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HealthyNCT05253703

Immersive Virtual Reality Bicycling for Healthy Adults

A study testing Virtual reality bicycling in people with Healthy, run by Rutgers, The State University of New Jersey at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study has four objectives about healthy younger and older adults during immersive virtual reality bicycling: Determine the effect of visual feedback and competition for younger healthy adults during virtual bicycling on user experience, motivation, enjoyment, perception of effort, and neuromuscular and… Read more about this study

Who is it for?
Ages 21 to 75 yearsHealthy volunteers can take part
Conditions the study is for
Healthy
What is being tested?
Virtual reality bicycling
Could I receive a placebo?
No, everyone receives an active treatment
How many people
50 participants
Where
1 siteUnited States
Study dates
16 Feb 2022to 7 Jun 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 21 to 75 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • 21-75 years old,
  • Able to ride a stationary upright bicycle,
  • Able to sign informed consent.

Who cannot join

  • Have a recent history of severe heart disease, severe lung disease, uncontrolled diabetes, traumatic brain injury or any other neurological disorder
  • Are unable to follow directions or sign a consent form,
  • Do not have adequate vision or hearing ability to see or hear a television,
  • Have unstable medical condition or musculoskeletal disorder such as severe arthritis, recent knee surgery, hip surgery, or any other condition that the investigators determine would impair the ability to ride the bicycle,
  • Have any other medical condition that prevents bicycling,
  • Have moderate depression (score of 10 or more on PHQ-9 screening tool)

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Rutgers School of Health Professions

    Newark, New Jersey, 07107

Other trials in United States

About this study

Official title: Enhancing Exercise Intensity, Motivation and Enjoyment for Younger and Older Healthy Adults (VCycle-Competition-HA)

This study has four objectives about healthy younger and older adults during immersive virtual reality bicycling:

Determine the effect of visual feedback and competition for younger healthy adults during virtual bicycling on user experience, motivation, enjoyment, perception of effort, and neuromuscular and cardiovascular intensity

Read more

Determine the effect of visual feedback and competition for older healthy adults during virtual bicycling on user experience, motivation, enjoyment, perception of effort, and neuromuscular and cardiovascular intensity

Compare younger and older during visual feedback and competition bicycling in terms of: user experience, motivation, enjoyment, perception of effort, neuromuscular and cardiovascular intensity

Determine if attention differs in visual feedback bicycling compared to competition bicycling for younger and older healthy adults

Read the detailed description

Participants will attend one session lasting about 1.5 hours. They will complete a competitiveness assessment and a questionnaire about physical activity. They will then exercise in three different virtual reality augmented bicycling conditions while wearing a head mounted display (goggles). Each of the three conditions will last approximately 5 minutes and will be followed by questionnaires about the participant's experience.

Conditions
Healthy
Being tested
Virtual reality bicycling
Keywords
competition, exercise, bicycling, aging, virtual reality
Medical subject headings
Motor Activity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual reality bicyclingOther

    This is a single arm study in which all participants will execute the same three bicycling tasks over one session (see arm/group description).

Study groups in NCT05253703
Study groupRoleWhat they receive
Virtual Reality BicyclingOtherThis is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 5 minutes each.
Receives: Other: Virtual reality bicycling

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Neuromuscular Intensity (Bicycling cadence, revolutions per minute) - Feedback

    Bicycling cadence collected continuously (1 value per second, 1 Hz)

    Measured: Session 1 - During the 5-minute feedback bout

  2. Neuromuscular Intensity (Bicycling cadence, revolutions per minute) - Self-Competition

    Bicycling cadence collected continuously (1 value per second, 1 Hz)

    Measured: Session 1 - During the 5-minute self-competition bout

  3. Neuromuscular Intensity (Bicycling cadence, revolutions per minute) - Other-Competition

    Bicycling cadence collected continuously (1 value per second, 1 Hz)

    Measured: Session 1 - During the 5-minute other-competition bout

  4. Motivation (Intrinsic Motivation Inventory) - Feedback

    Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

    Measured: Session 1 - Immediately after completing the 5-minute feedback bout

  5. Motivation (Intrinsic Motivation Inventory) - Self-Competition

    Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

    Measured: Session 1 - Immediately after completing the 5-minute self-competition bout

  6. Motivation (Intrinsic Motivation Inventory) - Other-Competition

    Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

    Measured: Session 1 - Immediately after completing the 5-minute other-competition bout

  7. Cardiovascular Intensity (Heart rate, beats per minute) - Feedback

    Heart rate collected continuously (1 value per second, 1 Hz)

    Measured: Session 1 - During the 5-minute feedback bout

  8. Cardiovascular Intensity (Heart rate, beats per minute) - Self-Competition

    Heart rate collected continuously (1 value per second, 1 Hz)

    Measured: Session 1 - During the 5-minute self-competition bout

  9. Cardiovascular Intensity (Heart rate, beats per minute) - Other-Competition

    Heart rate collected continuously (1 value per second, 1 Hz)

    Measured: Session 1 - During the 5-minute other-competition bout

  10. Visual Attention (infrared eye-tracking data representing gaze positions in a 3D coordinate plane to be used in calculating dwell time in regions of interest in the virtual simulation) - Feedback

