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AgingNCT04873843

The Impact of Multi-Touch Functional Digital Game on Intelligence and Vitality for the Community-dwelling Elderly

A study testing Functional digital game training group and Individual cognitive training in people with Aging, run by Samsung Medical Center at 1 site in South Korea.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This single-blinded, randomized, controlled trial includes 32 elderly. The participants were randomized to intervention(Happy Table) and control(cognitive stimulation activity) groups. Each group is divided in 16 participants. Read more about this study

Who is it for?
Ages 65 to 84 yearsHealthy volunteers can take part
Conditions the study is for
Aging
What is being tested?
Functional digital game training group and Individual cognitive training
Could I receive a placebo?
No, everyone receives an active treatment
How many people
32 participants
Where
1 siteSouth Korea
Study dates
16 Sep 2021to 4 Aug 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 65 to 84 years
  • All sexes
  • Healthy volunteers accepted
  • Older adult

Who may be able to join

  • community-dwelling senior citizens aged 65 to 84
  • Those without a history of central nervous system(CNS) disease

Who cannot join

  • When it is difficult to understand the task performance due to severe cognitive decline(Korean Simple Mental State Test, K-MMSE 10 points or less).
  • When it is difficult to use this game device due to problems such as decreased vision or fracture of the upper limb
  • In case of accompanying serious mental illness

Trial locations and contacts

1 site in 1 country.

South Korea1 site
  • Samsung Medical Center

    Seoul, 06351

Other trials in South Korea

About this study

This single-blinded, randomized, controlled trial includes 32 elderly. The participants were randomized to intervention(Happy Table) and control(cognitive stimulation activity) groups. Each group is divided in 16 participants. In one session, participants in the Happy Table group completed 40 minutes of intervention using Happy Table serious game, whereas those in the Control group completed 40 minutes of cognitive stimulation game.

Read the detailed description

At the first visit, the subjects are fully informed of the study if appropriate after determining whether they meet the selection criteria. This single-blinded, randomized, controlled trial includes 32 elderly. The participants were randomized to intervention(Happy Table) and control(cognitive stimulation activity) groups. Each group is divided in 16 participants. In one session, participants in the Happy Table group completed 40 minutes of intervention using Happy Table serious game, whereas those in the Control group completed 40 minutes of cognitive stimulation game.

Conditions
Aging
Being tested
Functional digital game training group, Individual cognitive training
Keywords
Elderly, Functional Digital Game, Multi-touch Game, Intelligence

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Functional digital game training groupBehavioural

    Functional digital game training group is divided in 16 participants. In one session, participants in the functional digital game training group completed 40 minutes of intervention using various functional digital game such as working memory, memory, and attention. (Total 10 session)

  • Individual cognitive trainingBehavioural

    Functional digital game training group is divided in 16 participants. In one session, participants in the individual cognitive training group completed 40 minutes of intervention using various cognitive training such as working memory, memory, and attention. (Total 10 session)

Study groups in NCT04873843
Study groupRoleWhat they receive
Functional digital game training groupExperimentalThese functional digital game programs have been developed to improve the intelligence and vitality in the community-dwelling elderly. The program includes sub-categories such as attention, working memory, memory and executive functions with various levels of difficulty.
Receives: Behavioral: Functional digital game training group
Individual cognitive trainingExperimentalIndividual cognitive training has been used to improve the intelligence and cognitive function in community-dwelling elderly. The program includes sub-categories such as attention, working memory, memory and executive functions with various levels of difficulty.
Receives: Behavioral: Individual cognitive training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change from baseline performance on Stroop test (Neuropsychological test) after the intervention (Day 13).

    It measures a participant's processing speed, selective attention and inhibitory control. The participant will be asked to read 'word' of the colored words or 'name of the color' of the colored words in separate trials. The main scores produced in this test are completion time and errors. The contrast score of the two trial's completion time means interference.

    Measured: Baseline, After the intervention (Day 13)

Secondary outcomes (12)
  1. Change from baseline performance on Fluency Test (Neuropsychological test) after the intervention (Day 13).

    This is a generative naming test. That measure how many words you can spontaneously speak within a limited time of words that fall into a specific category (e.g. animals, store goods, vegetables) or words starting with a letter (e.g. F • A • S or C·F·L).

