Post Operative PainNCT05469399
Admission of the Patient to the Clinic After Surgery
A study testing Experimental Group in people with Post Operative Pain and Post-Op Hemorrhage, run by Gazi University.
Trial summary
Aim:This research was designed as a randomized controlled study to examine the effect of the game-based virtual reality learning method on the patient's post-operative admission to the clinic on the learning outcomes of the students. Read more about this study
- Who is it for?
- Ages 18 to 30 yearsHealthy volunteers can take part
- Conditions the study is for
- Post Operative Pain, Post-Op Hemorrhage, Postoperative Hypothermia
- What is being tested?
- Experimental Group
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 82 participants
- Where
- No sites listed yet
- Study dates
- Jul 2022to May 2023
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 30 years
- All sexes
- Healthy volunteers accepted
- Adult
Who may be able to join
- Students who voluntarily participated in the study
- Students who have taken all the subjects of the Surgical Diseases Nursing Course
- Students with smartphones, tablets, computers
- Students with internet access
Who cannot join
- Students who do not participate in the theoretical training
- Students who take the Surgical Diseases Nursing Course from below
- Students who do not want to continue the research
- Students who do not fill out the data collection forms at any stage
- Students who do not participate in the virtual reality-based game application
- Students who do not participate in any of the skills assessment
- Students who fill in the data collection forms incompletely
Trial locations and contacts
No sites are listed yet.
About this study
Official title: The Effect of Game-Based Virtual Reality Learning Method on the Learning Outcomes of Nursing Students for Postoperative Admission of the Patient to the Clinic
Aim:This research was designed as a randomized controlled study to examine the effect of the game-based virtual reality learning method on the patient's post-operative admission to the clinic on the learning outcomes of the students.
Desing: This study was designed as a randomized controlled study to examine the effect of the game-based virtual reality learning method on the patient's post-operative admission to the clinic on the learning outcomes of the students.
Metod: The universe of the research will be nursing students who have taken the Surgical Diseases Nursing Course at Gazi University Faculty of Health Sciences Nursing Department in the 2021-2022 academic year. As a result of the power analysis using the G-power 3.1.9.7 package program; The effect size was calculated as 0.40 (It was seen from the literature studies that the effect size of the change in the knowledge score of the two groups was large effect size), and the total number of 68 samples is sufficient with 90% power, 5% margin of error, 95% confidence level, 20% drop-out Considering the rate of study, it was found sufficient to work with at least 82 people (Experiment: 41, Control: 41). For research data, "descriptive features form", "knowledge test form", "skill evaluation checklist", "student opinions form about game-based virtual reality game application", egameflow scale will be used.
- Being tested
- Experimental Group, Control Group
- Keywords
- post operative pain, post operative hemorrhage, nursing care
- Medical subject headings
- Pain, Postoperative, Postoperative Hemorrhage
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Experimental GroupOther
Students will be given a "knowledge test" and an "objective structured clinical exam for skill assessment" (Initial knowledge and skill assessment). After these applications, the students will be given a theoretical course on the admission of the patient to the clinic after the operation. After the theoretical lesson, a link for the virtual reality game application consisting of three different cases will be sent to the students for them to play on the phone and computer. Students will play this game application for a week. After the game application process, students will be given a "knowledge test", an "objective structured clinical exam for skill assessment" (final knowledge and skill assessment).
Control GroupOther
Students will be given a "knowledge test" and an "objective structured clinical exam for skill assessment" (Initial knowledge and skill assessment). No application will be made to the students for one week. One week later, students will be given a "knowledge test", an "objective structured clinical exam for skill assessment" (final knowledge and skill assessment).
| Study group | Role | What they receive |
|---|---|---|
| GBVRLPCA | Experimental | Students in the experimental group will be given a knowledge test, an objectively structured clinical exam for skill assessment, theoretical lectures, and a game practice for a week. One week later, students will be given a knowledge test, an objectively structured clinical exam for skill evaluation, and an evaluation form for game practice. Receives: Other: Experimental Group |
| Control Group | Active comparator | The students in the control group will be given a knowledge test, an objectively structured clinical exam for skill assessment, theoretical lessons, and no application will be made for a week. After one week, students will be given a knowledge test and an objective structured clinical exam for skill assessment. Receives: Other: Control Group |
What is being measured
The primary outcome is the main question the study is designed to answer.
skills assessment
objective structured clinical exam
Measured: change in skill assessment for one week
knowledge level
knowledge test
Measured: change in skill assessment for one week
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted21 Jul 2022
- Study startJul 2022 (estimated)
- Primary completionJul 2022 (estimated)
- Study completionMay 2023 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Post Operative PainStudies of the same condition, open and under way.
- More trials run by Gazi UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Supportive care
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Triple blind
- Who is masked
- Participant, Investigator, Outcomes assessor
- Enrolment
- 82 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Gazi University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Burcu Opak Yücel, Gazi University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT05469399
- Sponsor's protocol ID
- BOYucel
- Status last verified
- Jul 2022
- First submitted
- 9 Jun 2022
- Last updated
- 21 Jul 2022
- Results posted
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Yucel BO, Bulut H. Surgery completed, care continues: Nursing students' learning outcomes in postoperative patient admission using game-based virtual reality - A randomized controlled trial. Nurse Educ Pract. 2026 May;93:104808. doi: 10.1016/j.nepr.2026.104808. Epub 2026 Mar 28.
