Internet AddictionNCT04965363
Prevalence of IA and IGD Disorders Among Assiut University Students
An observational study of Internet Addiction and Internet Gaming Disorder, run by Assiut University.
Trial summary
identifying the Prevalence of internet addiction and internet gaming disorder among Assiut university students Read more about this study
- Who is it for?
- Ages 18 years and older
- Conditions the study is for
- Internet Addiction, Internet Gaming Disorder
- How many people
- 1,000 participants
- Where
- No sites listed yet
- Study dates
- 1 Oct 2021to 1 Dec 2023
- Phase
- Observational
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Adult, Older adult
Study population: Assiut university students from different practical and theoretical faculties
Who may be able to join
- Assiut university student Active Internet user since at least 1 year Willing to give consent and complete the questionnaire
Who cannot join
- Not willing to give consent and complete the questionnaire
About this study
Official title: Prevalence of Internet Addiction and Internet Gaming Disorder Among Assiut University Students
identifying the Prevalence of internet addiction and internet gaming disorder among Assiut university students
Read the detailed description
Internet activities and technologies that are increasing rapidly have attracted young adults, leading to excessive use of the Internet and maladaptive Internet attitude known as "Internet addiction". The term "addiction", even traditionally utilized to describe a physical dependence of substances, has been applied to the excessive use of the Internet . Internet addiction disorder is expressed as too much computer use that contradicts daily activities and can harm daily function .
Internet gaming disorder (IGD) was included as a nonsubstance addiction in the appendix of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) published in 2013 by the American Psychiatric Association. The need to add IGD to this diagnostic manual was identified by an international expert working group that reviewed over 250 articles, some of which showed the detrimental effects of excessive gaming . As part of the DSM-5 approach to defining IGD, draft diagnostic criteria were proposed with some similarities to substance use disorders and added to the appendix of the DSM-5 manual, suggesting IGD was a condition warranting further research. The harmful consequences of excessive gaming were also recognized by the World Health Organization (WHO), and gaming disorder (GD) was included in their 2018 release of the 11th revision of the International Classification of Diseases (ICD-11) .
- Conditions
- Internet Addiction, Internet Gaming Disorder
- Medical subject headings
- Internet Addiction Disorder
What is being measured
The primary outcome is the main question the study is designed to answer.
identification of the Prevalence of internet addiction and internet gaming disorder among Assiut university students using Young's Internet Addiction Test (YIAT) Internet Gaming Disorder 20 test: Arabic version
Young's Internet Addiction Test (YIAT) is a scale developed by Young which measures the presence and severity of internet dependency among adults and The IGD-20 Test was the first standardized psychometric tool to assess Internet Gaming Disorder (IGD) according to the nine Internet Gaming Disorder (IGD) criteria as suggested by the American Psychiatric Association in the latest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5)
Measured: baseline
Secondary outcomes (1)
determination of severity of internet addiction among Assiut university students
Young's Internet Addiction Test (YIAT) is a scale developed by Young which measures the presence and severity of internet dependency among adults and classify them into none, mild, moderate and severe
Measured: baseline
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted16 Jul 2021
- Study start1 Oct 2021 (estimated)
- Primary completion1 Oct 2023 (estimated)
- Study completion1 Dec 2023 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (10)Papers the sponsor has linked to this study.
- Other trials for Internet AddictionStudies of the same condition, open and under way.
- More trials run by Assiut UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Observational
- Observational model
- Ecologic or community
- Time perspective
- Cross-sectional
- Enrolment
- 1,000 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Assiut University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Khaled Ahmed Osman, Assiut University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT04965363
- Sponsor's protocol ID
- IA & IGD in Assiut university
- Status last verified
- Jul 2021
- First submitted
- 7 Jul 2021
- Last updated
- 22 Jul 2021
- Results posted
- No
Publications
Byun S, Ruffini C, Mills JE, Douglas AC, Niang M, Stepchenkova S, Lee SK, Loutfi J, Lee JK, Atallah M, Blanton M. Internet addiction: metasynthesis of 1996-2006 quantitative research. Cyberpsychol Behav. 2009 Apr;12(2):203-7. doi: 10.1089/cpb.2008.0102.
PubMed 19072075Block JJ. Issues for DSM-V: internet addiction. Am J Psychiatry. 2008 Mar;165(3):306-7. doi: 10.1176/appi.ajp.2007.07101556. No abstract available.
PubMed 18316427Vahia VN. Diagnostic and statistical manual of mental disorders 5: A quick glance. Indian J Psychiatry. 2013 Jul;55(3):220-3. doi: 10.4103/0019-5545.117131. No abstract available.
PubMed 24082241Petry NM, Rehbein F, Gentile DA, Lemmens JS, Rumpf HJ, Mossle T, Bischof G, Tao R, Fung DS, Borges G, Auriacombe M, Gonzalez Ibanez A, Tam P, O'Brien CP. An international consensus for assessing internet gaming disorder using the new DSM-5 approach. Addiction. 2014 Sep;109(9):1399-406. doi: 10.1111/add.12457. Epub 2014 Jan 23.