    Measured: Baseline, After the intervention (Day 13)

  2. Change from baseline performance on Trail Making Test (Neuropsychological test) after the intervention (Day 13).

    It consists of type A and type B trials. The participant should connect the numbers (1~25) as quickly as possible in Type A trial, and connect the numbers (1~13) and alphabets (A~L) alternatively as quickly as possible in type B trial. The main scores produced in this test are completion time and errors. Higher score means worse performance.

    Measured: Baseline, After the intervention (Day 13)

  3. Change from baseline performance on Digit Span Test (Neuropsychological test) after the intervention (Day 13).

    It measures auditory attention span and includes forward and backward trials. The participant listens to a series of numbers and calls the sequence correctly. The sequence increases in each trial. The final score is the longest number of sequential digits that the participant can remember correctly. The scores range from 3 to 8. The higher the score, the better the performance.

    Measured: Baseline, After the intervention (Day 13)

  4. Change from baseline performance on Auditory Verbal Learning test (Neuropsychological test) after the intervention (Day 13).

    It measures participant's verbal memory. The participant will hear 15 words and recall them immediately and after 20 minutes again. The main scores produced in this test are the numbers of recalled words of the immediate and delayed trials. Immediate memory score is the sum of 5 trial's correct response and score ranges between 0 and 60. Delayed memory score is the correct response of the delayed trial and the score range is 0 to 15. Higher score means better performance.

    Measured: Baseline, After the intervention (Day 13)

  5. Change from baseline activity on functional Near-Infrared Spectroscopy (fNIRS) during the intervention(Day 1 and 12)and after intervention completion(Day 12)

    It measures brain activity during cognitive tasks to see if cognitive training affects brain function.

    Measured: Baseline, during the intervention(Day 1 and 12), Through intervention completion(Day 12)

  6. Change from baseline activity on Contrasting Program/Go-No-Go test after the intervention (Day 13).

    The Contrasting Program and go-no go test requires a subject to emit a simple motor response to one cue while inhibiting the response in the presence of another cue. This test has been effective in demonstrating impulsivity (elevated commission error rate) in elderly with attention deficit.

    Measured: Baseline, Day 13(After the intervention)

  7. Change from baseline activity on Geriatric Depression Scale (GDS) after the intervention (Day 13).

    GDS is a 15-item self-report assessment used to identify depression in the elderly. A score of 0 to 5 is normal. A score greater than 5 suggests depression

    Measured: Baseline, After the intervention (Day 13)

  8. Change from baseline activity on health-related quality of life instrument with 20 items (HINT-20) after the intervention (Day 13).

    The total score of the HINT-20 is converted to a 0-100 scale, with higher scores indicating better health-related quality of life.

    Measured: Baseline, After the intervention (Day 13)

  9. Change from baseline activity on General Self-Efficacy Scale (GSE) after the intervention (Day 13).

    General self-efficacy (GSE), individuals'belief in their ability to perform well in a variety of situations. General self-efficacy (GSE) is the belief in one's competence to attempt difficult or novel tasks, and to cope with adversity arising from specific demanding situations.

    Measured: Baseline, After the intervention (Day 13)

  10. Change from baseline activity on International Physical Activity Questionnaire after the intervention (Day 13).

    Physical Activity Questionnaire collects information on physical activity participation in three settings (or domains) as well as sedentary behaviour, comprising 16 questions.

    Measured: Baseline, After the intervention (Day 13)

  11. User Satisfaction Questionnaire after intervention.

    We evaluate the satisfaction questionnaire for each training.

    Measured: After the intervention (Day 13)

  12. Change from baseline activity on smart band activity through intervention completion(Day 12).

    Each participant was given an smart band(number of steps count) and instructed to wear it on the wrist during waking hours until completion of the training program. This included both intervening training days (totaling 10).

    Measured: Baseline, through intervention completion(Day 12)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted5 May 2021
  2. Study start16 Sep 2021
  3. Primary completion21 Feb 2022
  4. Study completion4 Aug 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
32 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04873843
Sponsor's protocol ID
2021-03-011
Status last verified
Apr 2021
First submitted
5 Apr 2021
Last updated
22 Sep 2022
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing Functional digital game training group and Individual cognitive training in people with Aging, run by Samsung Medical Center at 1 site in South Korea.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 22 Sep 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in South Korea. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change from baseline performance on Stroop test (Neuropsychological test) after the intervention (Day 13). (time frame: Baseline, After the intervention (Day 13)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 22 Sep 2022.

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