PubMed 41931952
Study at a glance
From the registry record, last updated by the sponsor on 21 Jul 2022. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of Game-Based Virtual Reality Learning Method on the Learning Outcomes of Nursing Students for Postoperative Admission of the Patient to the Clinic
- ClinicalTrials.gov ID
- NCT05469399
- Acronym / sponsor ID
- BOYucel
- Keywords
- post operative pain, post operative hemorrhage, nursing care
- Study type
- Interventional
- Recruitment status
- Unknown status
- Enrolment
- 82 participants (estimated)
- Lead sponsor
- Gazi UniversityUniversity, hospital or other
- Study start
- Jul 2022 (estimated)
- Primary completion
- Jul 2022 (estimated)
- Study completion
- May 2023 (estimated)
- First posted
- 21 Jul 2022 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Aim:This research was designed as a randomized controlled study to examine the effect of the game-based virtual reality learning method on the patient's post-operative admission to the clinic on the learning outcomes of the students.
Desing: This study was designed as a randomized controlled study to examine the effect of the game-based virtual reality learning method on the patient's post-operative admission to the clinic on the learning outcomes of the students.
Metod: The universe of the research will be nursing students who have taken the Surgical Diseases Nursing Course at Gazi University Faculty of Health Sciences Nursing Department in the 2021-2022 academic year. As a result of the power analysis using the G-power 3.1.9.7 package program; The effect size was calculated as 0.40 (It was seen from the literature studies that the effect size of the change in the knowledge score of the two groups was large effect size), and the total number of 68 samples is sufficient with 90% power, 5% margin of error, 95% confidence level, 20% drop-out Considering the rate of study, it was found sufficient to work with at least 82 people (Experiment: 41, Control: 41). For research data, "descriptive features form", "knowledge test form", "skill evaluation checklist", "student opinions form about game-based virtual reality game application", egameflow scale will be used.
Study design
- Primary purpose
- Supportive care
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Triple blind (participant, investigator, outcomes assessor)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| GBVRLPCA | Experimental | Other: Experimental GroupStudents in the experimental group will be given a knowledge test, an objectively structured clinical exam for skill assessment, theoretical lectures, and a game practice for a week. One week later, students will be given a knowledge test, an objectively structured clinical exam for skill evaluation, and an evaluation form for game practice. |
| Control Group | Active comparator | Other: Control GroupThe students in the control group will be given a knowledge test, an objectively structured clinical exam for skill assessment, theoretical lessons, and no application will be made for a week. After one week, students will be given a knowledge test and an objective structured clinical exam for skill assessment. |
Who may qualify
- Ages
- 18 to 30 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult
Key inclusion criteria (4 listed)
- Students who voluntarily participated in the study
- Students who have taken all the subjects of the Surgical Diseases Nursing Course
- Students with smartphones, tablets, computers
- Students with internet access
Key exclusion criteria (7 listed)
- Students who do not participate in the theoretical training
- Students who take the Surgical Diseases Nursing Course from below
- Students who do not want to continue the research
- Students who do not fill out the data collection forms at any stage
- Students who do not participate in the virtual reality-based game application
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Experimental GroupStudents will be given a "knowledge test" and an "objective structured clinical exam for skill assessment" (Initial knowledge and skill assessment). After these applications, the students will be given a theoretical course on the admission of the patient to the clinic after the operation. After the theoretical lesson, a link for the virtual reality game application consisting of three different cases will be sent to the students for them to play on the phone and computer. Students will play this game application for a week. After the game application process, students will be given a "knowledge test", an "objective structured clinical exam for skill assessment" (final knowledge and skill assessment). | Other | GBVRLPCA |
| Control GroupStudents will be given a "knowledge test" and an "objective structured clinical exam for skill assessment" (Initial knowledge and skill assessment). No application will be made to the students for one week. One week later, students will be given a "knowledge test", an "objective structured clinical exam for skill assessment" (final knowledge and skill assessment). | Other | Control Group |
Primary outcome
skills assessment
Time frame: change in skill assessment for one week
objective structured clinical exam
knowledge level
Time frame: change in skill assessment for one week
knowledge test
Results and safety
Results are not available in the source record.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 21 Jul 2022.
- Derived from this study: PubMed 41931952Yucel BO, Bulut H. Surgery completed, care continues: Nursing students' learning outcomes in postoperative patient admission using game-based virtual reality - A randomized controlled trial. Nurse Educ Pract. 2026 May;93:104808. doi: 10.1016/j.nepr.2026.104808. Epub 2026 Mar 28.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Questions about this trial
What is this clinical trial studying?
A study testing Experimental Group in people with Post Operative Pain and Post-Op Hemorrhage, run by Gazi University.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: status not confirmed, as of the sponsor's last update on 21 Jul 2022. Status can change between updates, so confirm with the study contact before making plans.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Results are not available in the source record.
How can a doctor refer a patient or contact the research team?
Contact Burcu Opak Yucel (+905413140264, burcuopakyucel@gazi.edu.tr), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
skills assessment (time frame: change in skill assessment for one week). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT05469399, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 21 Jul 2022.