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Virtual RealityNCT04754568

Virtual Reality Instructional Design in Orthopedic Physical Therapy Education

A study testing Virtual reality instructional design and Role-playing instructional design in people with Virtual Reality, run by Shenandoah University at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The objective of this study is to assess the effects of virtual reality instructional design on physical therapy students' clinical decision-making skills, as compared with a traditional method of instruction with the same content and duration of exposure. Read more about this study

Who is it for?
Ages 22 years and older
Conditions the study is for
Virtual Reality
What is being tested?
Virtual reality instructional design and Role-playing instructional design
Could I receive a placebo?
No, everyone receives an active treatment
How many people
59 participants
Where
1 siteUnited States
Study dates
1 Jan 2020to 1 Aug 2021
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 22 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Students enrolled in their first year of physical therapy school at SU

Who cannot join

  • Students enrolled in their second or third year of physical therapy school at SU

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Shenandoah University

    Winchester, Virginia, 22601

Other trials in United States

About this study

Official title: Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Randomized Controlled Trial Comparing the Effects of Virtual Reality With Role-Playing Learning

The objective of this study is to assess the effects of virtual reality instructional design on physical therapy students' clinical decision-making skills, as compared with a traditional method of instruction with the same content and duration of exposure.

Read the detailed description

An online random number generator will be used to randomize students into one of two groups: virtual reality instruction or role-paying instruction. All students will complete self-reported measures of clinical decision-making and metacognitive awareness prior to receiving their allocated instruction. While completing allocated instruction (either virtual reality or role-playing), measures of diagnostic accuracy and diagnostic efficiency will be collected. Following virtual reality or role-playing instruction, all included subjects will complete post-test measures of clinical decision-making ,metacognitive awareness, and engagement. One week later, all included subjects will be assessed on a musculoskeletal objective structured clinical examination (mOSCE).

Conditions
Virtual Reality
Being tested
Virtual reality instructional design, Role-playing instructional design

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual reality instructional designOther

    60 minute immersive VR experience with branching method information delivery, physical therapy assessment, and diagnosis.

  • Role-playing instructional designOther

    60 minute traditional role-playing with standardized patient

Study groups in NCT04754568
Study groupRoleWhat they receive
Virtual reality instructional designExperimentalCompletion of virtual reality simulation of an outpatient physical therapy evaluation.
Receives: Other: Virtual reality instructional design
Role-playing instructional designActive comparatorCompletion of traditional role-playing of a scripted outpatient physical therapy evaluation
Receives: Other: Role-playing instructional design

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in clinical decision-making

    The Clinical Decision-Making Tool (CDM-Tool), a Likert-style questionnaire with 12 items, scored on a four-point scale. A higher raw score indicates a higher level of perceived decision-making ability.

    Measured: pre- and post-instructional design (immediately after completing virtual reality or role-playing)

Secondary outcomes (3)
  1. Change in metacognitive awareness

    Metacognitive Awareness Inventory (MAI), a Likert-style questionnaire with 52-items, scored on a five-point scale. A higher raw score indicates a higher level of perceived metacognitive awareness.

    Measured: pre and post-instructional design (immediately after completing virtual reality or role-playing)

  2. Self-reported measure of engagement

    Six-item, five-point Likert-style instrument. A higher raw score indicates greater level of student engagement.

    Measured: Post-instruction (immediately after completing either virtual reality or role-playing experience)

  3. Objective Structured Clinical Examination (OSCE)

    Practical examination with 2 cases, assessing a student's ability to generate hypotheses, perform tests or measures to rule-in or rule-out hypotheses, and deliver an appropriate intervention.

    Measured: 1 week following allocated instruction (either virtual reality or role-playing)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 Feb 2021
  2. Study start1 Jan 2020
  3. Primary completion1 Jun 2021
  4. Study completion1 Aug 2021

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Health services research
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
59 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04754568
Sponsor's protocol ID
USD Paper 3
Status last verified
Sep 2021
First submitted
8 Feb 2021
Last updated
21 Sep 2021
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Kleinert R, Heiermann N, Plum PS, Wahba R, Chang DH, Maus M, Chon SH, Hoelscher AH, Stippel DL. Web-Based Immersive Virtual Patient Simulators: Positive Effect on Clinical Reasoning in Medical Education. J Med Internet Res. 2015 Nov 17;17(11):e263. doi: 10.2196/jmir.5035.

    PubMed 26577020
  • Middeke A, Anders S, Schuelper M, Raupach T, Schuelper N. Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study. PLoS One. 2018 Sep 11;13(9):e0203851. doi: 10.1371/journal.pone.0203851. eCollection 2018.

    PubMed 30204773
  • Middeke A, Anders S, Raupach T, Schuelper N. Transfer of Clinical Reasoning Trained With a Serious Game to Comparable Clinical Problems: A Prospective Randomized Study. Simul Healthc. 2020 Apr;15(2):75-81. doi: 10.1097/SIH.0000000000000407.

    PubMed 32044851

Questions about this trial

What is this clinical trial studying?

A study testing Virtual reality instructional design and Role-playing instructional design in people with Virtual Reality, run by Shenandoah University at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 21 Sep 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in clinical decision-making (time frame: pre- and post-instructional design (immediately after completing virtual reality or role-playing)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04754568, which also lists 3 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 21 Sep 2021.

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