    3D gaze positions measured continuously (50 values per second, 50 Hz)

    Measured: Session 1 - During the 5-minute feedback bout

  11. Visual Attention (infrared eye-tracking data representing gaze positions in a 3D coordinate plane to be used in calculating dwell time in regions of interest in the virtual simulation) - Self-Competition

    3D gaze positions measured continuously (50 values per second, 50 Hz)

    Measured: Session 1 - During the 5-minute self-competition bout

  12. Visual Attention (infrared eye-tracking data representing gaze positions in a 3D coordinate plane to be used in calculating dwell time in regions of interest in the virtual simulation) - Other-Competition

    3D gaze positions measured continuously (50 values per second, 50 Hz)

    Measured: Session 1 - During the 5-minute other-competition bout

Secondary outcomes (13)
  1. Rating of Perceived Exertion - Feedback (start)

    Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

    Measured: Session 1 - Immediately at the start (0-minute mark) of the 5-minute feedback bout

  2. Rating of Perceived Exertion - Feedback (middle)

    Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

    Measured: Session 1 - At the midpoint (2.5-minute mark) of the 5-minute feedback bout

  3. Rating of Perceived Exertion - Feedback (end)

    Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

    Measured: Session 1 - At the endpoint (5-minute mark) of the 5-minute feedback bout

  4. Rating of Perceived Exertion - Self-Competition (start)

    Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

    Measured: Session 1 - Immediately at the start (0-minute mark) of the 5-minute self-competition bout

  5. Rating of Perceived Exertion - Self-Competition (middle)

    Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

    Measured: Session 1 -At the midpoint (2.5-minute mark) of the 5-minute self-competition bout

  6. Rating of Perceived Exertion - Self-Competition (end)

    Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

    Measured: Session 1 -At the end (5-minute mark) of the 5-minute self-competition bout

  7. Rating of Perceived Exertion - Other-Competition (start)

    Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

    Measured: Session 1 -Immediately at the start (0-minute mark) of the 5-minute other-competition bout

  8. Rating of Perceived Exertion - Other-Competition (middle)

    Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

    Measured: Session 1 -At the midpoint (2.5-minute mark) of the 5-minute other-competition bout

  9. Rating of Perceived Exertion - Other-Competition (end)

    Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

    Measured: Session 1 -At the end (5-minute mark) of the 5-minute other-competition bout

  10. Competitiveness (Multidimensional Competitive Orientation Inventory)

    Measured once using the Multidimensional Competitive Orientation Inventory consisting of 12 items from 4 subscales (hyper competitive, self-developmental, anxious, lack of interest) For each subscale, mean scores range from 1-6 with higher scores representing higher levels of that subscale metric.

    Measured: Session 1 - Collected once at start of session

  11. Ranking of Perceived Effort

    Once, after completing all 3 bicycling conditions, participants will be asked in which of the 3 bicycling conditions they felt they worked the hardest. They will rank the 3 conditions with a score from 1-3, with a 1 indicating the condition in which they felt they worked the hardest and a 3 indicating the condition in which they felt they worked the least hard.

    Measured: Session 1 - once at the end of the session. Collected upon study completion, immediately after finishing the final bicycling condition

  12. Ranking of Enjoyment

    Once, after completing all 3 bicycling conditions, participants will be asked which of the 3 bicycling conditions they liked the best. They will rank the 3 conditions with a score from 1-3, with a 1 indicating the condition they liked the best and a 3 indicating the condition they liked the least.

    Measured: Session 1 - once at the end of the session. Collected upon study completion, immediately after finishing the final bicycling condition

  13. Audio recordings of exercise experience

    Once, after completing all 3 bicycling conditions, participants will be asked about their exercise experience. Their responses will be audio recorded to be coded and analyzed qualitatively for themes.

    Measured: Session 1 - once at the end of the session. Collected upon study completion, immediately after finishing the final bicycling condition

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted24 Feb 2022
  2. Study start16 Feb 2022
  3. Primary completion7 Jun 2022
  4. Study completion7 Jun 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
50 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05253703
Sponsor's protocol ID
Pro2021002091
Status last verified
Aug 2022
First submitted
10 Feb 2022
Last updated
18 Aug 2022
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: Immediately following completion of the proposed study, the investigators will submit a de-identified data set of the protocol and links to published papers.

Publications

  • Palmieri JL, Deutsch JE. The effects of competition on exercise intensity and the user experience of exercise, during virtual reality bicycling for healthy adults across the lifespan. BMC Sports Sci Med Rehabil. 2025 Aug 8;17(1):228. doi: 10.1186/s13102-025-01253-9.

    PubMed 40781343

Questions about this trial

What is this clinical trial studying?

A study testing Virtual reality bicycling in people with Healthy, run by Rutgers, The State University of New Jersey at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 18 Aug 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Neuromuscular Intensity (Bicycling cadence, revolutions per minute) - Feedback (time frame: Session 1 - During the 5-minute feedback bout). The study lists 12 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT05253703, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Aug 2022.

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