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Syncope, VasovagalPS^2NCT04772755

Presyncope (Syncope) Prevention Study

A study testing Buzzy® and Electronic Game in people with Syncope, Vasovagal, run by Duke University at 2 sites in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study was a prospective, randomized clinical trial that was conducted in adolescents (10 through 14 years of age) receiving at least one recommended intramuscularly administered vaccine to evaluate the efficacy and acceptability of using two different, simultaneously administered interventions that might prevent… Read more about this study

Who is it for?
Ages 10 to 14 yearsHealthy volunteers can take part
Conditions the study is for
Syncope, Vasovagal
What is being tested?
Buzzy® and Electronic Game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
338 participants
Where
2 sitesUnited States
Study dates
10 Mar 2021to 15 Jun 2022
Phase
Interventional
Are there results?
Yes, posted in the registrySummary in the doctors' view

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 10 to 14 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • 10 years through 14 years of age
  • The subject must be receiving at least one vaccine delivered intramuscularly
  • The parent/guardian must be willing and capable of providing written informed consent for the adolescent and the adolescent must be willing and capable of providing assent.
  • The subject must be willing to stay for the completion of all study-related activities.
  • Parent/guardian and adolescent must speak and read English by self-report
  • Parent/guardian must be willing to let their child select an electronic game to play during the study

Who cannot join

  • Receipt of investigational or experimental vaccine or medication within the previous two weeks
  • Receipt of routine injectable medication
  • Permanent indwelling venous catheter
  • Blood drawn within the past hour or scheduled for a blood draw during the post-vaccination observation period
  • Injection of medication during the past hour or scheduled for injection of medication during the observation period.
  • Cold intolerance or cold urticaria
Show all 15Show fewer
  • Raynaud's phenomenon
  • Sickle cell disease
  • Significant visual impairment or blindness
  • Significant auditory impairment or deafness
  • Febrile (>38.0°C) or acutely ill individuals
  • Upper arm or shoulder pain or injury
  • Video game-induced seizures
  • Adolescent or parent/Guardian is an immediate relative of study staff or an employee who is supervised by study staff.
  • Any condition that would, in the opinion of the site investigator, place the participant at an unacceptable risk of injury or render the participant unable to meet the requirements of the protocol

Trial locations and contacts

2 sites in 1 country.

United States2 sites
  • Centers for Disease Control and Prevention

    Atlanta, Georgia, 30333

  • Duke University

    Durham, North Carolina, 27705

Other trials in United States

About this study

Official title: Preventing Post-Vaccination Presyncope and Syncope in Adolescents Using Simple, Clinic-based Interventions

This study was a prospective, randomized clinical trial that was conducted in adolescents (10 through 14 years of age) receiving at least one recommended intramuscularly administered vaccine to evaluate the efficacy and acceptability of using two different, simultaneously administered interventions that might prevent post-vaccination presyncope, and by extension syncope. The two interventions evaluated together were Buzzy®, which is a medical device designed to reduce vaccination pain, and an electronic game. The investigators evaluated both interventions when administered simultaneously (Buzzy® and electronic game). The investigators enrolled approximately 340 subjects into this study. Eligible adolescents were randomized (1:1) to either the intervention or control group: 1) intervention (Buzzy® and electronic game); or 2) control (usual care) to assess for acceptability and efficacy. Detailed data were collected and described from study participants including demographics, medical history, baseline generalized and state anxiety, and needle phobia. Participants were observed for 20 minutes following receipt of vaccines and reassessed for post-vaccination state anxiety, immediate and subsequent post-vaccination pain (within 1 minute and at 10 minutes), and the occurrence of witnessed syncope or presyncope, and presyncopal symptoms as rated by the modified Blood Donation Reactions Inventory (BDRI). Participants were asked to assess their acceptability of the intervention.

Being tested
Buzzy® and Electronic Game
Keywords
Adolescent, Child, Buzzy®, Electronic Game, Syncope, Pain Mitigation, Anxiety, Presyncope, Vaccination, Syncope Prevention
Medical subject headings
Syncope, Vasovagal, Syncope, Anxiety Disorders

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Buzzy® and Electronic GameDevice

    Buzzy® was applied according to manufacturers directions and an electronic game was played. The participant was observed for 20 minutes post vaccination.

Study groups in NCT04772755
Study groupRoleWhat they receive
Usual CareNo interventionParticipants received usual care that followed administration of a vaccine and a 20 minute post vaccination observation period.
Buzzy ® and Electronic GameExperimentalBuzzy® was applied to the arm receiving vaccination for 30-60 seconds prior to vaccination and removed following vaccination. For the electronic game, participants were instructed to select a game from a prepopulated list of games on a tablet provided by the study team and then played that game for a specified amount of time before, during and after the vaccination administration.
Receives: Device: Buzzy® and Electronic Game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Number of Adolescents With Presyncope or Syncope After Vaccination in the Intervention and Usual Care Groups.