PubMed 24456155Saunders JB, Hao W, Long J, King DL, Mann K, Fauth-Buhler M, Rumpf HJ, Bowden-Jones H, Rahimi-Movaghar A, Chung T, Chan E, Bahar N, Achab S, Lee HK, Potenza M, Petry N, Spritzer D, Ambekar A, Derevensky J, Griffiths MD, Pontes HM, Kuss D, Higuchi S, Mihara S, Assangangkornchai S, Sharma M, Kashef AE, Ip P, Farrell M, Scafato E, Carragher N, Poznyak V. Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention. J Behav Addict. 2017 Sep 1;6(3):271-279. doi: 10.1556/2006.6.2017.039. Epub 2017 Aug 17.
PubMed 28816494Hawi NS. Arabic validation of the Internet addiction test. Cyberpsychol Behav Soc Netw. 2013 Mar;16(3):200-4. doi: 10.1089/cyber.2012.0426. Epub 2013 Feb 26.
PubMed 23441685Pontes HM, Kiraly O, Demetrovics Z, Griffiths MD. The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test. PLoS One. 2014 Oct 14;9(10):e110137. doi: 10.1371/journal.pone.0110137. eCollection 2014.
PubMed 25313515Hawi NS, Samaha M. Validation of the Arabic Version of the Internet Gaming Disorder-20 Test. Cyberpsychol Behav Soc Netw. 2017 Apr;20(4):268-272. doi: 10.1089/cyber.2016.0493. Epub 2017 Feb 21.
PubMed 28394210El-Gilany A, El-Wehady A, El-Wasify M. Updating and validation of the socioeconomic status scale for health research in Egypt. East Mediterr Health J. 2012 Sep;18(9):962-8. doi: 10.26719/2012.18.9.962.
PubMed 23057390Kessler RC, Adler L, Ames M, Demler O, Faraone S, Hiripi E, Howes MJ, Jin R, Secnik K, Spencer T, Ustun TB, Walters EE. The World Health Organization Adult ADHD Self-Report Scale (ASRS): a short screening scale for use in the general population. Psychol Med. 2005 Feb;35(2):245-56. doi: 10.1017/s0033291704002892.
PubMed 15841682
Study at a glance
From the registry record, last updated by the sponsor on 22 Jul 2021. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Prevalence of Internet Addiction and Internet Gaming Disorder Among Assiut University Students
- ClinicalTrials.gov ID
- NCT04965363
- Acronym / sponsor ID
- IA & IGD in Assiut university
- Conditions
- Internet Addiction, Internet Gaming Disorder
- Study type
- Observational
- Recruitment status
- Unknown status
- Enrolment
- 1,000 participants (estimated)
- Lead sponsor
- Assiut UniversityUniversity, hospital or other
- Study start
- 1 Oct 2021 (estimated)
- Primary completion
- 1 Oct 2023 (estimated)
- Study completion
- 1 Dec 2023 (estimated)
- First posted
- 16 Jul 2021 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
identifying the Prevalence of internet addiction and internet gaming disorder among Assiut university students
Detailed description
Internet activities and technologies that are increasing rapidly have attracted young adults, leading to excessive use of the Internet and maladaptive Internet attitude known as "Internet addiction". The term "addiction", even traditionally utilized to describe a physical dependence of substances, has been applied to the excessive use of the Internet . Internet addiction disorder is expressed as too much computer use that contradicts daily activities and can harm daily function .
Internet gaming disorder (IGD) was included as a nonsubstance addiction in the appendix of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) published in 2013 by the American Psychiatric Association. The need to add IGD to this diagnostic manual was identified by an international expert working group that reviewed over 250 articles, some of which showed the detrimental effects of excessive gaming . As part of the DSM-5 approach to defining IGD, draft diagnostic criteria were proposed with some similarities to substance use disorders and added to the appendix of the DSM-5 manual, suggesting IGD was a condition warranting further research. The harmful consequences of excessive gaming were also recognized by the World Health Organization (WHO), and gaming disorder (GD) was included in their 2018 release of the 11th revision of the International Classification of Diseases (ICD-11) .
