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Catheter-Associated Urinary Tract InfectionCAUTI-VSGNCT05309317

Preventing Catheter-Associated Urinary Tract Infections With a Virtual Simulation Game

A study testing Virtual Simulation Game for the Prevention of Catheter-Associated Urinary Tract Infections and Ongoing education in people with Catheter-Associated Urinary Tract Infection and Nurse's Role, run by Gazi University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Objective: The purpose of this study was to investigate the effectiveness of a virtual simulation game in improving nursing students' knowledge and abilities in preventing catheter-associated urinary tract infection (CAUTI). Method: The study was designed as a parallel-group, randomized controlled trial. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
What is being tested?
Virtual Simulation Game for the Prevention of Catheter-Associated Urinary Tract Infections and Ongoing education
Could I receive a placebo?
No, everyone receives an active treatment
How many people
75 participants
Where
1 siteTurkey (Türkiye)
Study dates
21 May 2022to 25 Oct 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • To be enrolled in Nursing Profession Courses Practice-II for the first time
  • To agree to participate in the study
  • To have internet access and smartphone or computer

Who cannot join

  • Not filling in the data collection forms of the research at any stage
  • Answering the data collection forms of the research incomplete
  • Not having received the first or last skill assessments
  • Not attending the training on preventing CAUTI
  • Not playing/completing the virtual simulation game

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Gazi University

    Ankara

Other trials in Turkey (Türkiye)

About this study

Official title: The Effect of Virtual Simulation Game on Improving Nursing Students' Knowledge and Skills Regarding Prevention of Catheter- Associated Urinary Tract Infection

Objective: The purpose of this study was to investigate the effectiveness of a virtual simulation game in improving nursing students' knowledge and abilities in preventing catheter-associated urinary tract infection (CAUTI).

Method: The study was designed as a parallel-group, randomized controlled trial. A pre-test on knowledge and abilities will be administered to all students participating in the study. Following the pre-test evaluation, a training session on "CAUTI Prevention" will be held. The present training approach (lecture method) in the curriculum will be employed in this session. Following the training, the students in the sample group will be randomly divided into the experimental group (students using virtual simulation game application) and the control group (students learning with the existing education method) based on their general weighted grade averages using the stratified randomized approach. The experimental group will play the virtual simulation game for seven days. Knowledge and competence assessments (post-test) of the control and experimental groups will be conducted seven days following the training. The virtual simulation game application will be evaluated by the students in the experimental group after the post-test evaluations. The students' positive, negative, and constructive feedback on the virtual simulation game will be solicited during the assessment. In addition, these students will score in a 5-point Likert type to evaluate the statements about the virtual simulation game.

Read more

Hypothesis: H0-1: There is no difference in knowledge about preventing CAUTI between students using the virtual simulation game method and students in the control group.

H1-1: There is a difference in knowledge about preventing CAUTI between students using the virtual simulation game method and students in the control group.

H0-2: There is no difference in CAUTI prevention skills between students using the virtual simulation game method and students in the control group.

H1-2: There is a difference in CAUTI prevention skills between students using the virtual simulation game method and students in the control group.

Being tested
Virtual Simulation Game for the Prevention of Catheter-Associated Urinary Tract Infections, Ongoing education
Keywords
Virtual Simulation Game, Catheter-Associated Urinary Tract Infection, Nursing Education, Nursing Students

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual Simulation Game for the Prevention of Catheter-Associated Urinary Tract InfectionsOther

    A training on "Prevention of CAUTI" will be held for the experimental and control groups. The experimental group will be able to play a seven-day virtual simulation game devised by the researcher to prevent CAUTI.

  • Ongoing educationOther

    Only a course on "Prevention of CAUTI" will be given to the control group.

Study groups in NCT05309317
Study groupRoleWhat they receive
CAUTI-VSGExperimentalPreventing Catheter-Associated Urinary Tract Infections with a Virtual Simulation Game
Receives: Other: Virtual Simulation Game for the Prevention of Catheter-Associated Urinary Tract Infections; Other: Ongoing education
Control groupActive comparatorTraining on "CAUTI Prevention"
Receives: Other: Ongoing education

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Knowledge Level

    The investigator developed the "Knowledge Test on Preventing Catheter-Associated Urinary Tract Infection." There are 25 multiple-choice questions with five options on the test. The response to each question in the knowledge test will be scored out of 100 points, with 4 points being awarded for each correct answer. The overall score is based on a scale of 0 to 100. Higher scores imply that the student has a higher degree of knowledge.

    Measured: Change from students' knowledge levels at seven days

  2. Skill level

    The investigator developed the "Skills Assessment Checklist for Preventing Catheter-Associated Urinary Tract Infection." Emptying the collecting bag, mobilization, specimen collection, and removal of the urine catheter of the patient are the parts of the competency evaluation checklist. The stages on the skill evaluation checklist will be scored as "Applied" (3 points), "Partly Applied (Incorrect)" (2 points), "Partly Applied (Missing)" (2 points), and "Not Applied" (3 points) (1 point). The collecting bag emptying checklist has 13 steps (minimum 13, maximum 39 points), the mobilization checklist has 8 steps (minimum 8, maximum 24 points), the specimen collection checklist has 22 steps (minimum 22, maximum 66 points), and the urinary catheter removal checklist has 13 steps (minimum 22, maximum 66 points) (minimum 13, maximum 39 points). Higher scores imply that the student's skill level is improving.

    Measured: Change from students' skill levels at seven days

Secondary outcomes (1)
  1. Opinions of the experimental group about the virtual simulation game

    The Virtual Simulation Game Application Evaluation Form is divided into two sections. Three open-ended questions regarding the virtual simulation game are asked in the first section (What are your positive thoughts about the virtual simulation game?, What are your negative thoughts about the virtual simulation game?, What are your suggestions about the virtual simulation game?) The Virtual Simulation Game Technology Acceptance Questionnaire (SSO-TKA) is included in the second section, and it was created using the Technology Acceptance Model as a guide. The SSO-TKA contains 21 items that are used to assess the game's ease of use (applicability-15 items) and perceived utility (usability-6 items). Students will use a 5-point Likert scale to rate the items relevant to the virtual simulation game (1: Strongly disagree, 2: Disagree, 3: Undecided, 4: Agree, 5: Strongly Agree).

    Measured: within 1 week after intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted4 Apr 2022
  2. Study start21 May 2022
  3. Primary completion28 May 2022
  4. Study completion25 Oct 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
75 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05309317
Sponsor's protocol ID
57440
Acronym
CAUTI-VSG
Status last verified
Feb 2024
First submitted
9 Mar 2022
Last updated
1 Mar 2024
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Mercan Annak I, Bulut H. The Effect of Virtual Simulation Game on the Development of Nursing Students' Knowledge and Skills: A Randomized Controlled Trial. Nurs Open. 2026 May;13(5):e70566. doi: 10.1002/nop2.70566.

    PubMed 42054480

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Simulation Game for the Prevention of Catheter-Associated Urinary Tract Infections and Ongoing education in people with Catheter-Associated Urinary Tract Infection and Nurse's Role, run by Gazi University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 1 Mar 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Knowledge Level (time frame: Change from students' knowledge levels at seven days). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT05309317, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 1 Mar 2024.

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