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GamificationNCT05570799

Gamification and Augmented Reality in Mechanical Ventilation Teaching for Nursing Students

A study testing Augmented Reality and Kahoot game learning in people with Gamification and Augmented Reality, run by Damanhour University at 1 site in Egypt.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study is designed to examine the effect of using gamification and augmented reality in mechanical ventilation teaching on Critical Care Nursing students' knowledge, self-efficacy, and motivation. Read more about this study

Who is it for?
Ages 19 to 22 years
Conditions the study is for
Gamification, Augmented Reality
What is being tested?
Augmented Reality and Kahoot game learning
Could I receive a placebo?
No, everyone receives an active treatment
How many people
410 participants
Where
1 siteEgypt
Study dates
25 Oct 2022to 30 Dec 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 19 to 22 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • Third-year nursing students enrolled in the course of Critical Care Nursing (I) for the first time;
  • Smartphone owners and users; those who have internet access;
  • Those who understood the goal and nature of the study and voluntarily agreed to participate

Who cannot join

  • Prior experience in mechanical ventilation
  • Refusal to participation

Trial locations and contacts

1 site in 1 country.

Egypt1 site
  • Faculty of nursing

    Damanhur, Beheira, 045/3300376

Other trials in Egypt

About this study

Official title: Effect of Using Gamification and Augmented Reality in Mechanical Ventilation Teaching on Nursing Students' Knowledge, Motivation, and Self-Efficacy: A Randomized Controlled Trial

This study is designed to examine the effect of using gamification and augmented reality in mechanical ventilation teaching on Critical Care Nursing students' knowledge, self-efficacy, and motivation.

Read the detailed description

A pretest-posttest, prospective, randomized controlled trial will be conducted. Random assignment will place participants in either the experimental group using augmented reality games or the control group using traditional lectures (control group).

  1. Preparation of Augmented Reality Models
  • Mechanical ventilator handout will be developed by the authors. This handout will be including images of physiology of respiration, mechanical ventilator machines, ventilator graphs, and ventilator settings.
  • An augmented reality (AR) mobile application with image based AR will be used by the participants in the experimental group. The three-dimensional (3D) virtual models and images will be shown in the AR handout, and the participants could display the objects on the mobile screen with the use of a marker on the page of the AR handout using the camera in the mobile app.
  1. Preparation of Kahoot Game
  • A teacher account was constructed on Kahoot after signing up at "https://kahoot.com".
  • A Kahoot quiz with 20 multiple-choice questions and pictures will be constructed at "https://create.kahoot". Only one correct option will be possible for each of the 20 questions.
  • When a quiz is created and opened in "Kahoot".
  • The students access to Kahoot within the classical game mode (Player vs Player "1:1 Devices").
  • A typical session of Kahoot involves 200 students playing the game.
  • Once each teaching unit is completed, students will be asked to actively participate in the classroom using Kahoot.
  • Once all of the players' names have appeared on the screen, the teacher presses "START" to begin the quiz.
  • Students' responses and the scores' calculation will be automatically stored in the database.
  • After the test is finished, a report of the results will be created and made available for download to the researcher.

Data Collection Procedure

The study will be conducted between October 20, 2022 and December 30, 2022.

  • The students in experimental group received a 30 minutes augmented reality games training for mechanical ventilator using a 3D images and videos.
  • The control group will be learned with the traditional materials in which the teacher will give online lectures regarding the mechanical ventilation utilizing PowerPoint presentation through Microsoft Teams platform.
  • The self-administered questionnaires of knowledge, self-efficacy and motivation survey will take 15 minutes to complete for each participant via an online form. The pretest for both groups will be administered on the first day of the study, and the post-test will be administered immediately after and after three weeks of the intervention.
  • Three weeks after the baseline measurements, knowledge, self-efficacy and Motivation Survey will be assessed again.
Being tested
Augmented Reality and Kahoot game learning
Keywords
Gamification, Augmented reality, knowledge, self-Efficacy, motivation, Mechanical Ventilation Teaching, Critical Care Nursing

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Augmented Reality and Kahoot game learningOther

