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PainNCT04544631

VR for Pediatric Burn Dressing Changes

A study testing Virtual reality game as adjunctive pain management tool in people with Pain and Burns, run by Nationwide Children's Hospital.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study evaluated a smart phone virtual reality (VR) to manage pediatric burn dressing pain. A randomized controlled trial was conducted among 90 patients (6-17 years). Active VR participants played the game, passive VR group were immersed in the same VR without interactions, and a standard care group served as the… Read more about this study

Who is it for?
Ages 6 to 17 years
Conditions the study is for
Pain, Burns
What is being tested?
Virtual reality game as adjunctive pain management tool
Could I receive a placebo?
No, everyone receives an active treatment
How many people
90 participants
Where
No sites listed yet
Study dates
1 Dec 2016to 3 Mar 2019
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 6 to 17 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • children age 6-17 years (inclusive)
  • admitted or seen in the outpatient clinic for a burn injury
  • spoke English as primary language

Who cannot join

  • a severe burn on the face or head that prevented the utilization of the VR
  • cognitive or motor impairment that prevented valid administration of study measures
  • visual or hearing impairments that prevented interaction with the VR environment
  • did not have a legal guardian present to give consent

About this study

Official title: Active and Passive Virtual Reality Distraction for Pain Management During Pediatric Burn Dressing Changes

This study evaluated a smart phone virtual reality (VR) to manage pediatric burn dressing pain. A randomized controlled trial was conducted among 90 patients (6-17 years). Active VR participants played the game, passive VR group were immersed in the same VR without interactions, and a standard care group served as the control. One researcher administered VR and observed pain while another researcher administered post-trial survey that measured child's perceived pain and VR experience. Nurses were asked to report the clinical utility.

Conditions
Pain, Burns
Being tested
Virtual reality game as adjunctive pain management tool
Keywords
Pediatrics, Burns, Pain, Virtual Reality
Medical subject headings
Pain, Burns

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual reality game as adjunctive pain management toolOther

    A smart phone virtual reality-based pain alleviation tool (VR-PAT).

Study groups in NCT04544631
Study groupRoleWhat they receive
Active VRExperimentalParticipants in the active VR group played a virtual reality game entitled "Virtual River Cruise". In this game, an otter floats down a river on a boat and players activate snow-blowing statues along the shore by focusing on them. The statues will emit snow if they are correctly aimed at by the child, and a thermometer placed in the front of the boat shows decreased temperatures as more snowflakes are blown. As feedback to reinforce continued engagement, a scoreboard placed beside the thermometer will show children the number of statues he/she has activated. Additionally, as the temperature drops, snow and ice will start piling up on the boat and its surroundings, providing an enhanced "cooling" experience for pediatric burn patients. Children interact with the immersive virtual reality environment by tilting their head, minimizing potential interference with the dressing change procedure.
Receives: Other: Virtual reality game as adjunctive pain management tool
Passive VRExperimentalParticipants in the passive VR group were immersed in the same virtual reality environment as the active VR group, without any interactions with the VR game.
Receives: Other: Virtual reality game as adjunctive pain management tool
Standard Care ControlNo interventionParticipants in the standard group received routinely used distraction tools provided in the clinical setting, such as iPads, music, books, and/or talking.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Observed pain

    Researcher observed pain of patient based on the Face Legs Activity Cry and Consolability behavioral pain assessment tool (FLACC-r), using 0,1,2 numerical scale for category of face, legs, activity, cry, and consolability. Total scores range from 0-10 with higher scores indicating more pain.

    Measured: During outpatient burn dressing change, on average lasting about 15 minutes.

  2. Patient self-reported pain

    Patient-perceived pain using 0-100 scale Visual Analog Scales (VAS), 0(min)-100(max), higher score for worse outcome.

    Measured: During outpatient burn dressing change, on average lasting about 15 minutes.

Secondary outcomes (3)
  1. VR experience self-reported by patient and parents

    Self-reported virtual reality experience using patient and parent survey questions (5-6 survey items) about their experience in using virtual reality during burn wound care. Questions are a mixture of yes/no and a 100 Visual Analog Scale (VAS) with 0 being "Not at All" and 100 being "Very Much"

    Measured: During outpatient burn dressing change, on average lasting about 15 minutes.

  2. Simulator sickness symptoms of patient

    Simulator sickness symptoms using the Simulator Sickness Questionnaire (SSQ), which has 15 survey items with possible choices of "None", "Slight", "Moderate", and "Severe".

    Measured: During outpatient burn dressing change, on average lasting about 15 minutes.

  3. Nurse reported feasibility of VR in clinical burn wound care

    Attending nurse answered two questions using a survey questionnaire about clinical feasibility of VR using scale ranging from "not at all" to "very easy".

    Measured: During outpatient burn dressing change, on average lasting about 15 minutes.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted10 Sep 2020
  2. Study start1 Dec 2016
  3. Primary completion31 Jan 2019
  4. Study completion3 Mar 2019

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
A prospective, three-group between subject randomized controlled trial
Masking
Double blind
Who is masked
Investigator, Outcomes assessor
Enrolment
90 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04544631
Sponsor's protocol ID
IRB16-00444
Status last verified
Aug 2024
First submitted
1 Sep 2020
Last updated
23 Aug 2024
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: IPD are confidential patient data so we are not allowed to share the data with other researchers

Publications

  • Xiang H, Shen J, Wheeler KK, Patterson J, Lever K, Armstrong M, Shi J, Thakkar RK, Groner JI, Noffsinger D, Giles SA, Fabia RB. Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial. JAMA Netw Open. 2021 Jun 1;4(6):e2112082. doi: 10.1001/jamanetworkopen.2021.12082.

    PubMed 34152420
  • Vest E, Armstrong M, Olbrecht VA, Thakkar RK, Fabia RB, Groner JI, Noffsinger D, Tram NK, Xiang H. Association of Pre-procedural Anxiety With Procedure-Related Pain During Outpatient Pediatric Burn Care: A Pilot Study. J Burn Care Res. 2023 May 2;44(3):610-617. doi: 10.1093/jbcr/irac108.

    PubMed 35913793
  • Jain S, Armstrong M, Luna J, Thakkar RK, Fabia R, Groner JI, Noffsinger D, Ni A, Nelson E, Xiang H. Features of virtual reality impact effectiveness of VR pain alleviation therapeutics in pediatric burn patients: A randomized clinical trial. PLOS Digit Health. 2024 Jan 25;3(1):e0000440. doi: 10.1371/journal.pdig.0000440. eCollection 2024 Jan.

    PubMed 38271320
  • Jones K, Armstrong M, Luna J, Thakkar RK, Fabia R, Groner JI, Noffsinger D, Ni A, Griffin B, Xiang H. Age and Sex Differences of Virtual Reality Pain Alleviation Therapeutic During Pediatric Burn Care: A Randomized Clinical Trial. J Med Ext Real. 2024 Jul 24;1(1):163-173. doi: 10.1089/jmxr.2024.0004. eCollection 2024 Jul.

    PubMed 39091668

Questions about this trial

What is this clinical trial studying?

A study testing Virtual reality game as adjunctive pain management tool in people with Pain and Burns, run by Nationwide Children's Hospital.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 23 Aug 2024. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Observed pain (time frame: During outpatient burn dressing change, on average lasting about 15 minutes.). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04544631, which also lists 4 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 23 Aug 2024.

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