade Federal de Goias at 1 site in Brazil.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 0 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 3 Nov 2020. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Brazil. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change from Baseline Anxiety State at 5 min before, and 5 and 20 minutes following exercise (time frame: 5 min before, and 5 and 20 minutes following exercise). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04352543, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 3 Nov 2020.

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