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Addictive BehaviorNCT04960254

Prevalence of Internet Gaming Addiction in Adolescent

An observational study of Addictive Behavior and Adolescent Behavior, run by Assiut University at 1 site in Egypt.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

Excessive problematic use of the internet has been a topic of discussion in the academic literature for many years and has gained more attention recently. The majority of those at risk are in early adulthood. Read more about this study

Who is it for?
Ages 10 to 18 yearsHealthy volunteers can take part
Conditions the study is for
Addictive Behavior, Adolescent Behavior
What is being tested?
internet gaming addiction
How many people
140 participants
Where
1 siteEgypt
Study dates
6 Dec 2021to 1 Oct 2022
Phase
Observational
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 10 to 18 years
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult

Study population: Egyptian adolescent will be the target population. Target students will be selected randomly by using a multistage stratified cluster sampling technique.

Who may be able to join

  • Both males and females were included.
  • Age ranges from 10- 18 years.
  • Willing of the parents or the caregivers to participate in the study.

Who cannot join

  • Children with intelligence quotient below 70.
  • Children with history of substance use or psychiatric disorders.
  • Children with medical or other neurological conditions.

Trial locations and contacts

1 site in 1 country.

Egypt1 site
  • Assiut University Hospital

    Asyut, 71111

    gellan ahmed, 01093663928 ext. 01093663928, gillankaram@yahoo.com

Other trials in Egypt

About this study

Excessive problematic use of the internet has been a topic of discussion in the academic literature for many years and has gained more attention recently. The majority of those at risk are in early adulthood. Pathological internet use (PIU) is also termed internet addiction disorder (IAD), with both terms used to link internet use with addiction terminology.

Consistent with other psychiatric conditions such as depression symptoms, PIU prevalence rates among adolescents vary widely from as low as 0.3% to 38%. Likewise, PIU prevalence among college students (young adults) showed a wide variation ranging from 3% to 34%, worldwide. Nowadays, internet gaming addiction became a problematic issue in adolescent.

This is a case -control study, aimed to evaluate the prevalence and risk factors of internet gaming addiction among adolescents and its relationship with emotion regulation and comorbid psychiatric disorders.

Being tested
internet gaming addiction
Medical subject headings
Behavior, Addictive, Adolescent Behavior

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • internet gaming addictionBehavioural

    The Strengths and Difficulties Questionnaire (SDQ) parent : to asses behavioural change Socioeconomic Scale:It contains four main variables:1-The educational level of the father and mother.2-The occupation of the father and mother. 3-Total family income. 4-life style of the family.

    Emotional Avoidance Strategy Inventory for Adolescents (EASI):The EASIA is a 17-item (Kennedy \& Ehrenreich-May 2017) measure assessing the use of emotionally avoidant strategies in adolescents.

    The internet gaming addiction scale : t is used to evaluate internet gaming addiction.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. measure prevalence of internet gaming addiction in adolescent

    by using internet gaming addiction scale that a cut-off of 32 was adequate to distinguish between disordered and non-disordered gamers

    Measured: through study completion, an average of 1 year

  2. measure possible risk factor of internet gaming addiction in adolescent

    by using the Strengths and Difficulties Questionnaire (SDQ) that higher score will be more disturbed

    Measured: through study completion, an average of 1 year

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted13 Jul 2021
  2. Study start6 Dec 2021 (estimated)
  3. Primary completion1 Jan 2022 (estimated)
  4. Study completion1 Oct 2022 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Ecologic or community
Time perspective
Cross-sectional
Enrolment
140 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04960254
Sponsor's protocol ID
internet gaming addiction
Status last verified
Nov 2021
First submitted
30 Mar 2021
Last updated
10 Dec 2021
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Abdel-Salam DM, Alrowaili HI, Albedaiwi HK, Alessa AI, Alfayyadh HA. Prevalence of Internet addiction and its associated factors among female students at Jouf University, Saudi Arabia. J Egypt Public Health Assoc. 2019 Feb 26;94(1):12. doi: 10.1186/s42506-019-0009-6.

    PubMed 32813134
  • Ahmer Z, Tanzil S. Internet addiction among social networking sites users: Emerging mental health concern among medical undergraduates of Karachi. Pak J Med Sci. 2018 Nov-Dec;34(6):1473-1477. doi: 10.12669/pjms.346.15809.

    PubMed 30559806

Questions about this trial

What is this clinical trial studying?

An observational study of Addictive Behavior and Adolescent Behavior, run by Assiut University at 1 site in Egypt.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 10 Dec 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Egypt. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact gellan Ahmed (+201093663928, gillankaram@aun.edu.eg), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

measure prevalence of internet gaming addiction in adolescent (time frame: through study completion, an average of 1 year). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04960254, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 10 Dec 2021.

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