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Robotic SurgeryNCT05510960

Video Gaming Improves Robotic Surgery Simulator Success

An observational study of Robotic Surgery and Simulator, run by Ege University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators. Read more about this study

Who is it for?
Ages 24 to 39 yearsHealthy volunteers can take part
Conditions the study is for
Robotic Surgery, Simulator
What is being tested?
Video game & Robotic surgery simulator success
How many people
60 participants
Where
1 siteTurkey (Türkiye)
Study dates
1 Sep 2021to 15 Jun 2022
Phase
Observational
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 24 to 39 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Study population: Residents from general surgery, urology, and pediatric surgery clinics were included in the study. Sixty of the 64 total participants completed all the processes. Four participants were excluded from the study.

Who may be able to join

  • To be a physician trained in Surgery in the Department of General Surgery. Pediatric Surgery and Urology.
  • To be an assistant and specialist of the departments with robotic surgery experience.
  • To be acquainted with laparoscopic surgery.
  • Having played video games.

Who cannot join

  • Participation in our study is on a voluntary basis and we have no criteria other than physicians who want to leave the study voluntarily.

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Ege University Hospital

    Izmir, 35100

Other trials in Turkey (Türkiye)

About this study

Official title: Video Gaming Improves Robotic Surgery Simulator Success: A Multi-clinic Cross-sectional Study on Robotic Skills

Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators.

In this prospective, observational, comparative, and multi-clinic study, all participants played the Temple Run and Piano Tiles 2™ mobile games for one month after responding to a questionnaire including their sociodemographic characteristics, surgical experience, and past and current video game experience. At the end of the study period, participants experienced four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) in the da Vinci® Skills Simulator™. Additionally, sociodemographic data were statistically analyzed with mobile game scores, and 13 different performance scores were obtained from the simulator.

Being tested
Video game & Robotic surgery simulator success
Keywords
robotic surgery, simulation-based learning, video game experience, surgical education

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Video game & Robotic surgery simulator successOther

    A questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences.

    After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring \& Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills.

Study groups in NCT05510960
Study groupRoleWhat they receive
General surgery residents39 participants
Receives: Other: Video game & Robotic surgery simulator success
Urology residents14 participants
Receives: Other: Video game & Robotic surgery simulator success
Pediatric surgery residents7 participants
Receives: Other: Video game & Robotic surgery simulator success

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Robotic surgery simulator score of participants by video game experience

    The effect of both previous and current video game on simulator results

    Measured: 2 months

Secondary outcomes (1)
  1. Determination of robotic surgery success among clinics according to simulator score

    Measured: 2 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted22 Aug 2022
  2. Study start1 Sep 2021
  3. Primary completion30 Oct 2021
  4. Study completion15 Jun 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Cohort
Time perspective
Prospective
Enrolment
60 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05510960
Sponsor's protocol ID
21-3T/17
Status last verified
Aug 2022
First submitted
15 Aug 2022
Last updated
24 Aug 2022
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: All data of participants will be kept confidential.

Publications

  • Kilincarslan O, Turk Y, Vargor A, Ozdemir M, Hassoy H, Makay O. Video gaming improves robotic surgery simulator success: a multi-clinic study on robotic skills. J Robot Surg. 2023 Aug;17(4):1435-1442. doi: 10.1007/s11701-023-01540-y. Epub 2023 Feb 8.

    PubMed 36754922

Questions about this trial

What is this clinical trial studying?

An observational study of Robotic Surgery and Simulator, run by Ege University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 24 Aug 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Robotic surgery simulator score of participants by video game experience (time frame: 2 months). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT05510960, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 24 Aug 2022.

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