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Emotional DysregulationNCT04732806

A Mightier Healthcare System

A study testing Mightier video games in people with Emotional Dysregulation, run by Neuromotion Labs at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Access to effective pediatric mental health treatment is a major public health concern in the United States as paucity of pediatric providers leading to long wait times, financial burden, and stigma pose significant barriers to treatment. Read more about this study

Who is it for?
Ages 8 to 12 years
Conditions the study is for
Emotional Dysregulation
What is being tested?
Mightier video games
Could I receive a placebo?
No, everyone receives an active treatment
How many people
183 participants
Where
1 siteUnited States
Study dates
10 Mar 2021to 1 Oct 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 8 to 12 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • Age 8-12
  • Insurance provided by Magellan Healthcare OR participant is covered by insurance in Massachusetts and has access to Explanation of Benefits information via online portal
  • Has made a behavioral health claim in the past year
  • MOAS score of greater than or equal to 2
  • Evidence of ADHD, ODD, CD, DMDD, IED, or ASD by MINI-KID
  • Parent or guardian is fluent in English
  • WiFi at home (for Mightier tablet connection)
  • Access to a computer or tablet in the home

Who cannot join

  • IQ < 70 (by medical record or clinician judgment)
  • Extremely limited verbal capacity
  • Change in medication or medication dosage in the past month or planned change in medication or medication dosage in the next month
  • Active suicidal ideation
  • History of suicide attempt and current depression
  • Physical limitations that preclude the use of Mightier
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  • Sensory sensitivities that would preclude wearing an arm (or leg) heart rate monitor
  • Evidence of psychosis, mania, alcohol use disorder, substance use disorder, or PTSD by MINI-Kid
  • Ongoing or within the month prior to baseline visit placement in foster care or residential facility

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Neuromotion Inc

    Boston, Massachusetts, 02110

Other trials in United States

About this study

Official title: A Mightier Healthcare System: Introducing a Game-based Pediatric Mental Health Intervention Into Payor-sponsored Care to Evaluate Financial and Clinical Outcomes

Access to effective pediatric mental health treatment is a major public health concern in the United States as paucity of pediatric providers leading to long wait times, financial burden, and stigma pose significant barriers to treatment. Digital mental health promises to remedy many chronic problems faced in providing timely and accessible mental health interventions to children. With that in mind, the investigators and Neuromotion Inc. created Mightier, an app-based heart rate biofeedback videogame platform designed to teach and facilitate practice of emotional regulation skills. The technology behind Mightier is backed by three trials showing clinical efficacy and since commercial launch 75% of families who have engaged with the product report improvement. However, Neuromotion's core mission remains increasing access to care, and the direct-to-consumer distribution of digital health also faces access challenges. The investigators propose that access to effective digital mental health interventions can be increased by meeting families where they already know to seek care: the traditional healthcare system. The investigators have partnered with a nationwide behavioral health insurance provider to pilot the integration of Mightier with traditional healthcare. Families will be recruited via direct outreach, social media, or healthcare provider referral. Participating children will be randomized into Mightier or treatment as usual control groups for 6 months. Behavioral healthcare utilization will be observed for 12 months. Through this work the investigators will demonstrate the value of Mightier to various stakeholders via decreased long-term healthcare utilization, confirm that Mightier use results in decreased symptoms of emotional dysregulation, irritability, and parent stress, and explore relationships among Mightier use, healthcare utilization, and symptoms. Ultimately this work will pave the way forward for large scale integration of digital healthcare and more traditional healthcare avenues while simultaneously increasing Mightier's ability to reach children in need.

Being tested
Mightier video games

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Mightier video gamesBehavioural

    Biofeedback video game play in home

Study groups in NCT04732806
Study groupRoleWhat they receive
Treatment as usualNo interventionNot described
InterventionExperimentalSix months of ad lib Mightier play in home
Receives: Behavioral: Mightier video games

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Behavioral healthcare utilization cost

    Dollars spent on behavioral healthcare over the study period.

    Measured: 12 Months

  2. Change in Modified Overt Aggression Scale (MOAS) from baseline to 3 Months

    The MOAS is a 5-point parent rated scale that rates the severity of four types of aggression: verbal, against property, against self (auto-aggression), and physical towards others. Scores range from 0-100 with lower scores representing less aggression (better outcome).