Study design
- Observational model
- Ecologic or community
- Time perspective
- Cross-sectional
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Age groups
- Adult, Older adult
- Study population
- Assiut university students from different practical and theoretical faculties
Key inclusion criteria (1 listed)
- Assiut university student Active Internet user since at least 1 year Willing to give consent and complete the questionnaire
Key exclusion criteria (1 listed)
- Not willing to give consent and complete the questionnaire
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Primary outcome
identification of the Prevalence of internet addiction and internet gaming disorder among Assiut university students using Young's Internet Addiction Test (YIAT) Internet Gaming Disorder 20 test: Arabic version
Time frame: baseline
Young's Internet Addiction Test (YIAT) is a scale developed by Young which measures the presence and severity of internet dependency among adults and The IGD-20 Test was the first standardized psychometric tool to assess Internet Gaming Disorder (IGD) according to the nine Internet Gaming Disorder (IGD) criteria as suggested by the American Psychiatric Association in the latest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5)
1 secondary outcome
determination of severity of internet addiction among Assiut university students
Time frame: baseline
Results and safety
Results are not available in the source record.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 22 Jul 2021.
- Background: PubMed 19072075Byun S, Ruffini C, Mills JE, Douglas AC, Niang M, Stepchenkova S, Lee SK, Loutfi J, Lee JK, Atallah M, Blanton M. Internet addiction: metasynthesis of 1996-2006 quantitative research. Cyberpsychol Behav. 2009 Apr;12(2):203-7. doi: 10.1089/cpb.2008.0102.
- Background: PubMed 18316427Block JJ. Issues for DSM-V: internet addiction. Am J Psychiatry. 2008 Mar;165(3):306-7. doi: 10.1176/appi.ajp.2007.07101556. No abstract available.
- Background: PubMed 24082241Vahia VN. Diagnostic and statistical manual of mental disorders 5: A quick glance. Indian J Psychiatry. 2013 Jul;55(3):220-3. doi: 10.4103/0019-5545.117131. No abstract available.
- Background: PubMed 24456155Petry NM, Rehbein F, Gentile DA, Lemmens JS, Rumpf HJ, Mossle T, Bischof G, Tao R, Fung DS, Borges G, Auriacombe M, Gonzalez Ibanez A, Tam P, O'Brien CP. An international consensus for assessing internet gaming disorder using the new DSM-5 approach. Addiction. 2014 Sep;109(9):1399-406. doi: 10.1111/add.12457. Epub 2014 Jan 23.
- Background: PubMed 28816494Saunders JB, Hao W, Long J, King DL, Mann K, Fauth-Buhler M, Rumpf HJ, Bowden-Jones H, Rahimi-Movaghar A, Chung T, Chan E, Bahar N, Achab S, Lee HK, Potenza M, Petry N, Spritzer D, Ambekar A, Derevensky J, Griffiths MD, Pontes HM, Kuss D, Higuchi S, Mihara S, Assangangkornchai S, Sharma M, Kashef AE, Ip P, Farrell M, Scafato E, Carragher N, Poznyak V. Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention. J Behav Addict. 2017 Sep 1;6(3):271-279. doi: 10.1556/2006.6.2017.039. Epub 2017 Aug 17.
- Background: PubMed 23441685Hawi NS. Arabic validation of the Internet addiction test. Cyberpsychol Behav Soc Netw. 2013 Mar;16(3):200-4. doi: 10.1089/cyber.2012.0426. Epub 2013 Feb 26.
- Background: PubMed 25313515Pontes HM, Kiraly O, Demetrovics Z, Griffiths MD. The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test. PLoS One. 2014 Oct 14;9(10):e110137. doi: 10.1371/journal.pone.0110137. eCollection 2014.
- Background: PubMed 28394210Hawi NS, Samaha M. Validation of the Arabic Version of the Internet Gaming Disorder-20 Test. Cyberpsychol Behav Soc Netw. 2017 Apr;20(4):268-272. doi: 10.1089/cyber.2016.0493. Epub 2017 Feb 21.
- Background: PubMed 23057390El-Gilany A, El-Wehady A, El-Wasify M. Updating and validation of the socioeconomic status scale for health research in Egypt. East Mediterr Health J. 2012 Sep;18(9):962-8. doi: 10.26719/2012.18.9.962.
- Background: PubMed 15841682Kessler RC, Adler L, Ames M, Demler O, Faraone S, Hiripi E, Howes MJ, Jin R, Secnik K, Spencer T, Ustun TB, Walters EE. The World Health Organization Adult ADHD Self-Report Scale (ASRS): a short screening scale for use in the general population. Psychol Med. 2005 Feb;35(2):245-56. doi: 10.1017/s0033291704002892.
- Addictive behaviours: Gaming disorderLink provided by the sponsor.
- internet addiction testLink provided by the sponsor.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
Questions about this trial
What is this clinical trial studying?
An observational study of Internet Addiction and Internet Gaming Disorder, run by Assiut University.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: status not confirmed, as of the sponsor's last update on 22 Jul 2021. Status can change between updates, so confirm with the study contact before making plans.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Results are not available in the source record.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
identification of the Prevalence of internet addiction and internet gaming disorder among Assiut university students using Young's Internet Addiction Test (YIAT) Internet Gaming Disorder 20 test: Arabic version (time frame: baseline). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT04965363, which also lists 10 linked publications.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 22 Jul 2021.