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Stroke SequelaeNCT04713384

Remote Bimanual Virtual Rehabilitation Post CVD

A study testing Integrative tele-rehalitation of chronic stroke survivors using custom therapeutic games in people with Stroke Sequelae and Cognitive Impairment, run by Grigore Burdea at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The aim of the study is to develop the BrightBrainer G (grasp), a game-based upper-extremity motor and cognitive rehabilitation system using custom virtual reality simulations. The G model is a version of the BrightBrainer Rehabilitation System, a Class 1 Exempt medical device produced by Bright Cloud International… Read more about this study

Who is it for?
Ages 48 to 80 yearsHealthy volunteers can take part
Conditions the study is for
Stroke Sequelae, Cognitive Impairment, Depression
What is being tested?
Integrative tele-rehalitation of chronic stroke survivors using custom therapeutic games
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
18 participants
Where
1 siteUnited States
Study dates
30 Sep 2015to 13 Sep 2018
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 48 to 80 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Age 48 to 80;
  • Diagnosis of stroke which occurred more than 9 months prior (i.e. in the chronic phase);
  • English speakers;
  • UE unilateral motor involvement (FMA score 10 to 45);
  • Be able to actively move UE more than 15 degrees for shoulder and for elbow flexion/extension;
  • Be more than 4 months post casting procedures or Botulinum toxin injections;
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  • Have cognitive skills to participate (Montreal Cognitive Assessment score 18-30).
  • Potential participants will not be excluded due to co-morbidities such as Parkinson, frozen shoulder, or arthritis;
  • Have normal cognition or MCI.

Who cannot join

  • Be younger than 48 or older than 80;
  • Present with severe visual neglect or legally blind;
  • Have severe hearing loss or deafness;
  • Present with receptive aphasia or severe expressive aphasia;
  • Have uncontrolled hypertension (>190/100 mmHg);
  • Have severe cognitive delay;
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  • Cannot speak English;
  • Have history of violence or drug abuse;
  • Participants who cannot produce reliable scores on the neuropsychological pre-study assessment because they do not comprehend the test, or have severe speech impairment will be excluded;
  • Have severe hand spasticity and/or complete lack of arm movement;
  • MoCA scores of 17 and below.

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Kessler Foundation

    West Orange, New Jersey, 07052

Other trials in United States

About this study

Official title: Remote Bimanual Virtual Rehabilitation for Elderly With Cerebral Vascular Disease

The aim of the study is to develop the BrightBrainer G (grasp), a game-based upper-extremity motor and cognitive rehabilitation system using custom virtual reality simulations. The G model is a version of the BrightBrainer Rehabilitation System, a Class 1 Exempt medical device produced by Bright Cloud International Corp (FDA owner/operator 10050478), and listed with the FDA (registration number 3012187972);

Read the detailed description

8 elderly subjects (50 to 80 years old) who live at home and had a stroke more than 9 months prior to participation, who may also suffer from mild cognitive impairments and may be depressed, will be recruited. Their 8 caregivers will also be recruited at Kessler Foundation.

Participants will train on the BrightBrainer system for 4 weeks in their home, doing a total of 20 rehabilitation sessions. Sessions will consist of playing therapeutic games using both the impaired and unimpaired arms. Sessions will progress in duration from 20 minutes to 40 minutes of actual play. Before and after the 4 weeks home therapy, participants will travel to the Kessler Foundation (West Orange, NJ) and undergo standardized motor, cognitive, and emotive clinical evaluations.

Being tested
Integrative tele-rehalitation of chronic stroke survivors using custom therapeutic games
Keywords
virtual reality, stroke, upper extremity, BrightBrainer, rehabilitation, home, gamification
Medical subject headings
Cognitive Dysfunction, Depression, Stroke

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Integrative tele-rehalitation of chronic stroke survivors using custom therapeutic gamesDevice

    Also called BrightBrainer using BrightBrainer Grasp therapeutic controller

    20 sessions of playing therapeutic games using both arms while siting at a table at home. Arms hold either generic game controllers, or BrightBrainer therapeutic controllers. Sessions involve a variety of games that train motor and cognitive function in an integrative way. The games are rendered by the BrightBrainer system. Games adapt and are winnable, benefiting well-being (reducing depression). Each session may generate many hundreds of arm repetitions, finger movement and grasps, depending on session duration. Data on arm reach as well as game outcomes and vitals are uploaded to an secure server. These data allow researchers to remotely monitor compliance to protocol and longitudinal progress. Caregivers are present at each session, and provide feedback as well as subjective ratings of the system.

