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High-Frequency Hearing LossNCT05145946

Tracking Biomarkers of Speech Intelligibility

A study testing Video Game Training Group 1 and Video Game Training Group 2 in people with High-Frequency Hearing Loss, run by Massachusetts Eye and Ear Infirmary.

Withdrawn

Withdrawn. The study stopped before anyone enrolled.

Official record
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Trial summary

Difficulties understanding speech in noisy environments repeatedly coincide with high-frequency hearing loss. This complaint is commonly exhibited in adults in middle/older age who have a history of noise exposure. Read more about this study

Who is it for?
Ages 40 to 69 years
Conditions the study is for
High-Frequency Hearing Loss
What is being tested?
Video Game Training Group 1 and Video Game Training Group 2
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
0 participants
Where
No sites listed yet
Study dates
Jan 2022to Dec 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 40 to 69 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • High frequency hearing loss subjects - Thresholds of 15 dB HL or less for 0.25-2 kHz. Thresholds of 30-60 dB HL from 3-8 kHz.
  • Normal hearing subjects - Thresholds of 15 dB HL or less from 0.5-8 kHz.
  • Thresholds between left and right ears symmetric within 10 dB for all frequencies.
  • Native English speakers.

Who cannot join

  • Conductive hearing loss (as assessed by audiologist).
  • Active otologic disease (as assessed by audiologist).
  • Significant cognitive decline (Montreal Cognitive Assessment score > 25).

About this study

Official title: Neural Pathophysiology and Suprathreshold Processing in Older Adults With Elevated Thresholds

Difficulties understanding speech in noisy environments repeatedly coincide with high-frequency hearing loss. This complaint is commonly exhibited in adults in middle/older age who have a history of noise exposure. In this study, an immersive audiomotor training game will be utilized to drive improvements in speech intelligibility, controlled by an auditory memory training game. Physiological measures will be tracked that could inform clinical assessment of hearing in noise abilities.

Read the detailed description

Hearing loss is a chronic health disorder affecting approximately 15 percent of Americans. High-frequency hearing loss can be imperceptible when listening in quiet environments. However, in complex noisy environments, individuals can severely suffer from an inability to resolve speech. This is despite having normal audiometric thresholds in the low-frequency range within which speech signals are contained. There are several factors that could contribute to speech intelligibility difficulties that are imperceptible with typical hearing tests. These include impaired temporal encoding at the auditory nerve and the downstream sequelae of peripheral damage in the central auditory pathway. The goal of this study is to assess how a set of physiological measures of auditory/neural processing map onto suprathreshold hearing outcomes.

In a previous study, significant improvements in speech intelligibility have resulted from training on an immersive video game. The game uses a closed-loop audiomotor interface design that reinforces sensory-guided feedback. As a control, an auditory memory training game has been developed to replicate user expectations and procedural learning. In this study, an audiomotor game and control game will be used as mechanisms through which to track changes to physiological and perceptual biomarkers in a high frequency hearing loss cohort and a matched normal hearing cohort. Tests will be run pre-training, post- training, and at a follow-up point.

Being tested
Video Game Training Group 1, Video Game Training Group 2
Medical subject headings
Hearing Loss, High-Frequency

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Video Game Training Group 1Behavioural

    Closed-loop audiomotor game. Home-based training sessions for 3.5 hours per week over an 8-week.

  • Video Game Training Group 2Behavioural

    Auditory memory game. Home-based training sessions for 3.5 hours per week over an 8-week.

Study groups in NCT05145946
Study groupRoleWhat they receive
Video Game Training Group 1 - High Frequency Hearing LossExperimentalClosed-loop audiomotor game. Home-based training sessions for 3.5 hours per week over an 8-week. Participants will have high frequency hearing loss.
Receives: Behavioral: Video Game Training Group 1
Video Game Training Group 1 - Normal HearingActive comparatorClosed-loop audiomotor game. Home-based training sessions for 3.5 hours per week over an 8-week. Participants will have normal hearing.
Receives: Behavioral: Video Game Training Group 1
Video Game Training Group 2 - High Frequency Hearing LossSham comparatorAuditory memory game. Home-based training sessions for 3.5 hours per week over an 8-week. Participants will have high frequency hearing loss.
Receives: Behavioral: Video Game Training Group 2
Video Game Training Group 2 - Normal HearingSham comparatorAuditory memory game. Home-based training sessions for 3.5 hours per week over an 8-week. Participants will have normal hearing.
Receives: Behavioral: Video Game Training Group 2

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Speech Recognition in Noise Performance Accuracy

    Keyword recognition accuracy for sentences in noise will be assessed with a clinical test, the QuickSiN. Signal to noise ratios vary from 25 to 0 dB in 5 dB steps.

    Measured: Pre-test / Post-test (8 weeks) / Follow-up (16 weeks)

Secondary outcomes (3)
  1. Change in the neural encoding fidelity for frequency modulated tones

    EEG phase coherence to a 500 Hz tone modulated at variable depths at 2Hz.

    Measured: Pre-test / Post-test (8 weeks) / Follow-up (16 weeks)

  2. Change in the psychophysical frequency modulation detection threshold

    Frequency modulation detection threshold of 500 Hz carrier modulated at 2Hz.

    Measured: Pre-test / Post-test (8 weeks) / Follow-up (16 weeks)

  3. Increase in pupil dilation while listening to sentences in noise

    Growth in pupil dilation over the duration of the sentence will be measured while subjects perform the QuickSiN test at signal to noise ratios varying from 25 to 0 in 5 dB steps.

    Measured: Pre-test / Post-test (8 weeks) / Follow-up (16 weeks)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted6 Dec 2021
  2. Study startJan 2022 (estimated)
  3. Primary completionDec 2022 (estimated)
  4. Study completionDec 2022 (estimated)

Why it stopped: Funding for this study ended prior to enrollment of any participants due to a change in funding.

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Diagnosis
Allocation
Randomised
Intervention model
Parallel groups
Masking
Quadruple blind
Who is masked
Participant, Care provider, Investigator, Outcomes assessor
Enrolment
0 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05145946
Sponsor's protocol ID
pending_090721
Status last verified
Dec 2025
First submitted
29 Sep 2021
Last updated
18 Dec 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing Video Game Training Group 1 and Video Game Training Group 2 in people with High-Frequency Hearing Loss, run by Massachusetts Eye and Ear Infirmary.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: withdrawn, as of the sponsor's last update on 18 Dec 2025. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study was withdrawn before enrolling participants, so there are no results.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Speech Recognition in Noise Performance Accuracy (time frame: Pre-test / Post-test (8 weeks) / Follow-up (16 weeks)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Dec 2025.

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