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AdultNCT04971486

Feedback, Motor Sequence Learning, and Brain Connectivity

A study testing Motor Sequence Task in people with Adult, run by University of South Carolina at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Feedback delivered during motor practice can help promote motor skill learning, enhance confidence, and alter brain connectivity. However, the optimal way to provide feedback to promote learning, confidence and brain connectivity is unknown. Read more about this study

Who is it for?
Ages 18 to 40 yearsHealthy volunteers can take part
Conditions the study is for
Adult
What is being tested?
Motor Sequence Task
Could I receive a placebo?
No, everyone receives an active treatment
How many people
33 participants
Where
1 siteUnited States
Study dates
1 Apr 2021to 10 Jan 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 40 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Age 18 to 40 years
  • Right-hand dominant

Who cannot join

  • Medical diagnosis or medication that affects dopamine (e.g. dopamine reuptake inhibitors)
  • Musculoskeletal issues that limit upper extremity movement
  • Contraindications for magnetic resonance imaging (MRI)

Trial locations and contacts

1 site in 1 country.

United States1 site
  • University of South Carolina

    Columbia, South Carolina, 29208

Other trials in United States

About this study

Official title: Effects of Feedback on Learning of a Motor Sequence Task and Resting State Connectivity

Feedback delivered during motor practice can help promote motor skill learning, enhance confidence, and alter brain connectivity. However, the optimal way to provide feedback to promote learning, confidence and brain connectivity is unknown. This project will study how the feedback that is provided during practice of a movement skill can help people learn and build confidence and whether these correspond to changes in brain function. The investigators will measure motor skill performance, confidence, and resting state brain connectivity before and after a session of motor practice.

Read the detailed description

Positive social comparative feedback, which indicate to the learner that they are performing above average, is one way to enhance a learner's expectancies about future performance. Expectancies include the learners' perceived competence about their ability to perform the task, expectations about task outcome (success or failure), and predictions of extrinsic reward or positive experiences related to performance. Positive feedback during motor practice enhances expectancies, which is hypothesized to be rewarding to the learner, leading to better skill performance and learning. Reward is a powerful shaper of behavior. However, while social comparative feedback supports motor skill learning, it is unclear whether positive social comparative feedback induces a response in the dopamine reward network. Therefore, the purpose of this study is to determine the effects of social comparative feedback during motor practice on the functional connectivity of the reward neural network. The study aims to recruit 40 participants who will be randomized into 1 of 2 feedback groups (performance feedback or performance plus positive feedback). Participants will practice a motor sequence task on a single day and then return for retention performance testing about 24 hours later. Measures of brain function and brain structure will be collected before and after practice on day 1. Changes in performance (response time to complete a sequence) and self-efficacy will be measured from baseline to 24 hours later at retention. Changes in brain functional connectivity over practice on day 1 will be assessed in the reward network and the motor network.

Conditions
Adult
Being tested
Motor Sequence Task
Keywords
Motor Learning, Feedback, Brain Function

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Motor Sequence TaskBehavioural

    Participants will be seated at a laptop with the right hand on a standard joystick. The movement of the joystick will move a cursor on the computer screen. Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations. The learner must move the joystick "cursor" to inside the target before the next target will appear.

Study groups in NCT04971486
Study groupRoleWhat they receive
Performance FeedbackExperimentalPractice of a joystick based motor sequence task. Participants receive feedback on their response time to complete the trials in the practice block.
Receives: Behavioral: Motor Sequence Task
Performance plus Positive FeedbackExperimentalPractice of a joystick based motor sequence task. Participants receive feedback on their response time to complete the trials in the practice block plus positive social comparative feedback.
Receives: Behavioral: Motor Sequence Task

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Response Time

    Time to complete one sequence

    Measured: Change from baseline to retention at 24 hours

  2. Task Confidence

    Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence

    Measured: Change from baseline to retention at 24 hours

  3. Brain Connectivity

    Resting state connectivity between pairs of brain regions

    Measured: Change from baseline to immediately after practice

Secondary outcomes (15)
  1. Peak Velocity

    Average speed to capture a target within a sequence

    Measured: Change from baseline to retention at 24 hours

  2. Total Path Distance

    Total distance traveled to complete one sequence

    Measured: Change from baseline to retention at 24 hours

  3. Time to Peak Velocity

    Mean time to peak velocity for movement to a target within a sequence

    Measured: Change from baseline to retention at 24 hours

  4. Perceived Competence

    Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence

    Measured: Change from baseline to retention at 24 hours

  5. Perceived Interest/Enjoyment

    Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment

    Measured: Change from baseline to retention at 24 hours

  6. Positive Affect

    Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect

    Measured: Change from baseline to retention at 24 hours

  7. Peak Velocity

    Average speed to capture a target within a sequence

    Measured: Change from baseline to immediately after practice

  8. Total Path Distance

    Total distance traveled to complete one sequence

    Measured: Change from baseline to immediately after practice

  9. Time to Peak Velocity

    Mean time to peak velocity for movement to a target within a sequence

    Measured: Change from baseline to immediately after practice

  10. Perceived Competence

    Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence

    Measured: Change from baseline to immediately after practice

  11. Perceived Interest/Enjoyment

    Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment

    Measured: Change from baseline to immediately after practice

  12. Positive Affect

    Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect

    Measured: Change from baseline to immediately after practice

  13. Response Time

    Time to complete one sequence

    Measured: Change from baseline to immediately after practice

  14. Task Confidence

    Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence

    Measured: Change from baseline to immediately after practice

  15. Brain Structure

    Structural integrity of white matter pathways in the brain

    Measured: Baseline assessment

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted21 Jul 2021
  2. Study start1 Apr 2021
  3. Primary completion10 Jan 2022
  4. Study completion10 Jan 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Participant
Enrolment
33 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04971486
Sponsor's protocol ID
Pro00097070
Status last verified
Jan 2022
First submitted
20 Jul 2021
Last updated
13 Jan 2022
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: De-identified data will be made available per reasonable request to the principal investigator 1 year after study completion.

Questions about this trial

What is this clinical trial studying?

A study testing Motor Sequence Task in people with Adult, run by University of South Carolina at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 13 Jan 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Response Time (time frame: Change from baseline to retention at 24 hours). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 13 Jan 2022.

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