Study groups in NCT04713384
Study groupRoleWhat they receive
TreatmentExperimentalParticipants will undergo 4 weeks (20 sessions) of experimental rehabilitation in their home. They will play custom therapeutic games that are intensive and adapt to their condition. Before and after the 4-week intervention participants will travel to Kessler Foundation to undergo evaluations. The therapy is designed to improve arm range, strength, endurance, as well as memory, focusing and decision making. Data will be stored on the cloud, protected and monitored by the research team.
Receives: Device: Integrative tele-rehalitation of chronic stroke survivors using custom therapeutic games

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Fugl-Meyer Assessment of Upper Extremity Function (Upper Extremity Sub-scale)

    Upper Extremity motor function Sub-Scale: 0 (completely impaired) to 66 (normal).

    Measured: Change from baseline at 4 weeks

  2. Trail Making Test B (TMT-B) (raw score) measure of cognitive executive function

    Timed test measures the subject's executive function. Subject is asked to connect dots of a page (with associated digits) in increasing magnitude, in the shortest time. Less time (measured in seconds) is better.

    Measured: Change from baseline at 4 weeks

Secondary outcomes (23)
  1. Upper extremity functional index (UEFI) self-report of independence in daily activities

    Self-report of Independence in activities of daily living (ADLs). Scale: 0 (complete lack of independence in performing a given ADLs) to 80 (completely independent in that task). The form reports on 20 ADLs, which the highest score being 4 on each of them. Thus the highest possible score is 80 (20x4).

    Measured: Change from baseline at 4 weeks

  2. Chedoke Arm and Hand Activity Inventory (CAHAI) 9 measure of independence in bimanual daily activities

    ADL independence in bimanual tasks. Score Scale: 0 (completely impaired) to 63 (normal). Higher score is better, represented more independence in performing tasks with both hands.

    Measured: Change from baseline at 4 weeks

  3. Arm range of motion (degrees) measure for shoulder, elbow, wrist and fingers

    Measurement of active movement range for shoulder, elbow and fingers. Subjects' arm range of motion in each kinematic angles are measured in degree using a goniometer. Larger number is better (more range of motion)

    Measured: Change from baseline at 4 weeks

  4. Shoulder strength for deltoid muscles

    Measurement of shoulder strength using calibrated wrist weights. Subjects' shoulder strength is measured in pounds (lbs). More is better. 0 means no strength at all.

    Measured: Change from baseline at 4 weeks

  5. Grasp strength for power grasps and pinch grasps

    Grasp strength and pinch strength measurements using dynamo-meter and pinch meter. Three readings are used for the dynamometer when subject is asked to exert maximum power grasp, and then averaged. More is better. Minimum score is 0 (no strength at all).

    Measured: Change from baseline at 4 weeks

  6. Neuropsychological Assessment Battery NAB Verbal and Visual Attention Module

    Test for Verbal and visual attention will use Attention module digit span (working memory), dots (visual), which measures quantified metrics of subject's attention level. Dot test has a min of 0 (subject does not find the added dot) and a max of 12 (subject finds all added dots)

    Measured: Change from baseline at 4 weeks

  7. Trail Making Test A (TMT-A) measure of visual and cognitive processing speed

    Timed test measures the subject's Processing speed - visual and cognitive processing speed. Less time is better (1 second)

    Measured: Change from baseline at 4 weeks

  8. Hopkins Verbal Learning Test, Revised (HVLT-R) measure of verbal, visual and memory

    Tests measures the subject's verbal, visual and cognitive ability including delayed. Has 3 sub-tests plus a delayed recall test. Each sub-test has a min of 0 and a max of 12. Delayed recall has a min of 0 and a max of 24. More is better

    Measured: Change from baseline at 4 weeks

  9. Boston Naming Test (short form) test of verbal abbility in name (noun) associations

    Test measures subject's verbal and cognitive ability by asking specific questions. Min score 0 (unable to answer any of 15 questions) max score 15 (answers all). More is better

    Measured: Change from baseline at 4 weeks

  10. Brief Visuospatial Memory Test-Revised (Raw score)

    Timed Test of visuo-spatial memory by asking subjects to draw shapes they had seen. Higher score is better. Has alternate forms, only one form will be used in one evaluation.

    Measured: 4 weeks

  11. Beck Depression Inventory II measure of depression severity

    Depression severity score (0 min, 63 max, less is better). 0 normal, 1-13 minimal; 14-19 Mild Depression; 20-28 Moderate Depression; 29-63 Severe Depression

    Measured: Change from baseline at 4 weeks

  12. Subjective evaluation by participant of the experimental therapy

    Participant fills a custom questionnaire with 10 questions. Each question uses a 5-Point Likert scale the system ease of use, perceived benefits and technical issues. Scale (0: Strongly disagree, 4: Strongly agree. i.e., in favor of the system). Higher score is better. Maximum score if all are rated at strongly agree is 40.