    Subjects were asked to complete a presyncope symptoms assessment (Modified BDRI: Blood Donations Reactions Inventory) at 20 minutes post vaccination. The number of adolescents with presyncope or syncope as determined by the modified BRDR or witnessed presyncope or syncope.

    Measured: Day 1, 20 minutes post vaccination

Secondary outcomes (12)
  1. Categorical Change (Increase, Decrease, no Change) in Pre- and Post- Vaccination State Anxiety.

    Subjects completed the Youth Momentary Anxiety Checklist pre vaccination and 20 minutes post vaccination. Subjects completed a Likert scale anxiety metric [The Youth Momentary Anxiety Checklist (YMAC)], with 12 emotions ranging from 1-4 (1 is best/no anxiety and 4 is worse/highest anxiety) and 1 figure ranging from 1-5 (lowest to highest anxiety) and these 13 scores are added together for analysis. The best/lowest score is a 13 and the highest score is a 53, with the pre-vaccination total score minus the post-vaccination total score as the outcome of interest.

    Measured: Day1: Pre-vaccination (baseline), Post-vaccination (20 minutes)

  2. Numeric Change (Mean and Range) in Pre- Minus Post- Vaccination State Anxiety.

    Subjects were asked to complete the Youth Momentary Anxiety Checklist pre vaccination and 20 minutes post vaccination. Subjects completed a Likert scale anxiety metric [The Youth Momentary Anxiety Checklist (YMAC)], with 12 emotions ranging from 1-4 (1 is best/no anxiety and 4 is worse/highest anxiety) and 1 figure ranging from 1-5 (lowest to highest anxiety) and these 13 scores are added together for analysis. The best/lowest score is a 13 and the highest score is a 53, with the pre-vaccination total score minus the post-vaccination total score as the outcome of interest.

    Measured: Day1: Pre-vaccination (baseline), Post-vaccination (20 minutes)

  3. Mean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at ≤ 1 Minute Following Vaccination.

    Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

    Measured: Day 1, ≤ 1 minute after vaccination

  4. Number of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination.

    Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

    Measured: Day 1, ≤ 1 minute following vaccination

  5. Number of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination.

    Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

    Measured: Day 1, ≤ 1 minute following vaccination

  6. Mean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at (Approximately) 10 Minutes Following Vaccination.

    Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

    Measured: Day 1, (approximately) 10 minutes following vaccination

  7. Number of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination.

    Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

    Measured: Day 1, (approximately) 10 minutes following vaccination

  8. Number of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination.

    Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

    Measured: Day 1, (approximately) 10 minutes following vaccination

  9. Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or Dislike

    The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

    Measured: Day 1, approximately 20 minutes post vaccination

  10. Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or Easy

    The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

    Measured: Day 1, approximately 20 minutes post vaccination

  11. Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or Uncomfortable

    The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

    Measured: Day 1, approximately 20 minutes post vaccination

  12. Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or no

    The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

    Measured: Day 1, approximately 20 minutes post vaccination

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted26 Feb 2021
  2. Study start10 Mar 2021
  3. Primary completion15 Jun 2022
  4. Study completion15 Jun 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
338 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04772755
Sponsor's protocol ID
Pro00107635
Acronym
PS^2
Status last verified
Jul 2023
First submitted
24 Feb 2021
Last updated
16 Aug 2023
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
Yes
Individual data sharing
No

Publications

  • Smith MJ, Harrington TA, Chung RJ, Rountree W, Poniewierski MS, Spreng RL, Broder KR, Kroger A, McNeil MM, Marquez P, Walter EB. Preventing Postvaccination Presyncope and Syncope in Adolescents: A Randomized Controlled Trial of a Clinic-Based Intervention. J Pediatr. 2026 Jun;293:115035. doi: 10.1016/j.jpeds.2026.115035. Epub 2026 Feb 13.

    PubMed 41692229

Questions about this trial

What is this clinical trial studying?

A study testing Buzzy® and Electronic Game in people with Syncope, Vasovagal, run by Duke University at 2 sites in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 15 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 16 Aug 2023. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 2 sites in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Yes. Results are posted in the registry (first posted 16 Aug 2023). A summary is in the For doctors view, and the full results are on ClinicalTrials.gov.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Number of Adolescents With Presyncope or Syncope After Vaccination in the Intervention and Usual Care Groups. (time frame: Day 1, 20 minutes post vaccination). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04772755, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 16 Aug 2023; AzTrials last refreshed its copy on 27 Oct 2026.

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