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FamilyNCT04550065

A Digital Game on Promoting Family Well-being

A study testing Digital game in people with Family, run by The University of Hong Kong at 1 site in Hong Kong.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Read more about this study

Who is it for?
Ages 18 to 100 yearsHealthy volunteers can take part
Conditions the study is for
Family
What is being tested?
Digital game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
100 participants
Where
1 siteHong Kong
Study dates
1 Sep 2020to Dec 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 100 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Chinese-speaking;
  • Individuals aged 18 years and above;
  • Able to understand and play the game.

Who cannot join

  • Individuals who cannot meet the inclusion criteria.

Trial locations and contacts

1 site in 1 country.

Agnes Y Lai, PhD contact

39176779

agneslai@hku.hk

Tai-hing Lam, MD contact

39179287

hrmrlth@hku.hk

Hong Kong1 site, 1 recruiting
  • Hong Kong community

    Hong Kong, 852

    Agnes YK Lai, PhD, 3917-6283, agneslai@hku.hk

    Asa Choi, MA, 3917-6661, asachoi@hku.hk

    Recruiting

Other trials in Hong Kong

About this study

Official title: SMART Family-Link Project: A Digital Game on Promoting Family Well-being

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and assess a digital family game with theme-based mini-games to enhance family communication and well-being.

Read the detailed description

With growing emphasis on the development and maintenance of healthy lifestyles, the family role has increasing importance. A family-based health promotion strategy can be instrumental in helping disseminate and reinforce knowledge and behaviours on family well-being and better equip families to protect themselves and promote family well-being amidst the pandemic.

This study aims to use a game-based approach to enhance knowledge and behaviours on family well-being. We will conduct quantitative and qualitative evaluation. The findings would provide preliminary evidence of the feasibility and effectiveness of such an approach in a family-based context. It would also guide the direction for future health education and awareness trials and related projects and campaigns for health promotion efforts and to help improve family well-being in the Hong Kong community and elsewhere.

Conditions
Family
Being tested
Digital game
Keywords
Family well-being, Family communication

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Digital gameBehavioural

    A digital family game with theme-based mini games (epidemic prevention, exercise, diet, communication and parenting)

Study groups in NCT04550065
Study groupRoleWhat they receive
Intervention armExperimentalDigital game
Receives: Behavioral: Digital game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Perceived improved family well-being

    Change assessed by a validated one-item Family Happiness scale (score from 0 to 10, higher scores indicate more family happiness).

    Measured: Baseline and one month

Secondary outcomes (4)
  1. Perceived improved family communication

    Change assessed by a one-item family communication scale (score from 0 to 10, higher scores indicate better family communication).

    Measured: Baseline and one month

  2. Perceived improved family health

    Change assessed by a one-item family health scale (score from 0 to 10, higher scores indicate better family health).

    Measured: Baseline and one month

  3. Family well-being knowledge and behaviors

    Change assessed by outcome-based questions (scores from 0 to 10, higher scores indicate better knowledge and behaviors)

    Measured: Baseline and one month

  4. Practice of sharing family well-being knowledge

    Assessed by outcome-based questions with categorical choices

    Measured: One month

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted16 Sep 2020
  2. Study start1 Sep 2020
  3. Primary completionDec 2022 (estimated)
  4. Study completionDec 2022 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
100 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04550065
Sponsor's protocol ID
UW 20-353
Status last verified
Nov 2021
First submitted
7 Sep 2020
Last updated
9 Dec 2021
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: Will share after study finished

Publications

  • Ameryoun A, Sanaeinasab H, Saffari M, Koenig HG. Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Child Obes. 2018 Feb/Mar;14(2):67-80. doi: 10.1089/chi.2017.0250. Epub 2017 Nov 29.

    PubMed 29185787
  • Chagas CMDS, Pontes E Silva TB, Reffatti LM, Botelho RBA, Toral N. Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol. BMC Public Health. 2018 Jul 24;18(1):910. doi: 10.1186/s12889-018-5848-0.

    PubMed 30041639
  • Edwards EA, Lumsden J, Rivas C, Steed L, Edwards LA, Thiyagarajan A, Sohanpal R, Caton H, Griffiths CJ, Munafo MR, Taylor S, Walton RT. Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps. BMJ Open. 2016 Oct 4;6(10):e012447. doi: 10.1136/bmjopen-2016-012447.

    PubMed 27707829
  • Sit SM, Lai AY, Wong HW, Hung KS, Wang MP, Ho SY, Lam TH. Gamified Strength Recognition and Quiz to Enhance COVID-19 Prevention, Knowledge, Behaviors, and Family Well-Being. Games Health J. 2024 Jun;13(3):172-183. doi: 10.1089/g4h.2023.0190. Epub 2024 Mar 20.

    PubMed 38512294

Questions about this trial

What is this clinical trial studying?

A study testing Digital game in people with Family, run by The University of Hong Kong at 1 site in Hong Kong.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 9 Dec 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Hong Kong. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Agnes Y Lai, PhD (39176779, agneslai@hku.hk), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Perceived improved family well-being (time frame: Baseline and one month). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04550065, which also lists 4 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Dec 2021.

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