    • An augmented reality (AR) mobile application with image based will be used by the participants in the experimental group.
    • Also, students will participate in Kahoot game. Students will participate in the game using their own devices by going to https://kahoot on their phones and entering their password and password.
Study groups in NCT05570799
Study groupRoleWhat they receive
Control groupNo interventionNo augmented reality or Kahoot game-based learning group (traditional lectures group)
Experimental groupExperimentalAugmented reality learning and Kahoot game group
Receives: Other: Augmented Reality and Kahoot game learning

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Mechanical ventilation knowledge test

    It is a self-administered questionnaire that will be developed and used to assess students. The knowledge questionnaire contained 20 multiple choice questions

    Measured: through study completion, an average of 4 weeks

  2. Self-efficacy

    It was created using a five-step nursing process: clinical nursing skill assessment, problem diagnosis, clinical nursing skill preparation, skills performance, and evaluation.

    Measured: through study completion, an average of 4 weeks

  3. Motivation Survey

    Learning motivation was evaluated using a tool based on the Instructional Materials Motivation Scale (IMMS). The IMMS will be utilized to measure motivation-related problems in the self-directed learning of students.

    Measured: through study completion, an average of 4 weeks

Secondary outcomes (1)
  1. Students' opinions

    To investigate students' opinions on game based learning strategy, a survey consisting of 4 items was conducted at the end of the retention test: ''To what extent were you motivated to learn? To what extent did you gain knowledge on mechanical ventilation? Did you find the mechanical ventilation game or lecture interesting? Did you enjoy the mechanical ventilation game or lecture?'' The first 2 items are rated on a 5-point Likert-scale from 1 (strongly disagree) to 5 (strongly agree), the last 2 items are answered with yes or no.

    Measured: through study completion, an average of 4 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted7 Oct 2022
  2. Study start25 Oct 2022
  3. Primary completion25 Dec 2022
  4. Study completion30 Dec 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Investigator, Outcomes assessor
Enrolment
410 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05570799
Sponsor's protocol ID
AR and Game based learning
Status last verified
Jan 2023
First submitted
1 Oct 2022
Last updated
9 Jan 2023
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No

Publications

  • Barsom EZ, Graafland M, Schijven MP. Systematic review on the effectiveness of augmented reality applications in medical training. Surg Endosc. 2016 Oct;30(10):4174-83. doi: 10.1007/s00464-016-4800-6. Epub 2016 Feb 23.

    PubMed 26905573
  • Muangpoon T, Haghighi Osgouei R, Escobar-Castillejos D, Kontovounisios C, Bello F. Augmented Reality System for Digital Rectal Examination Training and Assessment: System Validation. J Med Internet Res. 2020 Aug 13;22(8):e18637. doi: 10.2196/18637.

    PubMed 32788146
  • Felszeghy S, Pasonen-Seppanen S, Koskela A, Nieminen P, Harkonen K, Paldanius KMA, Gabbouj S, Ketola K, Hiltunen M, Lundin M, Haapaniemi T, Sointu E, Bauman EB, Gilbert GE, Morton D, Mahonen A. Using online game-based platforms to improve student performance and engagement in histology teaching. BMC Med Educ. 2019 Jul 22;19(1):273. doi: 10.1186/s12909-019-1701-0.

    PubMed 31331319
  • Othman SY, Ghallab E, Eltaybani S, Mohamed AM. Effect of using gamification and augmented reality in mechanical ventilation unit of critical care nursing on nurse students' knowledge, motivation, and self-efficacy: A randomized controlled trial. Nurse Educ Today. 2024 Nov;142:106329. doi: 10.1016/j.nedt.2024.106329. Epub 2024 Aug 5.

    PubMed 39116661

Questions about this trial

What is this clinical trial studying?

A study testing Augmented Reality and Kahoot game learning in people with Gamification and Augmented Reality, run by Damanhour University at 1 site in Egypt.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 9 Jan 2023. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Egypt. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Mechanical ventilation knowledge test (time frame: through study completion, an average of 4 weeks). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT05570799, which also lists 4 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Jan 2023.

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