    Measured: 4 weeks

  13. Blood Pressure measure by medical meter

    Blood pressure taken at each session (needs to be within physiological limits). Blood pressure is measured at start, mid and end of session.

    Measured: 4 weeks

  14. Pulse measure by medical meter

    Pulse taken at every session. Pulse is measured at start, mid and end of session.

    Measured: 4 weeks

  15. Arm Reach Baseline (computer measure)

    Arm reach area (square inches) measured at start of session. Higher value of reach area is better.

    Measured: 4 weeks

  16. Session duration (computer measure)

    Duration of exercises performed on the device during a session, measured in minutes by the computer. Minimum is 15 minutes, maximum is 40 minutes More is better.

    Measured: 4 weeks

  17. Average game scores (computer measure)

    Average of scores achieved by a subjects when playing therapeutic games in a given session. The higher the average the better. Range is 1 (lowest difficulty) to 10 (highest difficulty).

    Measured: 4 weeks

  18. Arm repetitions (computer measure)

    Computer measure of total arm repetitions done by the subject in the process of playing therapeutic games. The higher the number the better. Minimum is 0 meaning the subject had not mover either arm at all during the session.

    Measured: 4 weeks

  19. Finger extension repetitions (computer measure)

    Computer measure of total finger extension repetitions done by the subject in the process of playing therapeutic games. The higher the number the better. Minimum is 0 meaning the subject had not opened either hand at all during the session.

    Measured: 4 weeks

  20. Grasping repetitions (computer measure)

    Computer measure of total grasp repetitions done by the subject in the process of playing therapeutic games in a given session. When playing bimanually, the grasps by each hand are added in this measure. The higher the number the better. Minimum is 0 meaning the subject had not grasped at all during the session.

    Measured: 4 weeks

  21. Training intensity for arm and finger movements per minute (computer measure)

    Computer measure of average number of arm repetitions and of finger movements or grasps done by a participant in 1 minute in the process of playing therapeutic games. The higher the number the better. Minimum is 0 meaning the participant had not played at all (had no repetitions during that session).

    Measured: 4 weeks

  22. Cognitive areas trained (computer measure)

    Computer measure of minutes of specific cognitive area training during a session. Specific domains are Attention, Memory, Executive Function and Language. Minimum is 0 (that area was not trained in a session). Maximum is session duration (up to 40 minutes) when only one cognitive area was trained during a session.

    Measured: 4 weeks

  23. Average game level of difficulty (Computer Measure)

    Computer measure of average game difficulty of all the games played by the subject in a give session. The higher the number the better. Minimum is 1 meaning the subject had played all the games at the lowest level of difficulty in that session. Maximum is 10 (all games were played at their highest level of difficulty).

    Measured: 4 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted19 Jan 2021
  2. Study start30 Sep 2015
  3. Primary completion31 Aug 2018
  4. Study completion13 Sep 2018

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Not applicable
Intervention model
Single group
Model description
20 elderly subjects. Or these 4 healthy age-matched volunteers for usability, and 8 elderly stroke survivors to determine technology acceptance and clinical benefit to motor, cognitive and emotive function, under remote rehabilitation conditions. We will also recruit their 8 caregivers so to have better feedback in changes they observe in the stroke survivors and any technology issues. Among them, one patient dropped, 7 patients (and their caregivers) completed the study. The subjects in this feasibility study will have UE motor impairments, normal cognition or have Mild Cognitive Impairment (MCI). Pre- and Post-intervention standardized evaluations will be used to determine benefit. Subjective evaluations and adherence to protocol will indicate acceptance of the technology. Each session of game exercises will store performance data, which will be monitored remotely.
Masking
None (open label)
Enrolment
18 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04713384
Sponsor's protocol ID
Phase I Tele-Rehab
Other IDs
GRANT R43AG052290
Status last verified
Jul 2021
First submitted
22 Jun 2018
Last updated
21 Jul 2021
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: We will publish group analysis data, or case data, but no individually identifiable data will be released, per Federal Regulations pertaining to Protected Health Information.

Questions about this trial

What is this clinical trial studying?

A study testing Integrative tele-rehalitation of chronic stroke survivors using custom therapeutic games in people with Stroke Sequelae and Cognitive Impairment, run by Grigore Burdea at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 9 inclusion and 11 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 21 Jul 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Fugl-Meyer Assessment of Upper Extremity Function (Upper Extremity Sub-scale) (time frame: Change from baseline at 4 weeks). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 21 Jul 2021.

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