    Measured: Baseline, 3 months

Secondary outcomes (9)
  1. Change in Disruptive Behavior Disorder Rating Scale (DBDRS) - Oppositional/Defiant Factor Score from baseline to 3 Months

    The DBDRS is a 45-item scale that evaluates symptoms of Oppositional Defiant Disorder (ODD), Conduct Disorder (CD), and Attention Deficit Hyperactivity Disorder (ADHD) from the parent's perspective. Scores range from 0-135 with lower scores representing fewer behaviors associated with the above disorders (better outcome). This secondary outcome will include the Oppositional/Defiant Factor Score consisting of items 3, 13, 15, 17, 24, 26, 28, and 39.

    Measured: Baseline, 3 months

  2. Change in Affective Reactivity Index - Parent (ARI-P) from baseline to 3 Months

    The ARI is a 7-item scale that consists of 6 symptom items and 1 impairment item. The scale was designed to determine irritable mood rather than behavioral consequences such as hostility and acts of aggression. Scores range from 0 - 12 with lower scores representing less irritability.

    Measured: Baseline, 3 months

  3. Change in Parent Stress Index - Short Form (PSI-SF) from baseline to 3 Months

    The PSI-SF is a 36 item parent report scale that evaluates the extent and source of parent stress in the form of three subscales: Parental Distress, Parent-Child Dysfunctional Interaction, and Difficult Child. Total scores range from 36-180 with lower scores representing less parent stress.

    Measured: Baseline, 3 months

  4. Clinical Global Impression - Improvement, Irritability/Anger (CGI-I Irritability/Anger)

    The CGI-I scale requires the clinician to rate total improvement whether or not, in the raters judgment, it is due to treatment. The clinician compares the patient's condition at baseline to the time of rating on a scale ranging from 1 (very much improved) to 7 (very much worse)

    Measured: 3 months

  5. Clinical Global Impression - Improvement, Aggression (CGI-I Aggression)

    The CGI-I scale requires the clinician to rate total improvement whether or not, in the raters judgment, it is due to treatment. The clinician compares the patient's condition at baseline to the time of rating on a scale ranging from 1 (very much improved) to 7 (very much worse)

    Measured: 3 months

  6. Clinical Global Impression - Improvement, Oppositional/Defiant Behavior (CGI-I Oppositional/Defiant Behavior)

    The CGI-I scale requires the clinician to rate total improvement whether or not, in the raters judgment, it is due to treatment. The clinician compares the patient's condition at baseline to the time of rating on a scale ranging from 1 (very much improved) to 7 (very much worse)

    Measured: 3 months

  7. Clinical Global Impression - Improvement, Disruptive Behavior (CGI-I Disruptive Behavior)

    The CGI-I scale requires the clinician to rate total improvement whether or not, in the raters judgment, it is due to treatment. The clinician compares the patient's condition at baseline to the time of rating on a scale ranging from 1 (very much improved) to 7 (very much worse)

    Measured: 3 months

  8. Change in Parent Confidence and Resources from baseline to 3 Months

    Two 5 item questions regarding parent confidence in their ability to manage their child's behaviors and adequacy of resources to manage their child's behaviors

    Measured: Baseline, 3 months

  9. Change in NIH-Emotion Toolbox from baseline to 3 Months

    The NIH toolbox for emotion was developed to create a standardized, comprehensive, and concise battery of tests that can recognize the full spectrum of emotional experiences and their impacts on health and wellbeing. The NIH Toolbox for emotion includes 4 subdomains: negative affect, psychological well-being, stress and self-efficacy, and social relationships. For the age range of 8-12, self-report and proxy measures are available. Given that we expect a wide range of cognitive, developmental, and metacognitive abilities, proxy report measures will be used.

    Measured: Baseline, 3 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted1 Feb 2021
  2. Study start10 Mar 2021
  3. Primary completion23 Nov 2022
  4. Study completion1 Oct 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Health services research
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
183 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04732806
Sponsor's protocol ID
NML-2020-001
Other IDs
1R44MH124574-01
Status last verified
Oct 2025
First submitted
25 Jan 2021
Last updated
22 Oct 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Mightier video games in people with Emotional Dysregulation, run by Neuromotion Labs at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 8 inclusion and 9 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 22 Oct 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Behavioral healthcare utilization cost (time frame: 12 Months). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 22 Oct 2025; AzTrials last refreshed its copy on 30 Oct 2026.

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