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Cerebral PalsyVAMPIRENCT04737668

Virtual Reality During Intrathecal Pump Refills in Children

A study testing Intrathecal pump refill with Virtual Reality, Intrathecal pump refill with distraction and Intrathecal pump refill in people with Cerebral Palsy, run by Moens Maarten at 1 site in Belgium.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The aim of the current study is to explore the effect of virtual reality on pain in children who undergo an intrathecal pump refill compared to usual care and distraction. Read more about this study

Who is it for?
Ages 8 to 16 years
Conditions the study is for
Cerebral Palsy
What is being tested?
Intrathecal pump refill with Virtual Reality, Intrathecal pump refill with distraction and Intrathecal pump refill
Could I receive a placebo?
No, everyone receives an active treatment
How many people
6 participants
Where
1 siteBelgium
Study dates
10 Feb 2021to 26 Jan 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 8 to 16 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • Children with cerebral palsy between 8 and 16 years who have an implanted pump for intrathecal drug delivery
  • Child and parents have been informed of the study procedures and have given written informed consent
  • Child and parents willing to comply with study protocol
  • Child and parents are able to speak Dutch/French (questionnaires)
  • Cognitive and language functioning enabling communication between the physician/researcher and the child

Who cannot join

  • Children with susceptibility to motion sickness or cyber-sickness
  • Children with susceptibility to claustrophobia
  • History of seizures/epilepsia

Trial locations and contacts

1 site in 1 country.

Belgium1 site
  • Universitair Ziekenhuis Brussel

    Jette, 1090

Other trials in Belgium

About this study

Official title: Virtual Reality During Intrathecal Pump Refills in Children: a Randomised Controlled Trial With Crossover Design

The aim of the current study is to explore the effect of virtual reality on pain in children who undergo an intrathecal pump refill compared to usual care and distraction.

Read the detailed description

Virtual reality (VR) is a technological rehabilitation tool that allows the user to experience the interaction with a computer-generated environment. It may provide some advantages over conventional care: it allows the simulation of realistic environments and patients feel more motivated by this kind of virtual environment. VR constitutes an enriched environment with augmented multiple sensory feedbacks (auditory, visual, tactile VR enriched environment) that has already shown some efficiency in reducing chronic pain. There is mounting evidence from acute pain conditions, such as wound care, that VR could play a role as an additional treatment method to relieve pain A possible explanation for its mechanism of action is provided by "the gate-theory of attention". VR reduces the perception of pain by diverting attention away from the pain. Most children experience pain and fear when receiving a medical treatment; two feelings which are closely related and affecting one another. Moreover, children often describe procedures involving needles as the most stressful portion of the hospital experience. Children who have been implanted with an intrathecal baclofen (ITB) pump, need to come to the hospital for a refill approximately every 3 months, depending on the exact dose. During the refill, the physician places a needle directly into the reservoir to refill the pump. To alleviate the pain and fear with these refill procedures, it is hypothesized that VR could alleviate pain and make these refills more feasible. Therefore, the aim of this study is to evaluate whether VR is reducing pain during a refill procedure, in children receiving intrathecal drug delivery compared to usual care.

Conditions
Cerebral Palsy
Being tested
Intrathecal pump refill with Virtual Reality, Intrathecal pump refill with distraction, Intrathecal pump refill
Keywords
Virtual Reality
Medical subject headings
Cerebral Palsy

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Intrathecal pump refill with Virtual RealityOther

    VR game

  • Intrathecal pump refill with distractionOther

    Video

  • Intrathecal pump refillOther

    daily routine care for pump refill

Study groups in NCT04737668
Study groupRoleWhat they receive
Usual careOtherPump refill will be performed as usual.
Receives: Other: Intrathecal pump refill
Virtual RealityOtherChildren will play a commercially available VR game during pump refill
Receives: Other: Intrathecal pump refill with Virtual Reality
DistractionOtherChildren will watch a commercial 360° music video on YouTube during pump refill
Receives: Other: Intrathecal pump refill with distraction

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Pain intensity

    Pain intensity will be assessed with the Wong-Baker FACES scale in children, parents, physician and researcher, to evaluate differences in the 3 conditions (usual refill, refill with VR and refill with distraction).

    Measured: Through study completion, an average of 6 months.

Secondary outcomes (5)
  1. Procedural pain

    Procedural pain during refill is assessed with the Face, Legs, Activity, Cry, Consolability scale.

    Measured: Through study completion, an average of 6 months.

  2. Fear

    The degree of fear will be measured using the Child Fear Scale, based on reporting from the child and parent.

    Measured: Through study completion, an average of 6 months.

  3. Anxiety

    The Children's Anxiety Meter (CAM) will be used to measure anxiety. This scale will be filled in by children and parents.

    Measured: Through study completion, an average of 6 months.

  4. Statisfaction

    The statisfaction will be evaluated by two questions, scoring on a 5-point Likert agreement scale, by the children, parents and physician after the refill with VR and after the refill with distraction.

    Measured: Through study completion, an average of 6 months.

  5. Adverse events

    The incidence of adverse events (nausea, vomiting, motion sickness, dizziness, seizure) will be evaluated after the refill with VR.

    Measured: Through study completion, an average of 6 months.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted4 Feb 2021
  2. Study start10 Feb 2021
  3. Primary completion26 Jan 2022
  4. Study completion26 Jan 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Crossover
Masking
None (open label)
Enrolment
6 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04737668
Sponsor's protocol ID
VAMPIRE
Acronym
VAMPIRE
Status last verified
Mar 2022
First submitted
26 Jan 2021
Last updated
18 Mar 2022
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing Intrathecal pump refill with Virtual Reality, Intrathecal pump refill with distraction and Intrathecal pump refill in people with Cerebral Palsy, run by Moens Maarten at 1 site in Belgium.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 18 Mar 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Belgium. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Pain intensity (time frame: Through study completion, an average of 6 months.). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Mar 2022.

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VAMPIRE Clinical Trial NCT04737668 | AzTrials