Robotic SurgeryNCT05510960
Video Gaming Improves Robotic Surgery Simulator Success
An observational study of Robotic Surgery and Simulator, run by Ege University at 1 site in Turkey (Türkiye).
Trial summary
Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators. Read more about this study
- Who is it for?
- Ages 24 to 39 yearsHealthy volunteers can take part
- Conditions the study is for
- Robotic Surgery, Simulator
- What is being tested?
- Video game & Robotic surgery simulator success
- How many people
- 60 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 1 Sep 2021to 15 Jun 2022
- Phase
- Observational
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 24 to 39 years
- All sexes
- Healthy volunteers accepted
- Adult
Study population: Residents from general surgery, urology, and pediatric surgery clinics were included in the study. Sixty of the 64 total participants completed all the processes. Four participants were excluded from the study.
Who may be able to join
- To be a physician trained in Surgery in the Department of General Surgery. Pediatric Surgery and Urology.
- To be an assistant and specialist of the departments with robotic surgery experience.
- To be acquainted with laparoscopic surgery.
- Having played video games.
Who cannot join
- Participation in our study is on a voluntary basis and we have no criteria other than physicians who want to leave the study voluntarily.
Trial locations and contacts
1 site in 1 country.
About this study
Official title: Video Gaming Improves Robotic Surgery Simulator Success: A Multi-clinic Cross-sectional Study on Robotic Skills
Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators.
In this prospective, observational, comparative, and multi-clinic study, all participants played the Temple Run and Piano Tiles 2™ mobile games for one month after responding to a questionnaire including their sociodemographic characteristics, surgical experience, and past and current video game experience. At the end of the study period, participants experienced four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) in the da Vinci® Skills Simulator™. Additionally, sociodemographic data were statistically analyzed with mobile game scores, and 13 different performance scores were obtained from the simulator.
- Conditions
- Robotic Surgery, Simulator
- Being tested
- Video game & Robotic surgery simulator success
- Keywords
- robotic surgery, simulation-based learning, video game experience, surgical education
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Video game & Robotic surgery simulator successOther
A questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences.
After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills.
| Study group | Role | What they receive |
|---|---|---|
| General surgery residents | 39 participants Receives: Other: Video game & Robotic surgery simulator success | |
| Urology residents | 14 participants Receives: Other: Video game & Robotic surgery simulator success | |
| Pediatric surgery residents | 7 participants Receives: Other: Video game & Robotic surgery simulator success |
What is being measured
The primary outcome is the main question the study is designed to answer.
Robotic surgery simulator score of participants by video game experience
The effect of both previous and current video game on simulator results
Measured: 2 months
Secondary outcomes (1)
Determination of robotic surgery success among clinics according to simulator score
Measured: 2 months
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted22 Aug 2022
- Study start1 Sep 2021
- Primary completion30 Oct 2021
- Study completion15 Jun 2022
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Robotic SurgeryStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Observational
- Observational model
- Cohort
- Time perspective
- Prospective
- Enrolment
- 60 participants (actual)
Sponsor and investigators
- Lead sponsor
- Ege University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Mustafa Özgür Kılınçarslan, Ege University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT05510960
- Sponsor's protocol ID
- 21-3T/17
- Status last verified
- Aug 2022
- First submitted
- 15 Aug 2022
- Last updated
- 24 Aug 2022
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: All data of participants will be kept confidential.
Publications
Kilincarslan O, Turk Y, Vargor A, Ozdemir M, Hassoy H, Makay O. Video gaming improves robotic surgery simulator success: a multi-clinic study on robotic skills. J Robot Surg. 2023 Aug;17(4):1435-1442. doi: 10.1007/s11701-023-01540-y. Epub 2023 Feb 8.
PubMed 36754922
Study at a glance
From the registry record, last updated by the sponsor on 24 Aug 2022. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Video Gaming Improves Robotic Surgery Simulator Success: A Multi-clinic Cross-sectional Study on Robotic Skills
- ClinicalTrials.gov ID
- NCT05510960
- Acronym / sponsor ID
- 21-3T/17
- Conditions
- Robotic Surgery, Simulator
- Keywords
- robotic surgery, simulation-based learning, video game experience, surgical education
- Study type
- Observational
- Recruitment status
- Completed
- Enrolment
- 60 participants (actual)
- Lead sponsor
- Ege UniversityUniversity, hospital or other
- Study start
- 1 Sep 2021 (actual)
- Primary completion
- 30 Oct 2021 (actual)
- Study completion
- 15 Jun 2022 (actual)
- First posted
- 22 Aug 2022 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators.
In this prospective, observational, comparative, and multi-clinic study, all participants played the Temple Run and Piano Tiles 2™ mobile games for one month after responding to a questionnaire including their sociodemographic characteristics, surgical experience, and past and current video game experience. At the end of the study period, participants experienced four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) in the da Vinci® Skills Simulator™. Additionally, sociodemographic data were statistically analyzed with mobile game scores, and 13 different performance scores were obtained from the simulator.
Study design
- Observational model
- Cohort
- Time perspective
- Prospective
- Number of arms
- 3
| Arm | Type | Receives |
|---|---|---|
| General surgery residents | – | Other: Video game & Robotic surgery simulator success39 participants |
| Urology residents | – | Other: Video game & Robotic surgery simulator success14 participants |
| Pediatric surgery residents | – | Other: Video game & Robotic surgery simulator success7 participants |
Who may qualify
- Ages
- 24 to 39 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult
- Study population
- Residents from general surgery, urology, and pediatric surgery clinics were included in the study. Sixty of the 64 total participants completed all the processes. Four participants were excluded from the study.
Key inclusion criteria (4 listed)
- To be a physician trained in Surgery in the Department of General Surgery. Pediatric Surgery and Urology.
- To be an assistant and specialist of the departments with robotic surgery experience.
- To be acquainted with laparoscopic surgery.
- Having played video games.
Key exclusion criteria (1 listed)
- Participation in our study is on a voluntary basis and we have no criteria other than physicians who want to leave the study voluntarily.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Video game & Robotic surgery simulator successA questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences. After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills. | Other | General surgery residents, Pediatric surgery residents, Urology residents |
Primary outcome
Robotic surgery simulator score of participants by video game experience
Time frame: 2 months
The effect of both previous and current video game on simulator results
1 secondary outcome
Determination of robotic surgery success among clinics according to simulator score
Time frame: 2 months
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 24 Aug 2022.
- Derived from this study: PubMed 36754922Kilincarslan O, Turk Y, Vargor A, Ozdemir M, Hassoy H, Makay O. Video gaming improves robotic surgery simulator success: a multi-clinic study on robotic skills. J Robot Surg. 2023 Aug;17(4):1435-1442. doi: 10.1007/s11701-023-01540-y. Epub 2023 Feb 8.
- Individual participant dataSharing planned: No. All data of participants will be kept confidential.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
An observational study of Robotic Surgery and Simulator, run by Ege University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 24 Aug 2022. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Robotic surgery simulator score of participants by video game experience (time frame: 2 months). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT05510960, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 24 Aug 2022.